forked from 0ad/0ad
Unit actor tweaks.
This was SVN commit r10304.
This commit is contained in:
parent
9812ee2780
commit
83cfcd181d
@ -7,20 +7,20 @@
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<animation file="female/f_idle_01.dae" name="Idle" speed="100"/>
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<animation file="female/f_walk_01.dae" name="Walk" speed="30"/>
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<animation file="female/f_walk_01.dae" name="Run" speed="45"/>
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<animation file="female/f_walk_01.dae" name="carry_food" speed="30"/>
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<animation file="female/f_walk_01.dae" name="carry_meat" speed="30"/>
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<animation file="female/f_walk_01.dae" name="carry_wood" speed="30"/>
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<animation file="female/f_walk_01.dae" name="carry_stone" speed="30"/>
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<animation file="female/f_walk_01.dae" name="carry_metal" speed="30"/>
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<animation event="0.4" file="female/f_lumber_01.dae" name="gather_tree" speed="50"/>
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<animation file="female/f_walk_01.dae" name="carry_food" speed="40"/>
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<animation file="female/f_walk_01.dae" name="carry_meat" speed="40"/>
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<animation file="female/f_walk_01.dae" name="carry_wood" speed="40"/>
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<animation file="female/f_walk_01.dae" name="carry_stone" speed="40"/>
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<animation file="female/f_walk_01.dae" name="carry_metal" speed="40"/>
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<animation event="0.4" file="female/f_lumber_01.dae" name="gather_tree" speed="60"/>
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<animation file="female/f_farm_01.dae" name="gather_grain" speed="75"/>
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<animation file="female/f_gather_01.dae" name="gather_fruit" speed="25"/>
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<animation file="female/f_gather_01.dae" name="gather_meat" speed="25"/>
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<animation event="0.4" file="female/f_mine_01.dae" name="gather_rock" speed="140"/>
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<animation event="0.4" file="female/f_mine_01.dae" name="gather_ore" speed="140"/>
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<animation file="female/f_mine_01.dae" name="gather_ruins" speed="140"/>
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<animation event="0.6" file="female/f_build_01.dae" name="Build" speed="60"/>
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<animation file="female/f_death_01.dae" name="Death" speed="120"/>
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<animation event="0.4" file="female/f_mine_01.dae" name="gather_rock" speed="150"/>
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<animation event="0.4" file="female/f_mine_01.dae" name="gather_ore" speed="150"/>
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<animation file="female/f_mine_01.dae" name="gather_ruins" speed="150"/>
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<animation event="0.6" file="female/f_build_01.dae" name="Build" speed="70"/>
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<animation file="female/f_death_01.dae" name="Death" speed="130"/>
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</animations>
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<props>
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<prop actor="props/units/heads/head_pers_fem_1.xml" attachpoint="head"/>
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@ -7,20 +7,20 @@
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<animation file="female/f_idle_01.dae" name="Idle" speed="100"/>
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<animation file="female/f_walk_01.dae" name="Walk" speed="30"/>
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<animation file="female/f_walk_01.dae" name="Run" speed="45"/>
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<animation file="female/f_walk_01.dae" name="carry_food" speed="30"/>
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<animation file="female/f_walk_01.dae" name="carry_meat" speed="30"/>
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<animation file="female/f_walk_01.dae" name="carry_wood" speed="30"/>
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<animation file="female/f_walk_01.dae" name="carry_stone" speed="30"/>
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<animation file="female/f_walk_01.dae" name="carry_metal" speed="30"/>
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<animation event="0.4" file="female/f_lumber_01.dae" name="gather_tree" speed="50"/>
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<animation file="female/f_walk_01.dae" name="carry_food" speed="40"/>
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<animation file="female/f_walk_01.dae" name="carry_meat" speed="40"/>
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<animation file="female/f_walk_01.dae" name="carry_wood" speed="40"/>
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<animation file="female/f_walk_01.dae" name="carry_stone" speed="40"/>
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<animation file="female/f_walk_01.dae" name="carry_metal" speed="40"/>
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<animation event="0.4" file="female/f_lumber_01.dae" name="gather_tree" speed="60"/>
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<animation file="female/f_farm_01.dae" name="gather_grain" speed="75"/>
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<animation file="female/f_gather_01.dae" name="gather_fruit" speed="25"/>
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<animation file="female/f_gather_01.dae" name="gather_meat" speed="25"/>
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<animation event="0.4" file="female/f_mine_01.dae" name="gather_rock" speed="140"/>
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<animation event="0.4" file="female/f_mine_01.dae" name="gather_ore" speed="140"/>
