forked from 0ad/0ad
Not finished with session yet, so committing just the shared bits I've modified (ie anything without *session*.* in the title) so that Malte can do his network GUI now that Simon's committed his changes. *nudge* *nudge*
This was SVN commit r1932.
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85a95e3e41
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71701ba244
@ -103,7 +103,7 @@ function addSizeArrayXY(objectArray, objectElement, objectX, objectY)
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// ====================================================================
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function setSizeArray(objectName, objectArrayElement, rleft, rtop, rright, rbottom)
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function calcSizeArray(objectName, objectArrayElement, rleft, rtop, rright, rbottom)
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{
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// Use this function as a shortcut to change the size of a GUI control, via an array containing x, y, width, height and 4 relative sizes.
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// Alternatively, specify 4 relative sizes to override and use these ones instead.
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@ -180,12 +180,74 @@ function setSizeArray(objectName, objectArrayElement, rleft, rtop, rright, rbott
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break;
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}
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return new GUISize(setSizeContainer.x1, setSizeContainer.y1, setSizeContainer.x2, setSizeContainer.y2, setSizeContainer.rleft, setSizeContainer.rtop, setSizeContainer.rright, setSizeContainer.rbottom);
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}
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// ====================================================================
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function setSizeArray(objectName, objectArrayElement, rleft, rtop, rright, rbottom)
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{
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// Set appropriate size for dimensions.
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getGUIObjectByName(objectName).size = new GUISize(setSizeContainer.x1, setSizeContainer.y1, setSizeContainer.x2, setSizeContainer.y2, setSizeContainer.rleft, setSizeContainer.rtop, setSizeContainer.rright, setSizeContainer.rbottom);
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getGUIObjectByName(objectName).size = calcSizeArray(objectName, objectArrayElement, rleft, rtop, rright, rbottom);
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}
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// ====================================================================
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function addSizeCoordArray(objectName, objectArrayElement, objectArrayElement_Flp)
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{
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// Used to store the two GUI style sizes for an object on creation (specified as coordinates).
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// Used later by FlipGUI() to switch the objects to a new set of positions.
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// This uses the revised coordinate system, so it handles the flipping internally.
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// If an optional secondary coordinate object is specified by parameter, it will
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// use the values in this object for the flipped version, rather than automatically
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// generating a top-down flip.
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SizeCoord[SizeCoord.last] = new Object();
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SizeCoord[SizeCoord.last].name = objectName;
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// Determine relatives for the second size.
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addSizeContainer = new Object();
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if (objectArrayElement_Flp) // Specify new flipped coordinates from object.
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{
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addSizeContainer.rleft = objectArrayElement_Flp.rleft;
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addSizeContainer.rtop = objectArrayElement_Flp.rtop;
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addSizeContainer.rright = objectArrayElement_Flp.rright;
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addSizeContainer.rbottom = objectArrayElement_Flp.rbottom;
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addSizeContainer.width = objectArrayElement_Flp.width;
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addSizeContainer.height = objectArrayElement_Flp.height;
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addSizeContainer.x = objectArrayElement_Flp.x;
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addSizeContainer.y = objectArrayElement_Flp.y;
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}
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else // Generate flipped version automatically.
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{
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addSizeContainer.rleft = objectArrayElement.rleft;
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addSizeContainer.rtop = 100-objectArrayElement.rtop;
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addSizeContainer.rright = objectArrayElement.rright;
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addSizeContainer.rbottom = 100-objectArrayElement.rbottom;
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if (addSizeContainer.rtop <= 0) addSizeContainer.rtop = 0;
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if (addSizeContainer.rbottom <= 0) addSizeContainer.rbottom = 0;
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if (addSizeContainer.rtop >= 100) addSizeContainer.rtop = 100;
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if (addSizeContainer.rbottom >= 100) addSizeContainer.rbottom = 100;
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addSizeContainer.x = objectArrayElement.x;
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addSizeContainer.y = objectArrayElement.y;
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addSizeContainer.width = objectArrayElement.width;
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addSizeContainer.height = objectArrayElement.height;
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if (addSizeContainer.rtop == 100 && objectArrayElement.y < 0) addSizeContainer.y = objectArrayElement.y*-1;
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if (addSizeContainer.rbottom == 100 && objectArrayElement.y < 0) addSizeContainer.y = objectArrayElement.y*-1;
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}
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// Assign the two sizes to array for retrieval when needed.
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SizeCoord[SizeCoord.last].size1 = calcSizeArray(objectName, objectArrayElement);
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SizeCoord[SizeCoord.last].size2 = calcSizeArray(objectName, addSizeContainer);
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SizeCoord.last++; // Increment counter for next entry.
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}
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// ====================================================================
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function setCoordInputUpDown(setCoordObjectUp, setCoordObjectDn, parentInput, rleft, rtop, rright, rbottom)
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{
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// Set the coordinates for the up/down button for an input box.
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@ -39,6 +39,26 @@
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ghost="false"
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/>
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<style name="session_object"
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tooltip_style="session_tooltip"
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tooltip="(TBA)"
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/>
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<style name="session_ghost_object"
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tooltip_style="session_tooltip"
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tooltip="(TBA)"
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ghost="true"
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/>
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<style name="session_ghost_heading_object"
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font="verdana10"
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textcolor="200 200 200"
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text_align="center"
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tooltip_style="session_tooltip"
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tooltip="(TBA)"
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ghost="true"
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/>
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<!-- Empty entity portrait. -->
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<style name="portrait"
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sprite="ui_portrait_default_square"
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@ -46,6 +66,8 @@
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sprite_disabled="ui_portrait_default_square_grey"
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text_align="right"
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textcolor="255 255 255"
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tooltip_style="session_tooltip"
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tooltip="(TBA)"
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/>
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<style name="action"
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@ -54,6 +76,8 @@
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sprite_disabled="ui_portrait_default_circle_grey"
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text_align="right"
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textcolor="255 255 255"
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tooltip_style="session_tooltip"
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tooltip="(TBA)"
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/>
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<!-- Entity progress bar. -->
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@ -61,24 +85,32 @@
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sprite_background=""
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sprite_bar="green_bar"
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ghost="true"
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tooltip_style="session_tooltip"
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tooltip="(TBA)"
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/>
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<style name="up_bar"
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sprite_background=""
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sprite_bar="yellow_bar"
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ghost="true"
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tooltip_style="session_tooltip"
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tooltip="(TBA)"
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/>
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<style name="blue_bar"
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sprite_background=""
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sprite_bar="blue_bar"
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ghost="true"
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tooltip_style="session_tooltip"
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tooltip="(TBA)"
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/>
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<style name="blue_bar_outlined"
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sprite_background="only_black_border"
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sprite_bar="blue_bar_outlined"
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ghost="true"
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tooltip_style="session_tooltip"
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tooltip="(TBA)"
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/>
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<!-- Atlas Editor -->
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