forked from 0ad/0ad
Some sound file changes to hopefully add more aural variation.
Cavalry blacksmith techs moved from City to Town. Trying to give the female citizen the order_build soundgroup, but it doesn't seem to work. The game seems to use order_repair for both repairing and building. These are two different actions so should support two different sound groups. This was SVN commit r13427.
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@ -12,11 +12,12 @@
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<GainUpper>1.1</GainUpper>
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<GainLower>0.9</GainLower>
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<RandPitch>1</RandPitch>
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<PitchUpper>1.1</PitchUpper>
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<PitchLower>0.9</PitchLower>
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<PitchUpper>1.2</PitchUpper>
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<PitchLower>0.8</PitchLower>
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<Threshold>1</Threshold>
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<Decay>3</Decay>
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<Replacement>building_collapse_large_01.ogg</Replacement>
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<Path>audio/attack/destruction/</Path>
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<Sound>building_collapse_large_01.ogg</Sound>
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<Sound>building_collapse_large_02.ogg</Sound>
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</SoundGroup>
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@ -12,8 +12,8 @@
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<GainUpper>0.9</GainUpper>
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<GainLower>0.5</GainLower>
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<RandPitch>1</RandPitch>
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<PitchUpper>1.1</PitchUpper>
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<PitchLower>0.9</PitchLower>
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<PitchUpper>1.3</PitchUpper>
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<PitchLower>0.7</PitchLower>
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<Threshold>1</Threshold>
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<Decay>3</Decay>
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<Replacement>ram_attack.ogg</Replacement>
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@ -12,8 +12,8 @@
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<GainUpper>0.5</GainUpper>
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<GainLower>0.4</GainLower>
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<RandPitch>1</RandPitch>
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<PitchUpper>1.1</PitchUpper>
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<PitchLower>0.9</PitchLower>
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<PitchUpper>1.2</PitchUpper>
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<PitchLower>0.8</PitchLower>
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<Threshold>100</Threshold>
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<Decay>3</Decay>
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<Replacement>arrowfly_28.ogg</Replacement>
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BIN
binaries/data/mods/public/maps/scenarios/Neareastern Badlands 02.xml
(Stored with Git LFS)
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binaries/data/mods/public/maps/scenarios/Neareastern Badlands 02.xml
(Stored with Git LFS)
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binaries/data/mods/public/maps/scenarios/Oasis 12.pmp
(Stored with Git LFS)
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binaries/data/mods/public/maps/scenarios/Oasis 12.pmp
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binaries/data/mods/public/maps/scenarios/Oasis 12.xml
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binaries/data/mods/public/maps/scenarios/Oasis 12.xml
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@ -8,11 +8,11 @@
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"athen": "Prometoopidion"
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},
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"description": "Metal armour for a horse's face.",
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"cost": {"food": 0, "wood": 0, "stone": 0, "metal": 155},
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"requirements": {"tech": "phase_city"},
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"requirementsTooltip": "Unlocked in City Phase.",
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"cost": {"food": 0, "wood": 0, "stone": 0, "metal": 200},
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"requirements": {"tech": "phase_town"},
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"requirementsTooltip": "Unlocked in Town Phase.",
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"icon": "armor_plates_cavalry.png",
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"researchTime": 20,
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"researchTime": 30,
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"tooltip": "Equip your cavalry mounts with armor. All Cavalry +1 Hack armor level.",
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"modifications": [{"value": "Armour/Hack", "add": 1.0}],
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"affects": ["Cavalry"]
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@ -9,11 +9,11 @@
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"rome": "Hasta"
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},
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"description": "A long spear made specifically for cavalry.",
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"cost": {"food": 0, "wood": 25, "stone": 0, "metal": 135},
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"requirements": {"tech": "phase_city"},
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"requirementsTooltip": "Unlocked in City Phase.",
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"cost": {"food": 0, "wood": 50, "stone": 0, "metal": 150},
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"requirements": {"tech": "phase_town"},
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"requirementsTooltip": "Unlocked in Town Phase.",
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"icon": "spear_cavalry.png",
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"researchTime": 20,
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"researchTime": 30,
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"tooltip": "Equip your melee cavalry with better weapons. Melee Cavalry +2 Hack Attack.",
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"modifications": [{"value": "Attack/Melee/Hack", "add": 2.0}],
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"affects": ["Cavalry Melee"]
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@ -76,7 +76,8 @@
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<trained>interface/alarm/alarm_create_female.xml</trained>
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<select>voice/hellenes/civ/female/civ_female_select.xml</select>
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<order_walk>voice/hellenes/civ/female/civ_female_walk.xml</order_walk>
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<order_attack>voice/hellenes/civ/female/civ_female_go_out_against.xml</order_attack>
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<order_attack>voice/hellenes/civ/female/civ_female_attack.xml</order_attack>
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<order_build>voice/hellenes/civ/female/civ_female_build.xml</order_build>
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<order_gather>voice/hellenes/civ/female/civ_female_gather_together.xml</order_gather>
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<order_repair>voice/hellenes/civ/female/civ_female_repair.xml</order_repair>
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<order_garrison>voice/hellenes/civ/female/civ_female_garrison.xml</order_garrison>
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