forked from 0ad/0ad
Fix garrison flags on Roman buildings + clean up some actors
This was SVN commit r18320.
This commit is contained in:
parent
c0f0f6fb53
commit
9a38ae6455
@ -16,12 +16,15 @@
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="ungarrisoned" frequency="1"/>
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<variant name="garrisoned">
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<props>
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<prop actor="props/special/common/garrison_flag_rome.xml" attachpoint="garrisoned"/>
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</props>
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</variant>
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</group>
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<group>
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<variant name="alive" frequency="1"/>
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<variant name="death">
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<props>
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<prop attachpoint="garrisoned"/>
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@ -6,26 +6,25 @@
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<mesh>structural/rome_blacksmith_struct_b.dae</mesh>
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<props>
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<prop actor="props/structures/romans/blacksmith_armorlegion.xml" attachpoint="root"/>
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<prop actor="props/structures/romans/blacksmith_armorstand_armor.xml" attachpoint="rome-armorstand"/>
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<prop actor="props/structures/romans/blacksmith_armorstand_wood.xml" attachpoint="rome-armorstand"/>
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<prop actor="props/structures/romans/blacksmith_barrel.xml" attachpoint="barrel"/>
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<prop actor="props/structures/romans/blacksmith_armorstand_armor.xml" attachpoint="rome-armorstand"/>
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<prop actor="props/structures/romans/blacksmith_armorstand_wood.xml" attachpoint="rome-armorstand"/>
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<prop actor="props/structures/romans/blacksmith_barrel.xml" attachpoint="barrel" minheight="-20" maxheight="20"/>
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<prop actor="particle/smoke_blacksmith.xml" attachpoint="smoke"/>
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<prop actor="particle/flame.xml" attachpoint="fire"/>
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<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
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<prop actor="props/structures/romans/blacksmith_barrels.xml" attachpoint="romebarrels"/>
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<prop actor="props/structures/romans/blacksmith_bucket_water.xml" attachpoint="bucket"/>
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<prop actor="props/structures/romans/blacksmith_bucket.xml" attachpoint="bucket"/>
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<prop actor="props/structures/romans/blacksmith_shields.xml" attachpoint="romeshields"/>
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<prop actor="props/units/heads/rome_monte_e.xml" attachpoint="rome_helmet_b"/>
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<prop actor="props/units/heads/rome_monte_simple.xml" attachpoint="rome_helmet_b1"/>
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<prop actor="props/units/heads/rome_helmet_hero.xml" attachpoint="rome_helmet_c"/>
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<prop actor="props/units/heads/rome_monte_simple.xml" attachpoint="rome_helmet_c1"/>
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<prop actor="props/units/heads/rome_imp_gallic_g_cent.xml" attachpoint="rome_helmet_c2"/>
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<prop actor="props/units/heads/rome_monte_e.xml" attachpoint="rome_helmet_c_3"/>
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<prop actor="props/structures/romans/blacksmith_barrels.xml" attachpoint="romebarrels" minheight="-20" maxheight="20"/>
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<prop actor="props/structures/romans/blacksmith_bucket_water.xml" attachpoint="bucket" minheight="-20" maxheight="20"/>
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<prop actor="props/structures/romans/blacksmith_bucket.xml" attachpoint="bucket" minheight="-20" maxheight="20"/>
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<prop actor="props/structures/romans/blacksmith_shields.xml" attachpoint="romeshields" minheight="-20" maxheight="20"/>
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<prop actor="props/units/heads/rome_monte_e.xml" attachpoint="rome_helmet_b"/>
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<prop actor="props/units/heads/rome_monte_simple.xml" attachpoint="rome_helmet_b1"/>
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<prop actor="props/units/heads/rome_helmet_hero.xml" attachpoint="rome_helmet_c"/>
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<prop actor="props/units/heads/rome_monte_simple.xml" attachpoint="rome_helmet_c1"/>
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<prop actor="props/units/heads/rome_imp_gallic_g_cent.xml" attachpoint="rome_helmet_c2"/>
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<prop actor="props/units/heads/rome_monte_e.xml" attachpoint="rome_helmet_c_3"/>
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</props>
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<textures>
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<texture file="structural/rome_struct_2.png" name="baseTex"/>
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@ -28,7 +28,7 @@
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="ungarrisoned" frequency="1"/>
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<variant name="garrisoned">
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<props>
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<prop actor="props/special/common/garrison_flag_rome.xml" attachpoint="garrisoned"/>
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@ -37,6 +37,9 @@
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<prop actor="props/special/common/garrison_flag_rome.xml" attachpoint="garrisoned4"/>
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</props>
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</variant>
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</group>
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<group>
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<variant name="alive" frequency="1"/>
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<variant name="death">
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<props>
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<prop attachpoint="garrisoned"/>
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@ -22,12 +22,15 @@
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="ungarrisoned" frequency="1"/>
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<variant name="garrisoned">
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<props>
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<prop actor="props/special/common/garrison_flag_rome.xml" attachpoint="garrisoned"/>
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</props>
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</variant>
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</group>
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<group>
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<variant name="alive" frequency="1"/>
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<variant name="death">
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<props>
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<prop attachpoint="garrisoned"/>
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@ -18,7 +18,7 @@
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="alive" frequency="1"/>
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<variant name="death">
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<props>
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<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
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@ -18,7 +18,7 @@
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="alive" frequency="1"/>
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<variant name="death">
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<props>
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<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
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@ -22,13 +22,16 @@
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="ungarrisoned" frequency="1"/>
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<variant name="garrisoned">
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<props>
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<prop actor="props/special/common/garrison_flag_rome.xml" attachpoint="garrisoned"/>