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<animation file="female/f_mine_01.dae" name="gather_ruins" speed="140"/>
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<animation event="0.6" file="female/f_build_01.dae" name="Build" speed="60"/>
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<animation file="female/f_death_01.dae" name="Death" speed="120"/>
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<animation event="0.4" file="female/f_mine_01.dae" name="gather_rock" speed="150"/>
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<animation event="0.4" file="female/f_mine_01.dae" name="gather_ore" speed="150"/>
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<animation file="female/f_mine_01.dae" name="gather_ruins" speed="150"/>
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<animation event="0.6" file="female/f_build_01.dae" name="Build" speed="70"/>
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<animation file="female/f_death_01.dae" name="Death" speed="130"/>
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</animations>
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<mesh>skeletal/f_dress.dae</mesh>
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<props>
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@ -7,20 +7,20 @@
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<animation file="female/f_idle_01.dae" name="Idle" speed="100"/>
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<animation file="female/f_walk_01.dae" name="Walk" speed="30"/>
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<animation file="female/f_walk_01.dae" name="Run" speed="45"/>
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<animation file="female/f_walk_01.dae" name="carry_food" speed="30"/>
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<animation file="female/f_walk_01.dae" name="carry_meat" speed="30"/>
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<animation file="female/f_walk_01.dae" name="carry_wood" speed="30"/>
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<animation file="female/f_walk_01.dae" name="carry_stone" speed="30"/>
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<animation file="female/f_walk_01.dae" name="carry_metal" speed="30"/>
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<animation event="0.4" file="female/f_lumber_01.dae" name="gather_tree" speed="50"/>
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<animation file="female/f_walk_01.dae" name="carry_food" speed="40"/>
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<animation file="female/f_walk_01.dae" name="carry_meat" speed="40"/>
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<animation file="female/f_walk_01.dae" name="carry_wood" speed="40"/>
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<animation file="female/f_walk_01.dae" name="carry_stone" speed="40"/>
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<animation file="female/f_walk_01.dae" name="carry_metal" speed="40"/>
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<animation event="0.4" file="female/f_lumber_01.dae" name="gather_tree" speed="60"/>
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<animation file="female/f_farm_01.dae" name="gather_grain" speed="75"/>
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<animation file="female/f_gather_01.dae" name="gather_fruit" speed="25"/>
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<animation file="female/f_gather_01.dae" name="gather_meat" speed="25"/>
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<animation event="0.4" file="female/f_mine_01.dae" name="gather_rock" speed="140"/>
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<animation event="0.4" file="female/f_mine_01.dae" name="gather_ore" speed="140"/>
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<animation file="female/f_mine_01.dae" name="gather_ruins" speed="140"/>
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<animation event="0.6" file="female/f_build_01.dae" name="Build" speed="60"/>
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<animation file="female/f_death_01.dae" name="Death" speed="120"/>
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<animation event="0.4" file="female/f_mine_01.dae" name="gather_rock" speed="150"/>
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<animation event="0.4" file="female/f_mine_01.dae" name="gather_ore" speed="150"/>
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<animation file="female/f_mine_01.dae" name="gather_ruins" speed="150"/>
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<animation event="0.6" file="female/f_build_01.dae" name="Build" speed="70"/>
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<animation file="female/f_death_01.dae" name="Death" speed="130"/>
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</animations>
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<props>
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<prop actor="props/units/heads/dudette_head.xml" attachpoint="head"/>
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@ -12,7 +12,7 @@
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</animations>
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<props>
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<prop actor="props/units/heads/head_iber_su1.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
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<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="l_hand"/>
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<prop actor="props/units/shields/iber_round_su1.xml" attachpoint="shield"/>
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<prop actor="props/units/cape_m_med.xml" attachpoint="shoulders"/>
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<prop actor="props/units/heads/iber_helmet_su1.xml" attachpoint="helmet"/>
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@ -7,20 +7,20 @@
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<animation file="female/f_idle_01.dae" name="Idle" speed="100"/>
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<animation file="female/f_walk_01.dae" name="Walk" speed="30"/>
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<animation file="female/f_walk_01.dae" name="Run" speed="45"/>
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<animation file="female/f_walk_01.dae" name="carry_food" speed="30"/>
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<animation file="female/f_walk_01.dae" name="carry_meat" speed="30"/>
