This was SVN commit r5250.

This commit is contained in:
Michael D. Hafer 2007-07-15 06:50:24 +00:00
parent b33cb95170
commit 8fd1905202
38 changed files with 238 additions and 267 deletions

View File

@ -16,15 +16,27 @@
<mesh>gaia/stonemine_granite_c.pmd</mesh>
<texture>gaia/stone_granite_greek.dds</texture>
</variant>
<variant frequency="1" name="boulder-a">
<variant frequency="1" name="formation-d">
<mesh>gaia/stonemine_granite_a.pmd</mesh>
<texture>gaia/stone_granite.dds</texture>
</variant>
<variant frequency="1" name="formation-e">
<mesh>gaia/stonemine_granite_b.pmd</mesh>
<texture>gaia/stone_granite.dds</texture>
</variant>
<variant frequency="1" name="formation-f">
<mesh>gaia/stonemine_granite_c.pmd</mesh>
<texture>gaia/stone_granite.dds</texture>
</variant>
<variant frequency="2" name="boulder-a">
<mesh>gaia/stone_granite_boulder_a.pmd</mesh>
<texture>gaia/stone_granite_greek_hi.dds</texture>
</variant>
<variant frequency="1" name="boulder-b">
<variant frequency="2" name="boulder-b">
<mesh>gaia/stone_granite_boulder_b.pmd</mesh>
<texture>gaia/stone_granite_greek_hi.dds</texture>
</variant>
<variant frequency="1" name="boulder-c">
<variant frequency="2" name="boulder-c">
<mesh>gaia/stone_granite_boulder_c.pmd</mesh>
<texture>gaia/stone_granite_greek_hi.dds</texture>
</variant>

View File

@ -4,35 +4,31 @@
<castshadow/>
<group>
<variant frequency="10" name="a1">
<variant frequency="1" name="helmet-01">
<mesh>props/helmet/celt_helmet_a.pmd</mesh>
<texture>props/helmet/celt_a1.dds</texture>
</variant>
<variant frequency="10" name="a2">
<variant frequency="1" name="helmet-02">
<mesh>props/helmet/celt_helmet_a.pmd</mesh>
<texture>props/helmet/celt_a2.dds</texture>
</variant>
<variant frequency="10" name="b1">
<variant frequency="1" name="helmet-03">
<mesh>props/helmet/celt_helmet_b.pmd</mesh>
<texture>props/helmet/celt_b1.dds</texture>
</variant>
<variant frequency="10" name="b1">
<mesh>props/helmet/celt_helmet_b.pmd</mesh>
<texture>props/helmet/celt_b1.dds</texture>
</variant>
<variant frequency="10" name="c1">
<variant frequency="1" name="helmet-04">
<mesh>props/helmet/celt_helmet_c.pmd</mesh>
<texture>props/helmet/celt_b1.dds</texture>
</variant>
<variant frequency="10" name="c2">
<variant frequency="1" name="helmet-05">
<mesh>props/helmet/celt_helmet_c.pmd</mesh>
<texture>props/helmet/celt_b2.dds</texture>
</variant>
<variant frequency="10" name="d1">
<variant frequency="1" name="helmet-06">
<mesh>props/helmet/celt_helmet_d.pmd</mesh>
<texture>props/helmet/celt_d1.dds</texture>
</variant>
<variant frequency="10" name="e1">
<variant frequency="1" name="helmet-07">
<mesh>props/helmet/celt_helmet_e.pmd</mesh>
<texture>props/helmet/celt_e1.dds</texture>
</variant>

View File

@ -11,7 +11,7 @@
</group>
<group>
<variant frequency="1" name="blonde">
<variant frequency="2" name="blonde">
<colour>224 215 31</colour>
</variant>
<variant frequency="2" name="red">

View File

@ -16,7 +16,7 @@
<mesh>props/helmet/hele_helmet_r.pmd</mesh>
<texture>props/helmet/hele_g1.dds</texture>
</variant>
<variant frequency="2" name="Helmet-Corinthian-Crestlarge">
<variant frequency="5" name="Helmet-Corinthian-Crestlarge">
<mesh>props/helmet/hele_helmet_o.pmd</mesh>
<texture>props/helmet/hele_d1.dds</texture>
</variant>

