Some inconsequential style adjustments.

This was SVN commit r14809.
This commit is contained in:
JoshuaJB 2014-03-06 02:24:06 +00:00
parent ef76d24e66
commit 8f30e722ab
2 changed files with 64 additions and 81 deletions

View File

@ -2,54 +2,46 @@
<objects>
<script file="gui/common/functions_civinfo.js"/>
<script file="gui/common/functions_utility.js" />
<script file="gui/common/functions_global_object.js" />
<script file="gui/common/music.js"/>
<script file="gui/common/timer.js"/>
<script file="gui/common/colorFades.js"/>
<script file="gui/session/session.js"/>
<script file="gui/session/selection.js"/>
<script file="gui/session/placement.js"/>
<script file="gui/session/input.js"/>
<script file="gui/session/menu.js"/>
<script file="gui/session/selection_details.js"/>
<script file="gui/session/unit_commands.js"/>
<script file="gui/session/messages.js"/>
<script file="gui/session/utility_functions.js"/>
<script file="gui/common/functions_civinfo.js"/>
<script file="gui/common/functions_utility.js"/>
<script file="gui/common/functions_global_object.js"/>
<script file="gui/common/music.js"/>
<script file="gui/common/timer.js"/>
<script file="gui/common/colorFades.js"/>
<script file="gui/session/session.js"/>
<script file="gui/session/selection.js"/>
<script file="gui/session/placement.js"/>
<script file="gui/session/input.js"/>
<script file="gui/session/menu.js"/>
<script file="gui/session/selection_details.js"/>
<script file="gui/session/unit_commands.js"/>
<script file="gui/session/messages.js"/>
<script file="gui/session/utility_functions.js"/>
<object name="sn" hotkey="session.gui.toggle">
<object name="sn" hotkey="session.gui.toggle">
<action on="Tick">
onTick();
onTick();
</action>
<action on="SimulationUpdate">
onSimulationUpdate();
onSimulationUpdate();
</action>
<action on="Press">
this.hidden = !this.hidden;
this.hidden = !this.hidden;
</action>
<!-- ================================ ================================ -->
<!-- HOTKEYS (For some reason, they won't work properly unless outside menu) -->
<!-- ================================ ================================ -->
<!-- Exit button Hotkey -->
<!--
<action on="Press"><![CDATA[
messageBox(400, 200, "Do you really want to quit?", "Confirmation", 0,
["Yes", "No!"], [leaveGame, null]);
]]></action>
-->
<object hotkey="leave">
<action on="Press">closeOpenDialogs();</action>
<action on="Press">closeOpenDialogs();</action>
</object>
<!-- Chat: Depending on the current state, it either opens message window or closes message window / posts message -->
<object hotkey="chat">
<action on="Press">toggleChatWindow();</action>
<action on="Press">toggleChatWindow();</action>
</object>
<!-- Team Chat: Does the same as the above, but sets the window up to only send messages to teammates. -->
@ -59,47 +51,47 @@
<!-- Menu -->
<object hotkey="menu.toggle">
<action on="Press">openMenu();</action>
<action on="Press">openMenu();</action>
</object>
<!-- Unit silhouettes -->
<object hotkey="silhouettes">
<action on="Press">
var newSetting = !Engine.Renderer_GetSilhouettesEnabled();
Engine.Renderer_SetSilhouettesEnabled(newSetting);
Engine.GetGUIObjectByName("silhouettesCheckbox").checked = newSetting;
</action>
<action on="Press">
var newSetting = !Engine.Renderer_GetSilhouettesEnabled();
Engine.Renderer_SetSilhouettesEnabled(newSetting);
Engine.GetGUIObjectByName("silhouettesCheckbox").checked = newSetting;
</action>
</object>
<!-- Sky -->
<object hotkey="showsky">
<action on="Press">
var newSetting = !Engine.Renderer_GetShowSkyEnabled();
Engine.Renderer_SetShowSkyEnabled(newSetting);
</action>
<action on="Press">
var newSetting = !Engine.Renderer_GetShowSkyEnabled();
Engine.Renderer_SetShowSkyEnabled(newSetting);
</action>
</object>
<!-- Pause -->
<object hotkey="pause">
<action on="Press">togglePause();</action>
<action on="Press">togglePause();</action>
</object>
<!-- Quicksave/load -->
<object hotkey="quicksave">
<action on="Press">Engine.QuickSave();</action>
<action on="Press">Engine.QuickSave();</action>
</object>
<object hotkey="quickload">
<action on="Press">Engine.QuickLoad();</action>
<action on="Press">Engine.QuickLoad();</action>
</object>
<!-- Delete button Hotkey (For some reason it won't work when the console is visible -->
<object hotkey="session.kill">
<action on="Press">performCommand(g_Selection.toList()[0], "delete");</action>
<action on="Press">performCommand(g_Selection.toList()[0], "delete");</action>
</object>
<!-- camera.follow mode - follow the first unit in the selection -->
<object hotkey="camera.follow">
<action on="Press">setCameraFollow(g_Selection.toList()[0]);</action>
<action on="Press">setCameraFollow(g_Selection.toList()[0]);</action>
</object>
<!-- Camera jumping - press a hotkey to mark a position and another hotkey to jump back there -->
@ -182,56 +174,57 @@
<object hotkey="camera.jump.set.10">
<action on="Press">setJumpCamera(10);</action>
