forked from 0ad/0ad
#Greek trireme changes.
This was SVN commit r10039.
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@ -0,0 +1,10 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="trireme foresail">
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<mesh>props/hele_trireme_foresail.dae</mesh>
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<texture>props/sail_blank_netting.png</texture>
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</variant>
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</group>
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</actor>
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@ -3,15 +3,15 @@
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<castshadow/>
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<float/>
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<group>
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<variant>
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<variant frequency="100" name="Greek Trireme">
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<mesh>structural/hele_ship_trireme.dae</mesh>
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<props>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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<prop actor="props/structures/hellenes/trireme_mainsail.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/trireme_foresail.xml" attachpoint="root"/>
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</props>
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<texture>structural/hele_trireme.png</texture>
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<texture>structural/hele_trireme_big.dds</texture>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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<material>player_trans.xml</material>
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</actor>
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binaries/data/mods/public/art/meshes/props/hele_trireme_foresail.dae
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binaries/data/mods/public/art/meshes/props/hele_trireme_foresail.dae
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binaries/data/mods/public/art/meshes/props/hele_trireme_mainsail.dae
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binaries/data/mods/public/art/meshes/props/hele_trireme_mainsail.dae
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binaries/data/mods/public/art/meshes/structural/hele_ship_trireme.dae
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binaries/data/mods/public/art/meshes/structural/hele_ship_trireme.dae
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binaries/data/mods/public/art/textures/skins/structural/hele_trireme.png
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binaries/data/mods/public/art/textures/skins/structural/hele_trireme.png
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binaries/data/mods/public/art/textures/skins/structural/hele_trireme_big.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/structural/hele_trireme_big.dds
(Stored with Git LFS)
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