View File

@ -8,7 +8,7 @@
<mesh>props/helmet/hele_helmet_k.pmd</mesh>
<texture>props/helmet/hele_b1.dds</texture>
</variant>
<variant frequency="1" name="Helmet-Illyrian-Later-Crested">
<variant frequency="2" name="Helmet-Illyrian-Later-Crested">
<mesh>props/helmet/hele_helmet_l.pmd</mesh>
<texture>props/helmet/hele_c1.dds</texture>
</variant>

View File

@ -1,37 +1,37 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="10" name="A">
<mesh>props/shield/round_s_f.pmd</mesh>
<props>
<prop actor="props/units/shields/oval_back.xml" attachpoint="back"/>
</props>
<texture>props/shield/celt_oval2_a.dds</texture>
</variant>
<variant frequency="10" name="B">
<mesh>props/shield/round_s_f.pmd</mesh>
<props>
<prop actor="props/units/shields/oval_back.xml" attachpoint="back"/>
</props>
<texture>props/shield/celt_oval2_b.dds</texture>
</variant>
<variant frequency="10" name="C">
<mesh>props/shield/round_s_f.pmd</mesh>
<props>
<prop actor="props/units/shields/oval_back.xml" attachpoint="back"/>
</props>
<texture>props/shield/celt_oval2_c.dds</texture>
</variant>
<variant frequency="10" name="D">
<mesh>props/shield/round_s_f.pmd</mesh>
<props>
<prop actor="props/units/shields/oval_back.xml" attachpoint="back"/>
</props>
<texture>props/shield/celt_oval2_d.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="1" name="A">
<mesh>props/shield/oval_a_f.pmd</mesh>
<props>
<prop actor="props/units/shields/oval_back.xml" attachpoint="back"/>
</props>
<texture>props/shield/celt_oval2_a.dds</texture>
</variant>
<variant frequency="1" name="B">
<mesh>props/shield/oval_a_f.pmd</mesh>
<props>
<prop actor="props/units/shields/oval_back.xml" attachpoint="back"/>
</props>
<texture>props/shield/celt_oval2_b.dds</texture>
</variant>
<variant frequency="1" name="C">
<mesh>props/shield/oval_a_f.pmd</mesh>
<props>
<prop actor="props/units/shields/oval_back.xml" attachpoint="back"/>
</props>
<texture>props/shield/celt_oval2_c.dds</texture>
</variant>
<variant frequency="1" name="D">
<mesh>props/shield/oval_a_f.pmd</mesh>
<props>
<prop actor="props/units/shields/oval_back.xml" attachpoint="back"/>
</props>
<texture>props/shield/celt_oval2_d.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,30 +1,30 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant name="base">
<mesh>props/shield/round_s_f.pmd</mesh>
<props>
<prop actor="props/units/shields/round_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant name="E">
<texture>props/shield/celt_round_e.dds</texture>
</variant>
<variant name="G">
<texture>props/shield/celt_round_g.dds</texture>
</variant>
<variant name="K">
<texture>props/shield/celt_round_k.dds</texture>
</variant>
<variant name="M">
<texture>props/shield/celt_round_m.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="1" name="base">
<mesh>props/shield/round_s_f.pmd</mesh>
<props>
<prop actor="props/units/shields/round_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="shield-E">
<texture>props/shield/celt_round_e.dds</texture>
</variant>
<variant frequency="1" name="shield-G">
<texture>props/shield/celt_round_g.dds</texture>
</variant>
<variant frequency="1" name="shield-K">
<texture>props/shield/celt_round_k.dds</texture>
</variant>
<variant frequency="1" name="shield-M">
<texture>props/shield/celt_round_m.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,30 +1,30 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant name="base">
<mesh>props/shield/round_s_f.pmd</mesh>
<props>
<prop actor="props/units/shields/round_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant name="A">
<texture>props/shield/celt_round_a.dds</texture>
</variant>
<variant name="B">
<texture>props/shield/celt_round_b.dds</texture>
</variant>
<variant name="D">
<texture>props/shield/celt_round_d.dds</texture>
</variant>
<variant name="N">
<texture>props/shield/celt_round_n.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="1" name="base">
<mesh>props/shield/round_s_f.pmd</mesh>
<props>
<prop actor="props/units/shields/round_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="shield-A">
<texture>props/shield/celt_round_a.dds</texture>
</variant>
<variant frequency="1" name="shield-B">
<texture>props/shield/celt_round_b.dds</texture>
</variant>
<variant frequency="1" name="shield-D">
<texture>props/shield/celt_round_d.dds</texture>
</variant>
<variant frequency="1" name="shield-N">
<texture>props/shield/celt_round_n.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,30 +1,30 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant name="base">
<mesh>props/shield/round_s_f.pmd</mesh>
<props>
<prop actor="props/units/shields/round_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant name="F">
<texture>props/shield/celt_round_f.dds</texture>
</variant>
<variant name="H">
<texture>props/shield/celt_round_h.dds</texture>
</variant>
<variant name="I">
<texture>props/shield/celt_round_i.dds</texture>
</variant>
<variant name="J">
<texture>props/shield/celt_round_j.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="1" name="base">
<mesh>props/shield/round_s_f.pmd</mesh>
<props>
<prop actor="props/units/shields/round_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="shield-F">
<texture>props/shield/celt_round_f.dds</texture>
</variant>
<variant frequency="1" name="shield-H">
<texture>props/shield/celt_round_h.dds</texture>
</variant>
<variant frequency="1" name="shield-I">
<texture>props/shield/celt_round_i.dds</texture>
</variant>
<variant frequency="1" name="shield-J">
<texture>props/shield/celt_round_j.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -4,7 +4,7 @@
<castshadow/>
<group>
<variant name="base">
<variant frequency="1" name="base">
<mesh>props/shield/pelta_a_f.pmd</mesh>
<props>
<prop actor="props/units/shields/pelta_a_back.xml" attachpoint="back"/>
@ -13,13 +13,13 @@
</group>
<group>
<variant name="l">
<variant frequency="1" name="pelta-l">
<texture>props/shield/hele_pelta_l.dds</texture>
</variant>
<variant name="e">
<variant frequency="1" name="pelta-e">
<texture>props/shield/hele_pelta_e.dds</texture>
</variant>
<variant name="f">
<variant frequency="1" name="pelta-f">
<texture>props/shield/hele_pelta_f.dds</texture>
</variant>
</group>