</object>
<!-- Stop the selected units -->
<object hotkey="session.stop">
<action on="Press">stopUnits(g_Selection.toList());</action>
<action on="Press">stopUnits(g_Selection.toList());</action>
</object>
<!-- queue first unit in the training queue -->
<object hotkey="session.queueunit.1">
<action on="Press">addTrainingByPosition(0);</action>
<action on="Press">addTrainingByPosition(0);</action>
</object>
<!-- queue 2nd unit in the training queue -->
<object hotkey="session.queueunit.2">
<action on="Press">addTrainingByPosition(1);</action>
<action on="Press">addTrainingByPosition(1);</action>
</object>
<!-- queue 3rd unit in the training queue -->
<object hotkey="session.queueunit.3">
<action on="Press">addTrainingByPosition(2);</action>
<action on="Press">addTrainingByPosition(2);</action>
</object>
<!-- queue 4th unit in the training queue -->
<object hotkey="session.queueunit.4">
<action on="Press">addTrainingByPosition(3);</action>
<action on="Press">addTrainingByPosition(3);</action>
</object>
<!-- queue 5th unit in the training queue -->
<object hotkey="session.queueunit.5">
<action on="Press">addTrainingByPosition(4);</action>
<action on="Press">addTrainingByPosition(4);</action>
</object>
<!-- queue 6th unit in the training queue -->
<object hotkey="session.queueunit.6">
<action on="Press">addTrainingByPosition(5);</action>
<action on="Press">addTrainingByPosition(5);</action>
</object>
<!-- queue 7th unit in the training queue -->
<object hotkey="session.queueunit.7">
<action on="Press">addTrainingByPosition(6);</action>
<action on="Press">addTrainingByPosition(6);</action>
</object>
<!-- Find idle warrior - TODO: Potentially move this to own UI button? -->
<!-- Find idle warrior - TODO: Potentially move this to own UI button? -->
<object hotkey="selection.idlewarrior">
<action on="Press">findIdleUnit(["Hero", "Champion", "CitizenSoldier", "Siege", "Warship", "Dog"]);</action>
<action on="Press">findIdleUnit(["Hero", "Champion", "CitizenSoldier", "Siege", "Warship", "Dog"]);</action>
</object>
<!-- Unselect any selected entities -->
<object hotkey="selection.cancel">
<action on="Press">clearSelection()</action>
<action on="Press">clearSelection()</action>
</object>
<!-- ================================ ================================ -->
<!-- Developer / Debug items -->
<!-- ================================ ================================ -->
@ -243,7 +236,7 @@
ghost="true"
textcolor="yellow"
font="mono-stroke-10"
/>
/>
<!-- Dev/cheat commands -->
<object name="devCommands" size="100%-156 50%-88 100%-8 50%+104" type="image" sprite="devCommandsBackground" z="40"
@ -1330,32 +1323,28 @@
</repeat>
</object>
</object>
</object> <!-- END OF UNIT COMMANDS -->
</object><!-- END OF BOTTOM PANEL -->
</object> <!-- END OF SN OBJECT -->
</object> <!-- END OF SN OBJECT -->
<!-- ================================ ================================ -->
<!-- Selection bandbox -->
<!-- ================================ ================================ -->
<object name="bandbox" type="image" sprite="bandbox" ghost="true" hidden="true" z="200"/>
<!-- ================================ ================================ -->
<!-- Selection bandbox -->
<!-- ================================ ================================ -->
<object name="bandbox" type="image" sprite="bandbox" ghost="true" hidden="true" z="200"/>
<!-- ================================ ================================ -->
<!-- Network status -->
<!-- ================================ ================================ -->
<object name="netStatus" type="text" style="netStatus" z="100" hidden="true">
<!-- ================================ ================================ -->
<!-- Network status -->
<!-- ================================ ================================ -->
<object name="netStatus" type="text" style="netStatus" z="100" hidden="true">
<object type="button"
name="disconnectedExitButton"
style="StoneButton"
size="50%-84 50%+128 50%+84 50%+160"
tooltip_style="sessionToolTip"
>
<object size="0 0 100% 100%" type="text" style="CenteredButtonText" name="disconnectedExitButtonText" ghost="true">Exit</object>
<action on="Press">leaveGame()</action>
<object size="0 0 100% 100%" type="text" style="CenteredButtonText" name="disconnectedExitButtonText" ghost="true">Exit</object>
<action on="Press">leaveGame()</action>
</object>
</object>
</object>
</objects>

View File

@ -151,18 +151,14 @@ void CMiniMap::HandleMessage(SGUIMessage &Message)
case GUIM_MOUSE_RELEASE_LEFT:
{
if(m_MouseHovering && m_Clicking)
{
SetCameraPos();
}
m_Clicking = false;
break;
}
case GUIM_MOUSE_DBLCLICK_LEFT:
{
if(m_MouseHovering && m_Clicking)
{
SetCameraPos();
}
m_Clicking = false;
break;
}
@ -190,9 +186,7 @@ void CMiniMap::HandleMessage(SGUIMessage &Message)
case GUIM_MOUSE_MOTION:
{
if (m_MouseHovering && m_Clicking)
{
SetCameraPos();
}
break;
}
case GUIM_MOUSE_WHEEL_DOWN: