forked from 0ad/0ad
Deleted old PMD files for Celt SB. Re-exported Celt SB in Collada, plus some tweaks and props for it. Re-did the Celt Civic Centre. Moved the "old/new" round CC to a special object called a Celtic Homestead.
This was SVN commit r8390.
This commit is contained in:
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9ccff5d5d6
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/celt_civic3_props_1.dae</mesh>
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<texture>props/celt_prop_1.dds</texture>
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</variant>
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</group>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/celt_civic3_arch.dae</mesh>
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<texture>props/wood_c.png</texture>
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</variant>
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</group>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/celt_civic3_props_new.dae</mesh>
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<texture>props/celt_props_new.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/celt_sb1_roof.pmd</mesh>
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<mesh>props/celt_sb_roof.dae</mesh>
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<texture>structural/celt_struct_1.dds</texture>
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</variant>
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</group>
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</actor>
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@ -1,13 +1,10 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/celt_sb1_donkey.pmd</mesh>
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<mesh>props/celt_sb_donkeys.dae</mesh>
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<texture>skeletal/donkey.dds</texture>
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</variant>
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</group>
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</actor>
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@ -1,15 +1,11 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/celt_sb1_hay.pmd</mesh>
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<mesh>props/celt_sb_prop_1.dae</mesh>
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<texture>props/celt_prop_1.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/celt_sb_shields.dae</mesh>
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<texture>props/celt_props_new.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/celt_sb1_stone.pmd</mesh>
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<mesh>props/celt_sb_mill.dae</mesh>
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<texture>structural/wrld_stone_celt.dds</texture>
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</variant>
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</group>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<group>
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<variant>
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<mesh>props/celt_sb_mud.dae</mesh>
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<texture>props/decal_struct_mud_long.dds</texture>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>structural/celt_civic_centre.dae</mesh>
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<variant name="Celtic Great Hall">
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<mesh>structural/celt_civic3.dae</mesh>
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<props>
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<prop actor="props/structures/celts/civic_roof.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/civic_props_1.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/civic_props_new.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/civic_entry.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/civic3_props_arch.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/civic3_props_1.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/civic3_props_new.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/gravel_5x5.xml" attachpoint="root"/>
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</props>
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<texture>structural/celt_struct_1.dds</texture>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>structural/celt_civic_centre.dae</mesh>
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<props>
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<prop actor="props/structures/celts/civic_roof.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/civic_props_1.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/civic_props_new.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/civic_entry.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/gravel_5x5.xml" attachpoint="root"/>
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</props>
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<texture>structural/celt_struct_1.dds</texture>
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</variant>
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</group>
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</actor>
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@ -1,19 +1,18 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>structural/celt_sb1.pmd</mesh>
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<mesh>structural/celt_sb_walls.dae</mesh>
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<props>
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<prop actor="props/structures/celts/special.xml" attachpoint="props_main"/>
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<prop actor="props/structures/celts/special_stone.xml" attachpoint="props_stone"/>
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<prop actor="props/structures/celts/special_donkey.xml" attachpoint="props_donkey"/>
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<prop actor="props/structures/celts/special_hay.xml" attachpoint="props_hay"/>
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<prop actor="props/structures/celts/special.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/special_stone.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/special_donkey.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/special_hay.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/special_shields.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/celt_sb1_mud.xml" attachpoint="root"/>
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</props>
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<texture>structural/celt_broch.dds</texture>
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</variant>
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</group>
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</actor>
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BIN
binaries/data/mods/public/art/meshes/props/celt_civic3_arch.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/celt_civic3_arch.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/celt_civic3_props_1.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/celt_civic3_props_1.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/celt_civic3_props_new.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/celt_civic3_props_new.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/celt_sb1_donkey.pmd
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/celt_sb1_donkey.pmd
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/celt_sb1_hay.pmd
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/celt_sb1_hay.pmd
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/celt_sb1_roof.pmd
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/celt_sb1_roof.pmd
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/celt_sb1_stone.pmd
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/celt_sb1_stone.pmd
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/celt_sb_donkeys.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/celt_sb_donkeys.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/celt_sb_mill.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/celt_sb_mill.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/celt_sb_mud.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/celt_sb_mud.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/celt_sb_prop_1.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/celt_sb_prop_1.dae
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binaries/data/mods/public/art/meshes/props/celt_sb_roof.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/celt_sb_roof.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/celt_sb_shields.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/celt_sb_shields.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/structural/celt_civic3.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/structural/celt_civic3.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/structural/celt_sb1.pmd
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/structural/celt_sb1.pmd
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/structural/celt_sb_walls.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/structural/celt_sb_walls.dae
(Stored with Git LFS)
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_civic_civil_centre">
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<Identity>
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<Civ>celt</Civ>
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<SpecificName>Caer</SpecificName>
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<History>This was be the centre of the town, a great hall where the clan leader resided. All political matters were probably performed inside such a structure.</History>
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<Tooltip>A Celtic homestead.</Tooltip>
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</Identity>
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<VisualActor>
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<Actor>structures/celts/homestead.xml</Actor>
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</VisualActor>
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<Footprint replace="">
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<Circle radius="15.0"/>
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<Height>8.0</Height>
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</Footprint>
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<Obstruction>
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<Static width="24.0" depth="24.0"/>
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</Obstruction>
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<TrainingQueue>
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<Entities datatype="tokens">
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units/celt_cavalry_javelinist_b
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units/celt_infantry_javelinist_b
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units/celt_infantry_spearman_b
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</Entities>
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</TrainingQueue>
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</Entity>
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<VisualActor>
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<Actor>structures/celts/civic_centre.xml</Actor>
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</VisualActor>
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<Footprint replace="">
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<Circle radius="15.0"/>
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<Footprint>
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<Square width="28.0" depth="28.0"/>
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<Height>8.0</Height>
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</Footprint>
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<Obstruction>
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<Static width="24.0" depth="24.0"/>
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<Static width="25.0" depth="25.0"/>
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</Obstruction>
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<TrainingQueue>
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<Entities datatype="tokens">
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