View File

@ -4,7 +4,7 @@
<castshadow/>
<group>
<variant name="base">
<variant frequency="1" name="base">
<mesh>props/shield/pelta_a_f.pmd</mesh>
<props>
<prop actor="props/units/shields/pelta_a_back.xml" attachpoint="back"/>
@ -13,15 +13,15 @@
</group>
<group>
<variant name="a">
<variant frequency="1" name="pelta-a">
<texture>props/shield/hele_pelta_a.dds</texture>
</variant>
<variant name="c">
<texture>props/shield/hele_pelta_c.dds</texture>
</variant>
<variant name="b">
<variant frequency="1" name="pelta-b">
<texture>props/shield/hele_pelta_b.dds</texture>
</variant>
<variant frequency="1" name="pelta-c">
<texture>props/shield/hele_pelta_c.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>

View File

@ -4,7 +4,7 @@
<castshadow/>
<group>
<variant name="base">
<variant frequency="1" name="base">
<mesh>props/shield/pelta_a_f.pmd</mesh>
<props>
<prop actor="props/units/shields/pelta_a_back.xml" attachpoint="back"/>
@ -13,13 +13,13 @@
</group>
<group>
<variant name="h">
<variant frequency="1" name="pelta-h">
<texture>props/shield/hele_pelta_h.dds</texture>
</variant>
<variant name="j">
<variant frequency="1" name="pelta-j">
<texture>props/shield/hele_pelta_j.dds</texture>
</variant>
<variant name="k">
<variant frequency="1" name="pelta-k">
<texture>props/shield/hele_pelta_k.dds</texture>
</variant>
</group>

View File

@ -10,10 +10,10 @@
</group>
<group>
<variant>
<variant frequency="1" name="back-i">
<texture>props/shield/hele_pelta_i.dds</texture>
</variant>
<variant>
<variant frequency="1" name="back-d">
<texture>props/shield/hele_pelta_d.dds</texture>
</variant>
</group>

View File

@ -10,18 +10,9 @@
</group>
<group>
<variant>
<mesh>props/weap_akin_a.pmd</mesh>
</variant>
<variant>
<mesh>props/weap_akin_b.pmd</mesh>
</variant>
<variant>
<variant frequency="1" name="akin">
<mesh>props/weap_akin_c.pmd</mesh>
</variant>
<variant>
<mesh>props/weap_akin_d.pmd</mesh>
</variant>
</group>
</actor>

View File

@ -13,9 +13,6 @@
<variant frequency="1" name="bow-med">
<mesh>props/weap_bow_a.pmd</mesh>
</variant>
<variant frequency="1" name="bow-dark">
<mesh>props/weap_bow_b.pmd</mesh>
</variant>
<variant frequency="1" name="bow-c">
<mesh>props/weap_bow_c.pmd</mesh>
</variant>

View File

@ -4,18 +4,14 @@
<castshadow/>
<group>
<variant frequency="10" name="a">
<variant frequency="1" name="a">
<mesh>props/weap_csword_a.pmd</mesh>
<texture>props/prop_weap.dds</texture>
</variant>
<variant frequency="10" name="b">
<variant frequency="1" name="b">
<mesh>props/weap_csword_b.pmd</mesh>
<texture>props/prop_weap.dds</texture>
</variant>
<variant frequency="10" name="c">
<mesh>props/weap_csword_c.pmd</mesh>
<texture>props/prop_weap.dds</texture>
</variant>
</group>
</actor>

View File

@ -10,9 +10,6 @@
</group>
<group>
<variant frequency="1" name="falcata-cobalt">
<mesh>props/weap_falcata_a.pmd</mesh>
</variant>
<variant frequency="1" name="falcata-bronze">
<mesh>props/weap_falcata_b.pmd</mesh>
</variant>
@ -22,9 +19,6 @@
<variant frequency="1" name="falcata-steel">
<mesh>props/weap_falcata_d.pmd</mesh>
</variant>
<variant frequency="1" name="falcata-brass">
<mesh>props/weap_falcata_e.pmd</mesh>
</variant>
</group>
</actor>

View File

@ -10,21 +10,15 @@
</group>
<group>
<variant name="darkgrip">
<mesh>props/weap_jav_a.pmd</mesh>
</variant>
<variant name="medgrip">
<variant frequency="1" name="medgrip">
<mesh>props/weap_jav_b.pmd</mesh>
</variant>
<variant name="light">
<variant frequency="1" name="light">
<mesh>props/weap_jav_c.pmd</mesh>
</variant>
<variant name="med">
<variant frequency="1" name="med">
<mesh>props/weap_jav_d.pmd</mesh>
</variant>
<variant name="dark">
<mesh>props/weap_jav_e.pmd</mesh>
</variant>
</group>
</actor>

View File

@ -5,8 +5,8 @@
<group>
<variant frequency="100" name="Base">
<texture>props/prop_weap.dds</texture>
<mesh>props/weap_jav_projectile.pmd</mesh>
<texture>props/prop_weap.dds</texture>
</variant>
</group>

View File

@ -10,12 +10,9 @@
</group>
<group>
<variant name="a">
<variant frequency="100" name="a">
<mesh>props/weap_sling_a.pmd</mesh>
</variant>
<variant name="b">
<mesh>props/weap_sling_b.pmd</mesh>
</variant>
</group>
</actor>

View File

@ -14,7 +14,7 @@
<mesh>props/weap_gladus_a.pmd</mesh>
</variant>
<variant name="plain">
<mesh>props/weap_gladus_a.pmd</mesh>
<mesh>props/weap_gladus_b.pmd</mesh>
</variant>
</group>

View File

@ -16,12 +16,6 @@
<variant name="spear-b">
<mesh>props/weap_spear_b.pmd</mesh>
</variant>
<variant name="spear-d">
<mesh>props/weap_spear_d.pmd</mesh>
</variant>
<variant name="spear-e">
<mesh>props/weap_spear_e.pmd</mesh>
</variant>
</group>
</actor>

