Fix indentation in daaddaf433.

This was SVN commit r16087.
This commit is contained in:
leper 2014-12-30 17:27:18 +00:00
parent 555601fe51
commit 992169c3ab
2 changed files with 8 additions and 8 deletions

View File

@ -401,7 +401,7 @@ void MapSidebar::OnMapReload()
// Reset sim test buttons
POST_MESSAGE(SimPlay, (0.f, false));
POST_MESSAGE(SimStopMusic, ());
POST_MESSAGE(SimStopMusic, ());
POST_MESSAGE(GuiSwitchPage, (L"page_atlas.xml"));
m_SimState = SimInactive;
UpdateSimButtons();
@ -481,7 +481,7 @@ void MapSidebar::OnSimReset(wxCommandEvent& WXUNUSED(event))
{
POST_MESSAGE(SimPlay, (0.f, true));
POST_MESSAGE(SimStateRestore, (L"default"));
POST_MESSAGE(SimStopMusic, ());
POST_MESSAGE(SimStopMusic, ());
POST_MESSAGE(SimPlay, (0.f, false));
POST_MESSAGE(GuiSwitchPage, (L"page_atlas.xml"));
m_SimState = SimInactive;
@ -490,7 +490,7 @@ void MapSidebar::OnSimReset(wxCommandEvent& WXUNUSED(event))
{
POST_MESSAGE(SimPlay, (0.f, true));
POST_MESSAGE(SimStateRestore, (L"default"));
POST_MESSAGE(SimStopMusic, ());
POST_MESSAGE(SimStopMusic, ());
POST_MESSAGE(SimPlay, (0.f, false));
POST_MESSAGE(GuiSwitchPage, (L"page_atlas.xml"));
m_SimState = SimInactive;

View File

@ -130,11 +130,11 @@ QUERYHANDLER(Ping)
MESSAGEHANDLER(SimStopMusic)
{
UNUSED2(msg);
CmpPtr<ICmpSoundManager> cmpSoundManager(*g_Game->GetSimulation2(), SYSTEM_ENTITY);
if (cmpSoundManager)
cmpSoundManager->StopMusic();
UNUSED2(msg);
CmpPtr<ICmpSoundManager> cmpSoundManager(*g_Game->GetSimulation2(), SYSTEM_ENTITY);
if (cmpSoundManager)
cmpSoundManager->StopMusic();
}
MESSAGEHANDLER(SimStateSave)