Unit actor tweaks.

This was SVN commit r10304.
This commit is contained in:
Michael D. Hafer 2011-09-22 01:21:39 +00:00
parent 9812ee2780
commit 83cfcd181d
6 changed files with 113 additions and 63 deletions

View File

@ -7,20 +7,20 @@
<animation file="female/f_idle_01.dae" name="Idle" speed="100"/>
<animation file="female/f_walk_01.dae" name="Walk" speed="30"/>
<animation file="female/f_walk_01.dae" name="Run" speed="45"/>
<animation file="female/f_walk_01.dae" name="carry_food" speed="30"/>
<animation file="female/f_walk_01.dae" name="carry_meat" speed="30"/>
<animation file="female/f_walk_01.dae" name="carry_wood" speed="30"/>
<animation file="female/f_walk_01.dae" name="carry_stone" speed="30"/>
<animation file="female/f_walk_01.dae" name="carry_metal" speed="30"/>
<animation event="0.4" file="female/f_lumber_01.dae" name="gather_tree" speed="50"/>
<animation file="female/f_walk_01.dae" name="carry_food" speed="40"/>
<animation file="female/f_walk_01.dae" name="carry_meat" speed="40"/>
<animation file="female/f_walk_01.dae" name="carry_wood" speed="40"/>
<animation file="female/f_walk_01.dae" name="carry_stone" speed="40"/>
<animation file="female/f_walk_01.dae" name="carry_metal" speed="40"/>
<animation event="0.4" file="female/f_lumber_01.dae" name="gather_tree" speed="60"/>
<animation file="female/f_farm_01.dae" name="gather_grain" speed="75"/>
<animation file="female/f_gather_01.dae" name="gather_fruit" speed="25"/>
<animation file="female/f_gather_01.dae" name="gather_meat" speed="25"/>
<animation event="0.4" file="female/f_mine_01.dae" name="gather_rock" speed="140"/>
<animation event="0.4" file="female/f_mine_01.dae" name="gather_ore" speed="140"/>
<animation file="female/f_mine_01.dae" name="gather_ruins" speed="140"/>
<animation event="0.6" file="female/f_build_01.dae" name="Build" speed="60"/>
<animation file="female/f_death_01.dae" name="Death" speed="120"/>
<animation event="0.4" file="female/f_mine_01.dae" name="gather_rock" speed="150"/>
<animation event="0.4" file="female/f_mine_01.dae" name="gather_ore" speed="150"/>
<animation file="female/f_mine_01.dae" name="gather_ruins" speed="150"/>
<animation event="0.6" file="female/f_build_01.dae" name="Build" speed="70"/>
<animation file="female/f_death_01.dae" name="Death" speed="130"/>
</animations>
<props>
<prop actor="props/units/heads/head_pers_fem_1.xml" attachpoint="head"/>

View File

@ -7,20 +7,20 @@
<animation file="female/f_idle_01.dae" name="Idle" speed="100"/>
<animation file="female/f_walk_01.dae" name="Walk" speed="30"/>
<animation file="female/f_walk_01.dae" name="Run" speed="45"/>
<animation file="female/f_walk_01.dae" name="carry_food" speed="30"/>
<animation file="female/f_walk_01.dae" name="carry_meat" speed="30"/>
<animation file="female/f_walk_01.dae" name="carry_wood" speed="30"/>
<animation file="female/f_walk_01.dae" name="carry_stone" speed="30"/>
<animation file="female/f_walk_01.dae" name="carry_metal" speed="30"/>
<animation event="0.4" file="female/f_lumber_01.dae" name="gather_tree" speed="50"/>
<animation file="female/f_walk_01.dae" name="carry_food" speed="40"/>
<animation file="female/f_walk_01.dae" name="carry_meat" speed="40"/>
<animation file="female/f_walk_01.dae" name="carry_wood" speed="40"/>
<animation file="female/f_walk_01.dae" name="carry_stone" speed="40"/>
<animation file="female/f_walk_01.dae" name="carry_metal" speed="40"/>
<animation event="0.4" file="female/f_lumber_01.dae" name="gather_tree" speed="60"/>
<animation file="female/f_farm_01.dae" name="gather_grain" speed="75"/>
<animation file="female/f_gather_01.dae" name="gather_fruit" speed="25"/>
<animation file="female/f_gather_01.dae" name="gather_meat" speed="25"/>
<animation event="0.4" file="female/f_mine_01.dae" name="gather_rock" speed="140"/>
<animation event="0.4" file="female/f_mine_01.dae" name="gather_ore" speed="140"/>
<animation file="female/f_mine_01.dae" name="gather_ruins" speed="140"/>
<animation event="0.6" file="female/f_build_01.dae" name="Build" speed="60"/>
<animation file="female/f_death_01.dae" name="Death" speed="120"/>
<animation event="0.4" file="female/f_mine_01.dae" name="gather_rock" speed="150"/>
<animation event="0.4" file="female/f_mine_01.dae" name="gather_ore" speed="150"/>
<animation file="female/f_mine_01.dae" name="gather_ruins" speed="150"/>
<animation event="0.6" file="female/f_build_01.dae" name="Build" speed="70"/>
<animation file="female/f_death_01.dae" name="Death" speed="130"/>
</animations>
<mesh>skeletal/f_dress.dae</mesh>
<props>