View File

@ -10,20 +10,20 @@
</group>
<group>
<variant name="darkgold">
<mesh>props/weap_spear_a.pmd</mesh>
<variant frequency="1" name="spear-ball-darkgold">
<mesh>props/weap_spear_ball_a.pmd</mesh>
</variant>
<variant name="darksilver">
<mesh>props/weap_spear_b.pmd</mesh>
<variant frequency="1" name="darksilver">
<mesh>props/weap_spear_ball_b.pmd</mesh>
</variant>
<variant name="lightgold">
<mesh>props/weap_spear_c.pmd</mesh>
<variant frequency="1" name="lightgold">
<mesh>props/weap_spear_ball_c.pmd</mesh>
</variant>
<variant name="medsilver">
<mesh>props/weap_spear_d.pmd</mesh>
<variant frequency="1" name="medsilver">
<mesh>props/weap_spear_ball_d.pmd</mesh>
</variant>
<variant name="medgold">
<mesh>props/weap_spear_e.pmd</mesh>
<variant frequency="1" name="medgold">
<mesh>props/weap_spear_ball_e.pmd</mesh>
</variant>
</group>

View File

@ -10,16 +10,10 @@
</group>
<group>
<variant name="med">
<mesh>props/weap_spear_long_a.pmd</mesh>
</variant>
<variant name="light">
<variant frequency="1" name="sarissa-light">
<mesh>props/weap_spear_long_b.pmd</mesh>
</variant>
<variant name="med2">
<mesh>props/weap_spear_long_c.pmd</mesh>
</variant>
<variant name="medgrip">
<variant frequency="1" name="sarissa-medgrip">
<mesh>props/weap_spear_long_d.pmd</mesh>
</variant>
</group>

View File

@ -10,10 +10,10 @@
</group>
<group>
<variant name="dark">
<variant frequency="1" name="verutum-light">
<mesh>props/weap_pillum_e.pmd</mesh>
</variant>
<variant name="light">
<variant frequency="1" name="verutum-dark">
<mesh>props/weap_pillum_f.pmd</mesh>
</variant>
</group>

View File

@ -13,15 +13,9 @@
<variant frequency="1" name="xiphos-goldgrip">
<mesh>props/weap_xiphos_a.pmd</mesh>
</variant>
<variant frequency="1" name="xiphos-steelgrip">
<mesh>props/weap_xiphos_c.pmd</mesh>
</variant>
<variant frequency="1" name="xiphos-steel">
<mesh>props/weap_xiphos_d.pmd</mesh>
</variant>
<variant frequency="1" name="xiphos-goldgrip2">
<mesh>props/weap_xiphos_e.pmd</mesh>
</variant>
<variant frequency="1" name="xiphos-steelgrip2">
<mesh>props/weap_xiphos_f.pmd</mesh>
</variant>

View File

@ -6,7 +6,7 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>

View File

@ -5,6 +5,9 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="infantry/general/dude/dudeidle.psa" name="idle" speed="100"/>
</animations>
<mesh>skeletal/m_tunic_a.pmd</mesh>
<props>
<prop actor="props/units/heads/floppy_a.xml" attachpoint="helmet"/>

View File

@ -5,6 +5,9 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="infantry/general/dude/dudeidle.psa" name="idle" speed="100"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/units/heads/floppy_a.xml" attachpoint="helmet"/>

View File

@ -21,37 +21,37 @@
</group>
<group>
<variant name="1">
<variant frequency="1" name="pants-01">
<texture>skeletal/celt_ijv_a_01.dds</texture>
</variant>
<variant name="1">
<variant frequency="1" name="pants-02">
<texture>skeletal/celt_ijv_a_02.dds</texture>
</variant>
<variant name="1">
<variant frequency="1" name="pants-03">
<texture>skeletal/celt_ijv_a_03.dds</texture>
</variant>
<variant name="1">
<variant frequency="1" name="pants-04">
<texture>skeletal/celt_ijv_a_04.dds</texture>
</variant>
<variant name="1">
<variant frequency="1" name="pants-05">
<texture>skeletal/celt_ijv_a_05.dds</texture>
</variant>
<variant name="1">
<variant frequency="1" name="pants-06">
<texture>skeletal/celt_ijv_a_06.dds</texture>
</variant>
<variant name="1">
<variant frequency="1" name="pants-07">
<texture>skeletal/celt_ijv_a_07.dds</texture>
</variant>
<variant name="1">
<variant frequency="1" name="pants-08">
<texture>skeletal/celt_ijv_a_08.dds</texture>
</variant>
<variant name="1">
<variant frequency="1" name="pants-09">
<texture>skeletal/celt_ijv_a_09.dds</texture>
</variant>
<variant name="1">
<variant frequency="1" name="pants-10">
<texture>skeletal/celt_ijv_a_10.dds</texture>
</variant>
<variant name="1">
<variant frequency="1" name="pants-11">
<texture>skeletal/celt_ijv_a_11.dds</texture>
</variant>
</group>

