Tweaks to some maps and entities. Added Celtic dog kennel for testing.

This was SVN commit r8183.
This commit is contained in:
Michael D. Hafer 2010-09-26 01:18:29 +00:00
parent 7f3a628e0b
commit 768f0728da
17 changed files with 111 additions and 13 deletions

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@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>structural/celt_kennel_mud.dae</mesh>
<texture>props/decal_struct_mud_long.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>structural/celt_kennel_props_1.dae</mesh>
<texture>props/celt_prop_1.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>structural/celt_kennel_props_new.dae</mesh>
<texture>props/celt_props_new.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Celtic dog kennel">
<mesh>structural/celt_kennel_struct.dae</mesh>
<props>
<prop actor="props/structures/celts/kennel_props_new.xml" attachpoint="root"/>
<prop actor="props/structures/celts/kennel_props_1.xml" attachpoint="root"/>
<prop actor="props/structures/celts/kennel_mud.xml" attachpoint="root"/>
</props>
<texture>structural/celt_struct_1.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -14,6 +14,7 @@
</Vision>
<VisualActor>
<Actor>structures/celts/fortress_briton.xml</Actor>
<FoundationActor>structures/fndn_5x5.xml</FoundationActor>
</VisualActor>
<Footprint replace="">
<Circle radius="8.5"/>

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@ -0,0 +1,32 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_military_barracks">
<Identity>
<Civ>celt</Civ>
<GenericName>Special Building</GenericName>
<SpecificName>Kennel</SpecificName>
<Tooltip>Train Celtic war dogs, who are excellent hunters.</Tooltip>
</Identity>
<Cost>
<PopulationBonus>0</PopulationBonus>
<BuildTime>60</BuildTime>
<Resources>
<wood>75</wood>
<stone>75</stone>
</Resources>
</Cost>
<VisualActor>
<Actor>structures/celts/kennel.xml</Actor>
</VisualActor>
<TrainingQueue>
<Entities datatype="tokens">
units/celt_cavalry_spearman_b
</Entities>
</TrainingQueue>
<Footprint>
<Square width="18.0" depth="16.0"/>
<Height>5.0</Height>
</Footprint>
<Obstruction>
<Static width="16.5" depth="13.0"/>
</Obstruction>
</Entity>

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@ -7,9 +7,9 @@
<Classes datatype="tokens">Village</Classes>
</Identity>
<Cost>
<BuildTime>20</BuildTime>
<BuildTime>40</BuildTime>
<Resources>
<wood>50</wood>
<wood>100</wood>
</Resources>
</Cost>
<ResourceSupply>

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@ -47,9 +47,12 @@
<Actor>units/celts/cavalry_spearman_b.xml</Actor>
</VisualActor>
<Footprint>
<Circle radius="0.6"/>
<Height>3.0</Height>
<Circle radius="1.5"/>
<Height>1.5</Height>
</Footprint>
<Obstruction>
<Unit radius="1.0"/>
</Obstruction>
<Vision>
<Range>40</Range>
</Vision>

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@ -27,9 +27,10 @@
<Builder>
<Entities datatype="tokens">
-structures/{civ}_fortress
structures/celt_kennel
structures/celt_sb1
structures/celt_fortress_b
structures/celt_fortress_g
structures/celt_sb1
</Entities>
</Entities>
</Builder>
</Entity>

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@ -47,9 +47,10 @@
<Builder>
<Entities datatype="tokens">
-structures/{civ}_fortress
structures/celt_kennel
structures/celt_sb1
structures/celt_fortress_b
structures/celt_fortress_g
structures/celt_sb1
</Entities>
</Entities>
</Builder>
</Entity>