View File

@ -7,20 +7,20 @@
<animation file="female/f_idle_01.dae" name="Idle" speed="100"/>
<animation file="female/f_walk_01.dae" name="Walk" speed="30"/>
<animation file="female/f_walk_01.dae" name="Run" speed="45"/>
<animation file="female/f_walk_01.dae" name="carry_food" speed="30"/>
<animation file="female/f_walk_01.dae" name="carry_meat" speed="30"/>
<animation file="female/f_walk_01.dae" name="carry_wood" speed="30"/>
<animation file="female/f_walk_01.dae" name="carry_stone" speed="30"/>
<animation file="female/f_walk_01.dae" name="carry_metal" speed="30"/>
<animation event="0.4" file="female/f_lumber_01.dae" name="gather_tree" speed="50"/>
<animation file="female/f_walk_01.dae" name="carry_food" speed="40"/>
<animation file="female/f_walk_01.dae" name="carry_meat" speed="40"/>
<animation file="female/f_walk_01.dae" name="carry_wood" speed="40"/>
<animation file="female/f_walk_01.dae" name="carry_stone" speed="40"/>
<animation file="female/f_walk_01.dae" name="carry_metal" speed="40"/>
<animation event="0.4" file="female/f_lumber_01.dae" name="gather_tree" speed="60"/>
<animation file="female/f_farm_01.dae" name="gather_grain" speed="75"/>
<animation file="female/f_gather_01.dae" name="gather_fruit" speed="25"/>
<animation file="female/f_gather_01.dae" name="gather_meat" speed="25"/>
<animation event="0.4" file="female/f_mine_01.dae" name="gather_rock" speed="140"/>
<animation event="0.4" file="female/f_mine_01.dae" name="gather_ore" speed="140"/>
<animation file="female/f_mine_01.dae" name="gather_ruins" speed="140"/>
<animation event="0.6" file="female/f_build_01.dae" name="Build" speed="60"/>
<animation file="female/f_death_01.dae" name="Death" speed="120"/>
<animation event="0.4" file="female/f_mine_01.dae" name="gather_rock" speed="150"/>
<animation event="0.4" file="female/f_mine_01.dae" name="gather_ore" speed="150"/>
<animation file="female/f_mine_01.dae" name="gather_ruins" speed="150"/>
<animation event="0.6" file="female/f_build_01.dae" name="Build" speed="70"/>
<animation file="female/f_death_01.dae" name="Death" speed="130"/>
</animations>
<props>
<prop actor="props/units/heads/dudette_head.xml" attachpoint="head"/>

View File

@ -12,7 +12,7 @@
</animations>
<props>
<prop actor="props/units/heads/head_iber_su1.xml" attachpoint="head"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="l_hand"/>
<prop actor="props/units/shields/iber_round_su1.xml" attachpoint="shield"/>
<prop actor="props/units/cape_m_med.xml" attachpoint="shoulders"/>
<prop actor="props/units/heads/iber_helmet_su1.xml" attachpoint="helmet"/>

View File

@ -7,20 +7,20 @@
<animation file="female/f_idle_01.dae" name="Idle" speed="100"/>
<animation file="female/f_walk_01.dae" name="Walk" speed="30"/>
<animation file="female/f_walk_01.dae" name="Run" speed="45"/>
<animation file="female/f_walk_01.dae" name="carry_food" speed="30"/>
<animation file="female/f_walk_01.dae" name="carry_meat" speed="30"/>
<animation file="female/f_walk_01.dae" name="carry_wood" speed="30"/>
<animation file="female/f_walk_01.dae" name="carry_stone" speed="30"/>
<animation file="female/f_walk_01.dae" name="carry_metal" speed="30"/>
<animation event="0.4" file="female/f_lumber_01.dae" name="gather_tree" speed="50"/>
<animation file="female/f_walk_01.dae" name="carry_food" speed="40"/>
<animation file="female/f_walk_01.dae" name="carry_meat" speed="40"/>
<animation file="female/f_walk_01.dae" name="carry_wood" speed="40"/>
<animation file="female/f_walk_01.dae" name="carry_stone" speed="40"/>
<animation file="female/f_walk_01.dae" name="carry_metal" speed="40"/>
<animation event="0.4" file="female/f_lumber_01.dae" name="gather_tree" speed="60"/>
<animation file="female/f_farm_01.dae" name="gather_grain" speed="75"/>
<animation file="female/f_gather_01.dae" name="gather_fruit" speed="25"/>
<animation file="female/f_gather_01.dae" name="gather_meat" speed="25"/>
<animation event="0.4" file="female/f_mine_01.dae" name="gather_rock" speed="140"/>
<animation event="0.4" file="female/f_mine_01.dae" name="gather_ore" speed="140"/>
<animation file="female/f_mine_01.dae" name="gather_ruins" speed="140"/>
<animation event="0.6" file="female/f_build_01.dae" name="Build" speed="60"/>
<animation file="female/f_death_01.dae" name="Death" speed="120"/>
<animation event="0.4" file="female/f_mine_01.dae" name="gather_rock" speed="150"/>
<animation event="0.4" file="female/f_mine_01.dae" name="gather_ore" speed="150"/>
<animation file="female/f_mine_01.dae" name="gather_ruins" speed="150"/>
<animation event="0.6" file="female/f_build_01.dae" name="Build" speed="70"/>
<animation file="female/f_death_01.dae" name="Death" speed="130"/>
</animations>
<props>
<prop actor="props/units/heads/head_pers_fem_1.xml" attachpoint="head"/>

