forked from 0ad/0ad
New Celt fishing boat. Hele fishing boat update.
This was SVN commit r8993.
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parent
407b1ef80f
commit
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@ -0,0 +1,14 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="celt fisherman body">
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<animations/>
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<mesh>structural/celt_fishing_man.dae</mesh>
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<texture>skeletal/celt_healer_1.dds</texture>
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</variant>
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</group>
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</actor>
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@ -7,6 +7,12 @@
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</variant>
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</group>
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<group>
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<variant frequency="1" name="sail design - boar">
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<texture>props/celt_sail_boar.dds</texture>
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</variant>
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<variant frequency="1" name="sail design - face">
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<texture>props/celt_sail_face.dds</texture>
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</variant>
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<variant frequency="1" name="sail design - swirl">
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<texture>props/celt_sail_swirl.dds</texture>
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</variant>
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@ -3,10 +3,21 @@
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<castshadow/>
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<float/>
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<group>
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<variant frequency="100" name="ship mesh">
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<variant frequency="100" name="celt fishing boat a">
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<mesh>structural/celt_fishing_boat.dae</mesh>
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<props>
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<prop actor="props/structures/celts/fishing_sail.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/fisherman_body.xml" attachpoint="root"/>
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<prop actor="props/units/heads/head_celt.xml" attachpoint="head"/>
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</props>
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<texture>structural/celt_ship.png</texture>
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</variant>
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<variant frequency="100" name="celt fishing boat b">
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<mesh>structural/celt_fishing_boat.dae</mesh>
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<props>
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<prop actor="props/structures/celts/fishing_sail.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/fisherman_body.xml" attachpoint="root"/>
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<prop actor="props/units/heads/head_celt_2.xml" attachpoint="head"/>
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</props>
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<texture>structural/celt_ship.png</texture>
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</variant>
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BIN
binaries/data/mods/public/art/meshes/props/celt_fishing_boat.dae
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binaries/data/mods/public/art/meshes/props/celt_fishing_boat.dae
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binaries/data/mods/public/art/meshes/structural/celt_fishing_boat.dae
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binaries/data/mods/public/art/meshes/structural/celt_fishing_boat.dae
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binaries/data/mods/public/art/meshes/structural/celt_fishing_man.dae
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binaries/data/mods/public/art/meshes/structural/celt_fishing_man.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/structural/hele_fishing_boat.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/structural/hele_fishing_boat.dae
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binaries/data/mods/public/art/meshes/structural/hele_fishing_man.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/structural/hele_fishing_man.dae
(Stored with Git LFS)
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