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<prop actor="props/special/common/garrison_flag_rome.xml" attachpoint="garrisoned2"/>
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</props>
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</variant>
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</group>
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<group>
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<variant name="alive" frequency="1"/>
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<variant name="death">
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<props>
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<prop attachpoint="garrisoned"/>
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@ -4,22 +4,15 @@
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<group>
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<variant frequency="1" name="House A">
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<mesh>structural/roman_house_a.dae</mesh>
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<props>
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<prop actor="props/structures/decals/dirt_small.xml" attachpoint="root"/>
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</props>
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<textures><texture file="structural/ao/rome_house_a.png" name="aoTex"/></textures>
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</variant>
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<variant frequency="1" name="House B">
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<mesh>structural/roman_house_b.dae</mesh>
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<props>
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<prop actor="props/structures/decals/dirt_small.xml" attachpoint="root"/>
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</props>
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<textures><texture file="structural/ao/rome_house_b.png" name="aoTex"/></textures>
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</variant>
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<variant frequency="1" name="House C">
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<mesh>structural/roman_house_c.dae</mesh>
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<props>
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<prop actor="props/structures/decals/dirt_small.xml" attachpoint="root"/>
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<prop actor="props/flora/plant_medit_artichoke.xml" attachpoint="plant_a"/>
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<prop actor="props/flora/bush_tempe_sm.xml" attachpoint="plant_b"/>
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</props>
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@ -28,7 +21,6 @@
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<variant frequency="1" name="House D">
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<mesh>structural/roman_house_d.dae</mesh>
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<props>
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<prop actor="props/structures/decals/dirt_small.xml" attachpoint="root"/>
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<prop actor="props/flora/plant_medit_artichoke.xml" attachpoint="plant_b"/>
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<prop actor="props/flora/bush_tempe_sm.xml" attachpoint="plant_a"/>
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</props>
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@ -37,6 +29,9 @@
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</group>
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<group>
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<variant>
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<props>
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<prop actor="props/structures/decals/dirt_small.xml" attachpoint="root"/>
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</props>
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<textures>
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<texture file="structural/rome_struct_2.png" name="baseTex"/>
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<texture file="structural/rome_struct_2_norm.png" name="normTex"/>
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@ -45,7 +40,7 @@
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="alive" frequency="1"/>
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<variant name="death">
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<props>
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<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
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@ -18,7 +18,7 @@
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="alive" frequency="1"/>
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<variant name="death">
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<props>
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<prop actor="particle/destruction_smoke_large.xml" attachpoint="root"/>
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@ -16,12 +16,15 @@
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="ungarrisoned" frequency="1"/>
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<variant name="garrisoned">
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<props>
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<prop actor="props/special/common/garrison_flag_rome.xml" attachpoint="garrisoned"/>
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</props>
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</variant>
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</group>
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<group>
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<variant name="alive" frequency="1"/>
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<variant name="death">
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<props>
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<prop attachpoint="garrisoned"/>
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@ -10,29 +10,6 @@
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<props>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
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<prop actor="props/structures/decals/dirt_2x2.xml" attachpoint="root"/>
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<prop actor="props/structures/romans/rome_tower_wood.xml" attachpoint="root"/>
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<prop actor="props/structures/romans/tower_nature.xml" attachpoint="root"/>
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<prop actor="props/flora/bush_tempe_underbrush.xml" attachpoint="root"/>
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</props>
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<textures>
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<texture file="structural/rome_struct_2.png" name="baseTex"/>
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<texture file="structural/rome_struct_2_norm.png" name="normTex"/>
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<texture file="structural/rome_struct_2_spec.png" name="specTex"/>
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<texture file="structural/ao/rome_tower.png" name="aoTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="no ivy">
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<animations>
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<animation event="0.5" load="0.0" name="attack_ranged" speed="100"/>
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</animations>
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<mesh>structural/rome_tower.dae</mesh>
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<props>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
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<prop actor="props/structures/decals/dirt_2x2.xml" attachpoint="root"/>
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<prop actor="props/structures/romans/rome_tower_wood.xml" attachpoint="root"/>
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<prop actor="props/flora/bush_tempe_underbrush.xml" attachpoint="root"/>
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</props>
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<textures>
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<texture file="structural/rome_struct_2.png" name="baseTex"/>
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@ -43,12 +20,32 @@
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="ivy" frequency="1">
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<props>
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<prop actor="props/structures/decals/dirt_2x2.xml" attachpoint="root"/>
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<prop actor="props/structures/romans/rome_tower_wood.xml" attachpoint="root"/>
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<prop actor="props/flora/bush_tempe_underbrush.xml" attachpoint="root"/>
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<prop actor="props/structures/romans/tower_nature.xml" attachpoint="root"/>
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</props>
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</variant>
