forked from 0ad/0ad
This was SVN commit r5992.
This commit is contained in:
parent
8142b37fe8
commit
9b716a3583
@ -0,0 +1,23 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="Base">
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<mesh>props/shield/scutum_c_f.pmd</mesh>
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<props>
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<prop actor="props/units/shields/scutum_back.xml" attachpoint="back"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="shield-scutum-i">
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<texture>props/shield/iber_oval_i.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -7,7 +7,7 @@
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<variant frequency="100" name="Base">
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<animations>
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<animation file="biped/inf_arch_atk_a.psa" name="Idle" speed="1"/>
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<animation event="0.6" file="biped/inf_arch_atk_a.psa" load="0" name="Attack" speed="100"/>
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<animation event="0.8" file="biped/inf_arch_atk_a.psa" load="0" name="Attack" speed="100"/>
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<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="15"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
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<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
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@ -33,8 +33,16 @@
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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<prop actor="props/units/heads/hele_straw.xml" attachpoint="helmet"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Tunic-Sleeves">
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<texture>skeletal/hele_isp_b.dds</texture>
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</variant>
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<variant frequency="1" name="Tunic-Sleeveless">
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<texture>skeletal/hele_isp_b_2.dds</texture>
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</variant>
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</group>
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<group>
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@ -29,7 +29,7 @@
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<props>
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<prop actor="props/units/heads/hele_cav_a.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/head_hele_e.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/bow_short.xml" attachpoint="l_hand"/>
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<prop actor="props/units/weapons/bow_recurve.xml" attachpoint="l_hand"/>
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<prop actor="props/temp/quiver.xml" attachpoint="back"/>
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<prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-r_hand"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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@ -42,7 +42,7 @@
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<variant frequency="100" name="Idle"/>
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<variant name="Melee">
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<props>
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<prop actor="props/units/weapons/bow_short.xml" attachpoint="l_hand"/>
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<prop actor="props/units/weapons/bow_recurve.xml" attachpoint="l_hand"/>
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<prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-r_hand"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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</props>
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@ -9,12 +9,8 @@
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<animation file="infantry/sword/attack/isw_s_off_05.psa" name="Idle" speed="1"/>
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<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="8"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
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<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
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<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_em_04.psa" name="Attack" speed="200"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="Attack" speed="200"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_off_03.psa" name="Attack" speed="200"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_em_04.psa" name="Attack" speed="120"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="Attack" speed="150"/>
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<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_01.psa" name="death" speed="200"/>
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<animation file="infantry/general/death/inf_02.psa" name="death" speed="200"/>
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@ -12,19 +12,18 @@
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<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="100"/>
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<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="100"/>
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</animations>
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<mesh>skeletal/m_tunic_b.pmd</mesh>
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<mesh>skeletal/m_tunic_a.pmd</mesh>
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<props>
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<prop actor="props/units/heads/head_iber_adv.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
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<prop actor="props/units/shields/iber_round_indibil.xml" attachpoint="shield"/>
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<prop actor="props/units/cape_a.xml" attachpoint="back"/>
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<prop actor="props/units/heads/celt_helmet_b.xml" attachpoint="helmet"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="indibil-scalemail">
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<variant frequency="1" name="indibil-chainmail">
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<texture>skeletal/iber_hero_indibil.dds</texture>
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</variant>
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</group>
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@ -14,16 +14,12 @@
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<animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/>
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<animation file="infantry/general/death/inf_07.psa" name="death" speed="200"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="160"/>
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<animation event="0.5" file="biped/not used/inf_2sword_attack_a.psa" name="melee" speed="110"/>
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<animation event="0.5" file="biped/not used/inf_2sword_attack_b.psa" name="melee" speed="110"/>
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<animation event="0.5" file="biped/not used/inf_2sword_attack_c.psa" name="melee" speed="110"/>
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<animation event="0.5" file="biped/not used/inf_2sword_attack_d.psa" name="melee" speed="110"/>
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<animation event="0.5" file="biped/not used/inf_2sword_attack_e.psa" name="melee" speed="110"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="110"/>
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</animations>
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<props>
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<prop actor="props/units/heads/head_iber_su1.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/falcata.xml" attachpoint="r_hand"/>
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<prop actor="props/units/weapons/gladus.xml" attachpoint="l_hand"/>
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<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
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<prop actor="props/units/shields/iber_scutum_variato.xml" attachpoint="shield"/>
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<prop actor="props/units/heads/rome_monte_e.xml" attachpoint="helmet"/>
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<prop actor="props/units/cape_iber_variato.xml" attachpoint="back"/>
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</props>
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@ -12,7 +12,6 @@
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<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="100"/>
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<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="100"/>
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</animations>
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<mesh>skeletal/m_tunic_a.pmd</mesh>
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<props>
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<prop actor="props/units/heads/head_iber_su1.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
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@ -24,9 +23,14 @@
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</group>
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<group>
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<variant frequency="1" name="rider-chainmail">
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<variant frequency="1" name="rider-quilted armour">
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<mesh>skeletal/m_tunic_a.pmd</mesh>
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<texture>skeletal/iber_su2_1.dds</texture>
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</variant>
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<variant frequency="1" name="rider-plate armour">
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<mesh>skeletal/m_tunic_b.pmd</mesh>
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<texture>skeletal/iber_su2_2.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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BIN
binaries/data/mods/official/art/textures/skins/skeletal/iber_hero_indibil.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/skins/skeletal/iber_hero_indibil.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/skeletal/iber_su2_2.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/skeletal/iber_su2_2.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/skeletal/iber_trader_1.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/skins/skeletal/iber_trader_1.dds
(Stored with Git LFS)
Binary file not shown.
Binary file not shown.
@ -24,7 +24,13 @@
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<b>0.1</b>
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<a>0.5</a>
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</Courage>
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</Auras>
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</Auras>
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<Armour>
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<Hack>9.0</Hack>
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<Pierce>11.0</Pierce>
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<Crush>9.0</Crush>
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</Armour>
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</Traits>
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@ -32,23 +38,22 @@
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<Attack>
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<Melee>
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<Hack>50.0</Hack>
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<Hack>45.0</Hack>
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</Melee>
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<Charge>
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<Hack>150.0</Hack>
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<Hack>135.0</Hack>
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<Range>5.0</Range>
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<Speed>1500</Speed>
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</Charge>
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</Attack>
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<Move>
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<Speed>8.0</Speed>
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<Speed>8.5</Speed>
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<TurningRadius>1.0</TurningRadius>
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<Run>
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<Speed>16.0</Speed>
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<Speed>16.5</Speed>
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<Range>600.0</Range>
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<RangeMin>5.0</RangeMin>
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</Run>
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