forked from 0ad/0ad
Taking out 2 old horse actors that are pointing to animations that have one less tail bone and causing an error
This was SVN commit r1923.
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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
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<!-- File automatically generated by ScEd -->
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<Object>
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<Name>Draft Horse 2</Name>
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<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
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<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
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<Properties
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autoflatten="0"
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castshadows="1"
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></Properties>
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<Animations>
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<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
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<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
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</Animations>
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<Props>
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<Prop attachpoint="Rider" model="The Rider"> </Prop>
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</Props>
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</Object>
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@ -1,17 +0,0 @@
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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
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<!-- File automatically generated by ScEd -->
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<Object>
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<Name>Draft Horse</Name>
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<ModelName>art/meshes/skeletal/draft_horse.pmd</ModelName>
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<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
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<Properties
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autoflatten="0"
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castshadows="1"
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></Properties>
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<Animations>
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<Animation name="Idle" file="art/animation/quadraped/horseidle.psa" speed="50"> </Animation>
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</Animations>
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</Object>
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