View File

@ -21,39 +21,39 @@
</group>
<group>
<variant>
<variant frequency="1" name="clothing-01">
<texture>skeletal/celt_isw_a_01.dds</texture>
</variant>
<variant frequency="1" name="clothing-02">
<texture>skeletal/celt_isw_a_02.dds</texture>
</variant>
<variant>
<variant frequency="1" name="clothing-03">
<texture>skeletal/celt_isw_a_03.dds</texture>
</variant>
<variant>
<variant frequency="1" name="clothing-04">
<texture>skeletal/celt_isw_a_04.dds</texture>
</variant>
<variant>
<variant frequency="1" name="clothing-05">
<texture>skeletal/celt_isw_a_05.dds</texture>
</variant>
<variant>
<variant frequency="1" name="clothing-06">
<texture>skeletal/celt_isw_a_06.dds</texture>
</variant>
<variant>
<variant frequency="1" name="clothing-07">
<texture>skeletal/celt_isw_a_07.dds</texture>
</variant>
<variant>
<variant frequency="1" name="clothing-08">
<texture>skeletal/celt_isw_a_08.dds</texture>
</variant>
<variant>
<variant frequency="1" name="clothing-09">
<texture>skeletal/celt_isw_a_09.dds</texture>
</variant>
<variant>
<variant frequency="1" name="clothing-10">
<texture>skeletal/celt_isw_a_10.dds</texture>
</variant>
<variant>
<variant frequency="1" name="clothing-11">
<texture>skeletal/celt_isw_a_11.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_a_01.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>

View File

@ -4,7 +4,7 @@
<castshadow/>
<group>
<variant name="Base">
<variant frequency="1" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="50"/>
@ -21,16 +21,16 @@
</group>
<group>
<variant>
<variant frequency="1" name="clothing-01">
<texture>skeletal/celt_isw_b_01.dds</texture>
</variant>
<variant>
<variant frequency="1" name="clothing-02">
<texture>skeletal/celt_isw_b_02.dds</texture>
</variant>
<variant>
<variant frequency="1" name="clothing-03">
<texture>skeletal/celt_isw_b_03.dds</texture>
</variant>
<variant>
<variant frequency="1" name="clothing-04">
<texture>skeletal/celt_isw_b_04.dds</texture>
</variant>
</group>

View File

@ -22,10 +22,10 @@
</group>
<group>
<variant>
<variant frequency="1" name="chainmail-01">
<texture>skeletal/celt_isw_e_01.dds</texture>
</variant>
<variant>
<variant frequency="1" name="chainmail-02">
<texture>skeletal/celt_isw_e_02.dds</texture>
</variant>
</group>

View File

@ -16,7 +16,7 @@
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/units/heads/head_philip.xml" attachpoint="head"/>
<prop actor="props/units/weapons/spear_long.xml" attachpoint="r_hand"/>
<prop actor="props/units/weapons/xiphos_alexander.xml" attachpoint="r_hand"/>
<prop actor="props/units/heads/mace_philip.xml" attachpoint="helmet"/>
</props>
<texture>skeletal/hele_philip_3.dds</texture>

View File

@ -16,7 +16,7 @@
<props>
<prop actor="props/units/heads/rome_etrusco_e.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/rome_head_veteran.xml" attachpoint="head"/>
<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
<prop actor="props/units/weapons/spatha.xml" attachpoint="r_hand"/>
<prop actor="props/units/shields/rome_parma_hero.xml" attachpoint="shield"/>
<prop actor="props/units/cape_a.xml" attachpoint="back"/>
</props>