forked from 0ad/0ad
Some Athenian shields for their buildings.
This was SVN commit r11881.
This commit is contained in:
parent
5d59175953
commit
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="barracks prop shields">
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<mesh>structural/helle_barracks_propsb.dae</mesh>
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<texture>props/athen_prop_shields.png</texture>
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</variant>
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</group>
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<material>playercolor_spec.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>structural/hele_civic_shields.dae</mesh>
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<texture>props/athen_prop_shields.png</texture>
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</variant>
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</group>
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<material>playercolor_spec.xml</material>
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</actor>
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@ -0,0 +1,11 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/hele_fortress_shields.dae</mesh>
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<texture>props/athen_prop_shields.png</texture>
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</variant>
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</group>
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<material>playercolor_spec.xml</material>
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</actor>
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@ -0,0 +1,11 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="gymnasion shields">
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<mesh>props/hele_gym_shields.dae</mesh>
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<texture>props/athen_prop_shields.png</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -2,23 +2,35 @@
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>structural/hele_mc.dae</mesh>
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<variant frequency="100" name="Hellenes Barracks">
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<mesh>structural/helle_barracks_struct.dae</mesh>
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<props>
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<prop actor="props/structures/hellenes/barracks.xml" attachpoint="props_main"/>
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<prop actor="props/structures/hellenes/barracks_struct_b.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/barracks_props_a.xml" attachpoint="root"/>
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<prop actor="props/structures/athenians/barracks_props_shields.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/barracks_tile_c.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
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<prop attachpoint=""/>
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</props>
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<texture>structural/hele_struct_1.dds</texture>
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<texture>structural/hele_struct.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="garrisoned">
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<props>
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<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
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</props>
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</variant>
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<variant name="death">
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<props>
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<prop attachpoint="garrisoned"/>
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<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/barracks_struct_b.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/barracks_props_a.xml" attachpoint="root"/>
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<prop actor="props/structures/athenians/barracks_props_shields.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/barracks_tile_c.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
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</props>
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</variant>
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@ -12,7 +12,7 @@
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<prop actor="props/structures/hellenes/civic_centre_tiles2.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/civic_centre_trees.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/civic_centre_round.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/civic_centre_shields.xml" attachpoint="root"/>
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<prop actor="props/structures/athenians/civic_centre_shields.xml" attachpoint="root"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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</props>
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<prop actor="props/structures/hellenes/civic_centre_tiles2.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/civic_centre_trees.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/civic_centre_round.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/civic_centre_shields.xml" attachpoint="root"/>
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<prop actor="props/structures/athenians/civic_centre_shields.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<variant frequency="100" name="Hellenes Fortress">
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<mesh>structural/hele_fortress.dae</mesh>
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<props>
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<prop actor="props/structures/hellenes/fortress_shields.xml" attachpoint="root"/>
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<prop actor="props/structures/athenians/fortress_shields.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/fortress_gate.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/fortress_props.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
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<prop actor="particle/destruction_smoke_large.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_large.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_large_gray.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/fortress_shields.xml" attachpoint="root"/>
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<prop actor="props/structures/athenians/fortress_shields.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/fortress_gate.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/fortress_props.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
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<variant frequency="100" name="Greek Gymnasion Special Building">
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<mesh>structural/hele_gym.dae</mesh>
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<props>
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<prop actor="props/structures/hellenes/gym_shields.xml" attachpoint="root"/>
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<prop actor="props/structures/athenians/gym_shields.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/gym_props.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/gym_tiles.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
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<prop actor="particle/destruction_smoke_large.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_large.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_large_gray.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/gym_shields.xml" attachpoint="root"/>
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<prop actor="props/structures/athenians/gym_shields.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/gym_props.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/gym_tiles.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
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BIN
binaries/data/mods/public/art/textures/skins/props/athen_prop_shields.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/athen_prop_shields.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/maps/scenarios/Athenian Sandbox.xml
(Stored with Git LFS)
BIN
binaries/data/mods/public/maps/scenarios/Athenian Sandbox.xml
(Stored with Git LFS)
Binary file not shown.
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</Entities>
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</ProductionQueue>
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<VisualActor>
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<Actor>structures/hellenes/barracks_new.xml</Actor>
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<Actor>structures/athenians/barracks.xml</Actor>
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<FoundationActor>structures/fndn_5x5.xml</FoundationActor>
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</VisualActor>
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</Entity>
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