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<variant name="no ivy" frequency="1">
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<props>
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<prop actor="props/structures/decals/dirt_2x2.xml" attachpoint="root"/>
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<prop actor="props/structures/romans/rome_tower_wood.xml" attachpoint="root"/>
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<prop actor="props/flora/bush_tempe_underbrush.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<group>
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<variant name="ungarrisoned" frequency="1"/>
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<variant name="garrisoned">
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<props>
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<prop actor="props/special/common/garrison_flag_rome.xml" attachpoint="garrisoned"/>
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</props>
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</variant>
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</group>
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<group>
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<variant name="alive" frequency="1"/>
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<variant name="death">
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<props>
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<prop attachpoint="garrisoned"/>
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@ -8,7 +8,7 @@
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="alive" frequency="1"/>
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<variant name="death">
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<props>
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<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
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@ -21,7 +21,7 @@
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="ungarrisoned" frequency="1"/>
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<variant name="garrisoned">
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<props>
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<prop actor="props/special/common/garrison_flag_rome.xml" attachpoint="garrisoned"/>
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@ -16,7 +16,7 @@
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="alive" frequency="1"/>
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<variant name="death">
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<props>
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<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
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@ -25,12 +25,15 @@
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="ungarrisoned" frequency="1"/>
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<variant name="garrisoned">
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<props>
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<prop actor="props/special/common/garrison_flag_rome.xml" attachpoint="garrisoned"/>
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</props>
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</variant>
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</group>
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<group>
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<variant name="alive" frequency="1"/>
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<variant name="death">
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<props>
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<prop attachpoint="garrisoned"/>
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@ -14,7 +14,7 @@
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="ungarrisoned" frequency="1"/>
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<variant name="garrisoned">
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<props>
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<prop actor="props/special/common/waypoint_flag_0ad.xml" attachpoint="garrisoned"/>
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@ -16,12 +16,15 @@
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="ungarrisoned" frequency="1"/>
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<variant name="garrisoned">
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<props>
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<prop actor="props/special/common/garrison_flag_rome.xml" attachpoint="garrisoned"/>
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</props>
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</variant>
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</group>
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<group>
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<variant name="alive" frequency="1"/>
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<variant name="death">
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<props>
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<prop attachpoint="garrisoned"/>
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@ -17,12 +17,15 @@
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="ungarrisoned" frequency="1"/>
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<variant name="garrisoned">
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<props>
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<prop actor="props/special/common/garrison_flag_rome.xml" attachpoint="garrisoned"/>
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</props>
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</variant>
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</group>
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<group>
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<variant name="alive" frequency="1"/>
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<variant name="death">
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<props>
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<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
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@ -13,7 +13,7 @@
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="alive" frequency="1"/>
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<variant name="death">
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<props>
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<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
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@ -18,7 +18,7 @@
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="alive" frequency="1"/>
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<variant name="death">
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<props>
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<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
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@ -13,7 +13,7 @@
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="alive" frequency="1"/>
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<variant name="death">
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<props>
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<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
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@ -13,7 +13,7 @@
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="alive" frequency="1"/>
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<variant name="death">
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<props>
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<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
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@ -13,7 +13,7 @@
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="alive" frequency="1"/>
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<variant name="death">
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<props>
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<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
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@ -20,12 +20,15 @@
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="ungarrisoned" frequency="1"/>
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<variant name="garrisoned">
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<props>
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<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
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</props>
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</variant>
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</group>
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<group>
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||||
<variant name="alive" frequency="1"/>
|
||||
<variant name="death">
|
||||
<props>
|
||||
<prop attachpoint="garrisoned"/>
|
||||
|
@ -20,7 +20,7 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="100" name="Idle"/>
|
||||
<variant name="ungarrisoned" frequency="1"/>
|
||||
<variant name="garrisoned">
|
||||
<props>
|
||||
<prop actor="props/special/common/garrison_flag_rome.xml" attachpoint="garrisoned"/>
|
||||
|
Loading…
Reference in New Issue
Block a user