forked from 0ad/0ad
Fix oversight in 757b6efa43
(don't pick the "random" biome by chance when launching the game with a random biome), refs D852.
This was SVN commit r20152.
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f1e352927c
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@ -1885,7 +1885,7 @@ function launchGame()
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if (g_GameAttributes.settings.Biome == "random")
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g_GameAttributes.settings.Biome = pickRandom(
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g_GameAttributes.settings.SupportedBiomes === true ?
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g_BiomeList.Id :
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g_BiomeList.Id.slice(1) :
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g_GameAttributes.settings.SupportedBiomes);
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g_GameAttributes.settings.TriggerScripts = g_GameAttributes.settings.VictoryScripts.concat(g_GameAttributes.settings.TriggerScripts || []);
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