View File

@ -1,27 +1,32 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="female/f_idle_01.dae" name="Idle" speed="200"/>
<animation file="female/f_walk_01.dae" name="Walk" speed="10"/>
<animation file="female/f_lumber_01.dae" name="gather_wood" speed="100"/>
<animation file="female/f_farm_01.dae" name="gather_grain" speed="150"/>
<animation file="female/f_gather_01.dae" name="gather_fruit" speed="100"/>
<animation file="female/f_mine_01.dae" name="gather_stone" speed="150"/>
<animation file="female/f_mine_01.dae" name="gather_metal" speed="150"/>
<animation file="female/f_build_01.dae" name="Build" speed="150"/>
<animation file="female/f_death_01.dae" name="Death" speed="100"/>
<animation file="female/f_idle_01.dae" name="Idle" speed="100"/>
<animation file="female/f_walk_01.dae" name="Walk" speed="30"/>
<animation file="female/f_walk_01.dae" name="Run" speed="45"/>
<animation file="female/f_walk_01.dae" name="carry_food" speed="40"/>
<animation file="female/f_walk_01.dae" name="carry_meat" speed="40"/>
<animation file="female/f_walk_01.dae" name="carry_wood" speed="40"/>
<animation file="female/f_walk_01.dae" name="carry_stone" speed="40"/>
<animation file="female/f_walk_01.dae" name="carry_metal" speed="40"/>
<animation event="0.4" file="female/f_lumber_01.dae" name="gather_tree" speed="60"/>
<animation file="female/f_farm_01.dae" name="gather_grain" speed="75"/>
<animation file="female/f_gather_01.dae" name="gather_fruit" speed="25"/>
<animation file="female/f_gather_01.dae" name="gather_meat" speed="25"/>
<animation event="0.4" file="female/f_mine_01.dae" name="gather_rock" speed="150"/>
<animation event="0.4" file="female/f_mine_01.dae" name="gather_ore" speed="150"/>
<animation file="female/f_mine_01.dae" name="gather_ruins" speed="150"/>
<animation event="0.6" file="female/f_build_01.dae" name="Build" speed="70"/>
<animation file="female/f_death_01.dae" name="Death" speed="130"/>
</animations>
<props>
<prop actor="props/units/heads/head_pers_fem_1.xml" attachpoint="head"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Dress-01">
<mesh>skeletal/f_dress.dae</mesh>
@ -32,7 +37,6 @@
<texture>skeletal/pers_fem_2.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="Idle">
<props>
@ -40,7 +44,7 @@
<prop attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_wood">
<variant name="gather_tree">
<props>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop actor="" attachpoint="r_hand"/>
@ -59,13 +63,26 @@
<prop attachpoint="l_hand"/>
</props>
</variant>
<variant name="gather_stone">
<variant name="gather_meat">
<props>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_rock">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_metal">
<variant name="gather_ore">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_ruins">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
@ -77,8 +94,41 @@
<prop attachpoint="l_hand"/>
</props>
</variant>
<variant name="carry_food">
<props>
<prop actor="props/units/shuttle_basket_back.xml" attachpoint="back"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
</props>
</variant>
<variant name="carry_meat">
<props>
<prop actor="props/units/shuttle_basket_back.xml" attachpoint="back"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
</props>
</variant>
<variant name="carry_wood">
<props>
<prop actor="props/units/shuttle_basket_back.xml" attachpoint="back"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
</props>
</variant>
<variant name="carry_stone">
<props>
<prop actor="props/units/shuttle_basket_back.xml" attachpoint="back"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
</props>
</variant>
<variant name="carry_metal">
<props>
<prop actor="props/units/shuttle_basket_back.xml" attachpoint="back"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>