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<animation file="female/f_walk_01.dae" name="carry_wood" speed="30"/>
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<animation file="female/f_walk_01.dae" name="carry_stone" speed="30"/>
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<animation file="female/f_walk_01.dae" name="carry_metal" speed="30"/>
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<animation event="0.4" file="female/f_lumber_01.dae" name="gather_tree" speed="50"/>
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<animation file="female/f_walk_01.dae" name="carry_food" speed="40"/>
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<animation file="female/f_walk_01.dae" name="carry_meat" speed="40"/>
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<animation file="female/f_walk_01.dae" name="carry_wood" speed="40"/>
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<animation file="female/f_walk_01.dae" name="carry_stone" speed="40"/>
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<animation file="female/f_walk_01.dae" name="carry_metal" speed="40"/>
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<animation event="0.4" file="female/f_lumber_01.dae" name="gather_tree" speed="60"/>
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<animation file="female/f_farm_01.dae" name="gather_grain" speed="75"/>
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<animation file="female/f_gather_01.dae" name="gather_fruit" speed="25"/>
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<animation file="female/f_gather_01.dae" name="gather_meat" speed="25"/>
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<animation event="0.4" file="female/f_mine_01.dae" name="gather_rock" speed="140"/>
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<animation event="0.4" file="female/f_mine_01.dae" name="gather_ore" speed="140"/>
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<animation file="female/f_mine_01.dae" name="gather_ruins" speed="140"/>
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<animation event="0.6" file="female/f_build_01.dae" name="Build" speed="60"/>
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<animation file="female/f_death_01.dae" name="Death" speed="120"/>
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<animation event="0.4" file="female/f_mine_01.dae" name="gather_rock" speed="150"/>
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<animation event="0.4" file="female/f_mine_01.dae" name="gather_ore" speed="150"/>
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<animation file="female/f_mine_01.dae" name="gather_ruins" speed="150"/>
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<animation event="0.6" file="female/f_build_01.dae" name="Build" speed="70"/>
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<animation file="female/f_death_01.dae" name="Death" speed="130"/>
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</animations>
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<props>
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<prop actor="props/units/heads/head_pers_fem_1.xml" attachpoint="head"/>
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@ -1,27 +1,32 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Base">
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<animations>
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<animation file="female/f_idle_01.dae" name="Idle" speed="200"/>
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<animation file="female/f_walk_01.dae" name="Walk" speed="10"/>
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<animation file="female/f_lumber_01.dae" name="gather_wood" speed="100"/>
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<animation file="female/f_farm_01.dae" name="gather_grain" speed="150"/>
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<animation file="female/f_gather_01.dae" name="gather_fruit" speed="100"/>
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<animation file="female/f_mine_01.dae" name="gather_stone" speed="150"/>
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<animation file="female/f_mine_01.dae" name="gather_metal" speed="150"/>
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<animation file="female/f_build_01.dae" name="Build" speed="150"/>
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<animation file="female/f_death_01.dae" name="Death" speed="100"/>
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<animation file="female/f_idle_01.dae" name="Idle" speed="100"/>
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<animation file="female/f_walk_01.dae" name="Walk" speed="30"/>
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<animation file="female/f_walk_01.dae" name="Run" speed="45"/>
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<animation file="female/f_walk_01.dae" name="carry_food" speed="40"/>
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<animation file="female/f_walk_01.dae" name="carry_meat" speed="40"/>
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<animation file="female/f_walk_01.dae" name="carry_wood" speed="40"/>
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<animation file="female/f_walk_01.dae" name="carry_stone" speed="40"/>
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<animation file="female/f_walk_01.dae" name="carry_metal" speed="40"/>
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<animation event="0.4" file="female/f_lumber_01.dae" name="gather_tree" speed="60"/>
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<animation file="female/f_farm_01.dae" name="gather_grain" speed="75"/>
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<animation file="female/f_gather_01.dae" name="gather_fruit" speed="25"/>
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<animation file="female/f_gather_01.dae" name="gather_meat" speed="25"/>
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<animation event="0.4" file="female/f_mine_01.dae" name="gather_rock" speed="150"/>
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<animation event="0.4" file="female/f_mine_01.dae" name="gather_ore" speed="150"/>
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<animation file="female/f_mine_01.dae" name="gather_ruins" speed="150"/>
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<animation event="0.6" file="female/f_build_01.dae" name="Build" speed="70"/>
