Palisade "forts" now have ranged attack.

This was SVN commit r9841.
This commit is contained in:
Michael D. Hafer 2011-07-16 04:09:12 +00:00
parent dcc8042e61
commit 84608d7001
9 changed files with 33 additions and 24 deletions

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@ -1,14 +1,17 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?> <?xml version="1.0" encoding="utf-8"?>
<actor version="1"> <actor version="1">
<castshadow/> <castshadow/>
<group> <group>
<variant frequency="100" name="palisade rocks fort"> <variant frequency="100" name="palisade rocks fort">
<animations/> <animations>
<animation event="0.5" load="0" name="melee" speed="100"/>
</animations>
<mesh>props/palisade_rocks_fort.dae</mesh> <mesh>props/palisade_rocks_fort.dae</mesh>
<props>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
<texture>props/palisade_main.png</texture> <texture>props/palisade_main.png</texture>
</variant> </variant>
</group> </group>
</actor>
</actor>

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@ -5,15 +5,17 @@
<variant frequency="1" name="Base"> <variant frequency="1" name="Base">
<animations> <animations>
<animation file="biped/inf_sword_ready_e.dae" name="idle" speed="100"/> <animation file="biped/inf_sword_ready_e.dae" name="idle" speed="100"/>
<animation file="biped/inf_sword_ready_e.dae" name="idle" speed="79"/> <animation file="biped/inf_sword_ready_e.dae" name="idle" speed="90"/>
<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/> <animation file="biped/inf_sword_ready_e.dae" name="idle" speed="75"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/> <animation file="biped/walk_spearshield.psa" name="walk" speed="135"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/> <animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="40"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="150"/> <animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="100"/>
<animation file="infantry/general/death/inf_01.psa" name="death" speed="200"/> <animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="100"/>
<animation file="infantry/general/death/inf_02.psa" name="death" speed="200"/> <animation file="infantry/general/death/inf_01.psa" name="death" speed="400"/>
<animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/> <animation file="infantry/general/death/inf_02.psa" name="death" speed="700"/>
<animation file="infantry/general/death/inf_07.psa" name="death" speed="200"/> <animation file="infantry/general/death/inf_06.psa" name="death" speed="500"/>
<animation file="infantry/general/death/inf_07.psa" name="death" speed="400"/>
<animation file="biped/inf_salute_c.psa" name="Promotion" speed="290"/>
</animations> </animations>
<mesh>skeletal/m_tunic_long.dae</mesh> <mesh>skeletal/m_tunic_long.dae</mesh>
<props> <props>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defense_wall"> <Entity parent="template_structure_defense_wall_tower">
<Identity> <Identity>
<Civ>gaia</Civ> <Civ>gaia</Civ>
<SpecificName>Palisade Fort</SpecificName> <SpecificName>Palisade Fort</SpecificName>
@ -12,11 +12,11 @@
<Max>2000</Max> <Max>2000</Max>
</Health> </Health>
<Footprint> <Footprint>
<Square width="7.0" depth="7.0"/> <Square width="9.5" depth="8.5"/>
<Height>9.0</Height> <Height>9.0</Height>
</Footprint> </Footprint>
<Obstruction> <Obstruction>
<Static width="7.0" depth="7.0"/> <Static width="9.0" depth="7.5"/>
</Obstruction> </Obstruction>
<VisualActor> <VisualActor>
<Actor>props/special/palisade_rocks_fort.xml</Actor> <Actor>props/special/palisade_rocks_fort.xml</Actor>

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@ -2,6 +2,7 @@
<Entity parent="template_unit_champion_cavalry_spearman"> <Entity parent="template_unit_champion_cavalry_spearman">
<Identity> <Identity>
<Civ>pers</Civ> <Civ>pers</Civ>
<GenericName>Bactrian Lancer</GenericName>
<SpecificName>Bakhtris Asabari</SpecificName> <SpecificName>Bakhtris Asabari</SpecificName>
<Icon>units/pers_champion_cavalry.png</Icon> <Icon>units/pers_champion_cavalry.png</Icon>
<History>Cataphracts were the crushing blow of the Persian cavalry. The development of the Persian cataphract is not well understood, as is the relationship between these men and future generations of cataphract cavalry. At best it seems the Persians adopted the catapharct from encounters with Iranian nomads like the Massagetes.</History> <History>Cataphracts were the crushing blow of the Persian cavalry. The development of the Persian cataphract is not well understood, as is the relationship between these men and future generations of cataphract cavalry. At best it seems the Persians adopted the catapharct from encounters with Iranian nomads like the Massagetes.</History>

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@ -2,7 +2,9 @@
<Entity parent="template_unit_champion_infantry"> <Entity parent="template_unit_champion_infantry">
<Identity> <Identity>
<Civ>pers</Civ> <Civ>pers</Civ>
<GenericName>Persian Immortal</GenericName>
<SpecificName>Anusiya</SpecificName> <SpecificName>Anusiya</SpecificName>
<Icon>units/pers_champion_infantry.png</Icon>
<History>The Anusiya (or, as they are more commonly known, Immortals) were the elite of the Persian army, handsomely equipped with armor and weapons, including swords which were rare weapons in the normal ranks. A unit of 10,000 men, their number was always kept to full strength whenever a man was killed or wounded, resulting in their nickname. They were ferocious fighters and well respected.</History> <History>The Anusiya (or, as they are more commonly known, Immortals) were the elite of the Persian army, handsomely equipped with armor and weapons, including swords which were rare weapons in the normal ranks. A unit of 10,000 men, their number was always kept to full strength whenever a man was killed or wounded, resulting in their nickname. They were ferocious fighters and well respected.</History>
</Identity> </Identity>
<VisualActor> <VisualActor>

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@ -2,6 +2,7 @@
<Entity parent="template_unit_champion_cavalry"> <Entity parent="template_unit_champion_cavalry">
<Identity> <Identity>
<Civ>pers</Civ> <Civ>pers</Civ>
<GenericName>Indian War Elephant</GenericName>
<SpecificName>Pil Jangi Hendi</SpecificName> <SpecificName>Pil Jangi Hendi</SpecificName>
<Icon>units/pers_war_elephant.png</Icon> <Icon>units/pers_war_elephant.png</Icon>
<History>Elephants were rare sights in Persian armies but they were used and their effect on the battlefield could not be ignored. As their tusks and feet physically attacked the enemy, archers and javelin throwers launched projectiles from atop the animal’s back. While huge, they could be just as much a threat to their own side and could be easily hamstrung. But their ability to stop a full-blown cavalry charge when in a line made up for any questions of effectiveness.</History> <History>Elephants were rare sights in Persian armies but they were used and their effect on the battlefield could not be ignored. As their tusks and feet physically attacked the enemy, archers and javelin throwers launched projectiles from atop the animal’s back. While huge, they could be just as much a threat to their own side and could be easily hamstrung. But their ability to stop a full-blown cavalry charge when in a line made up for any questions of effectiveness.</History>