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<animation file="female/f_death_01.dae" name="Death" speed="130"/>
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</animations>
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<props>
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<prop actor="props/units/heads/head_pers_fem_1.xml" attachpoint="head"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Dress-01">
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<mesh>skeletal/f_dress.dae</mesh>
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@ -32,7 +37,6 @@
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<texture>skeletal/pers_fem_2.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Idle">
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<props>
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@ -40,7 +44,7 @@
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<prop attachpoint="r_hand"/>
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</props>
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</variant>
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<variant name="gather_wood">
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<variant name="gather_tree">
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<props>
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<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
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<prop actor="" attachpoint="r_hand"/>
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@ -59,13 +63,26 @@
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<prop attachpoint="l_hand"/>
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</props>
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</variant>
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<variant name="gather_stone">
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<variant name="gather_meat">
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<props>
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<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
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<prop attachpoint="l_hand"/>
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<prop attachpoint="r_hand"/>
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</props>
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</variant>
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<variant name="gather_rock">
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<props>
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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<prop attachpoint="r_hand"/>
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</props>
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</variant>
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<variant name="gather_metal">
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<variant name="gather_ore">
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<props>
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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<prop attachpoint="r_hand"/>
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</props>
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</variant>
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<variant name="gather_ruins">
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<props>
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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<prop attachpoint="r_hand"/>
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@ -77,8 +94,41 @@
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<prop attachpoint="l_hand"/>
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</props>
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</variant>
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<variant name="carry_food">
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<props>
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<prop actor="props/units/shuttle_basket_back.xml" attachpoint="back"/>
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<prop attachpoint="l_hand"/>
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<prop attachpoint="r_hand"/>
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</props>
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</variant>
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<variant name="carry_meat">
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<props>
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<prop actor="props/units/shuttle_basket_back.xml" attachpoint="back"/>
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<prop attachpoint="l_hand"/>
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<prop attachpoint="r_hand"/>
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</props>
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</variant>
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<variant name="carry_wood">
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<props>
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<prop actor="props/units/shuttle_basket_back.xml" attachpoint="back"/>
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<prop attachpoint="l_hand"/>
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<prop attachpoint="r_hand"/>
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</props>
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</variant>
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<variant name="carry_stone">
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<props>
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<prop actor="props/units/shuttle_basket_back.xml" attachpoint="back"/>
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<prop attachpoint="l_hand"/>
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<prop attachpoint="r_hand"/>
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</props>
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</variant>
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<variant name="carry_metal">
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<props>
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<prop actor="props/units/shuttle_basket_back.xml" attachpoint="back"/>
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<prop attachpoint="l_hand"/>
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<prop attachpoint="r_hand"/>
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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