forked from 0ad/0ad
This was SVN commit r8339.
This commit is contained in:
parent
be6aab1f93
commit
9e71973135
@ -0,0 +1,32 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="shape-a">
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<mesh>gaia/stone_granite_me_a.pmd</mesh>
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</variant>
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<variant name="b">
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<mesh>gaia/stone_granite_me_b.pmd</mesh>
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<variant name="c">
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<mesh>gaia/stone_granite_me_c.pmd</mesh>
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<variant name="d">
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<mesh>gaia/stone_granite_me_d.pmd</mesh>
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<variant name="e">
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<mesh>gaia/stone_granite_me_e.pmd</mesh>
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<variant name="f">
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<mesh>gaia/stone_granite_me_f.pmd</mesh>
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<variant name="shape-g">
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<mesh>gaia/stone_granite_me_g.pmd</mesh>
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<group>
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<variant name="stone color a">
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<texture>gaia/stone_desert_small_a.dds</texture>
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</variant>
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</group>
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</actor>
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@ -1,8 +1,6 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations>
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@ -13,7 +11,7 @@
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<animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="100"/>
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<animation file="biped/inf_sword_ready_c.dae" name="Idle" speed="100"/>
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<animation file="biped/inf_sword_ready_d.dae" name="Idle" speed="100"/>
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<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
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<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="120"/>
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<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="6"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_em_04.psa" name="Attack" speed="100"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="Attack" speed="100"/>
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@ -32,7 +30,5 @@
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<texture>skeletal/celt_brennus.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -1,13 +1,11 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations>
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
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<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
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<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
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<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="100"/>
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<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Attack" speed="100"/>
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@ -25,7 +23,5 @@
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<texture>skeletal/celt_britomartus.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -1,131 +1,125 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations>
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<animation file="infantry/spear/idle/isp_01.psa" name="Idle" speed="200"/>
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<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
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<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Melee" speed="100"/>
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<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Melee" speed="100"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
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<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
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<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
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<animation file="infantry/general/chop.psa" name="gather_tree" speed="200"/>
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<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
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<animation file="infantry/general/forage.psa" name="gather_fruit" speed="110"/>
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<animation file="infantry/sword/attack/isw_s_def_06.psa" name="gather_meat" speed="325"/>
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<animation file="infantry/general/mine.psa" name="gather_rock" speed="200"/>
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<animation file="infantry/general/mine.psa" name="gather_ore" speed="200"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="220"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
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<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
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<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
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<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
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<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
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</animations>
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<mesh>skeletal/m_pants_celt.dae</mesh>
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<props>
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<prop actor="props/units/heads/head_lime.xml" attachpoint="head"/>
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<prop actor="props/units/shields/celt_scutum_a.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Clothes-1">
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<texture>skeletal/celt_isw_a_01.dds</texture>
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</variant>
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<variant frequency="1" name="Clothes-2">
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<texture>skeletal/celt_isw_a_02.dds</texture>
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</variant>
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<texture>skeletal/celt_isw_a_03.dds</texture>
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</variant>
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<texture>skeletal/celt_isw_a_04.dds</texture>
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<texture>skeletal/celt_isw_a_05.dds</texture>
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</variant>
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<texture>skeletal/celt_isw_a_06.dds</texture>
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</variant>
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<variant frequency="1" name="Clothes-7">
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<texture>skeletal/celt_isw_a_07.dds</texture>
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</variant>
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<variant frequency="3" name="Clothes-8">
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<texture>skeletal/celt_isw_a_08.dds</texture>
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</variant>
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<variant frequency="1" name="Clothes-9">
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<texture>skeletal/celt_isw_a_09.dds</texture>
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</variant>
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<variant frequency="1" name="Clothes-10">
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<texture>skeletal/celt_isw_a_10.dds</texture>
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</variant>
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<variant frequency="1" name="Clothes-11">
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<texture>skeletal/celt_isw_a_11.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="Melee">
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<props>
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<prop actor="" attachpoint="l_hand"/>
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<prop actor="props/units/shields/celt_scutum_a.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
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</props>
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</variant>
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<variant name="gather_tree">
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<props>
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<prop attachpoint="shield"/>
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<prop attachpoint="r_hand"/>
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<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
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</props>
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</variant>
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<variant name="gather_grain">
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<props>
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<prop attachpoint="shield"/>
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<prop attachpoint="r_hand"/>
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<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
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</props>
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</variant>
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<variant name="gather_fruit">
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<props>
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<prop attachpoint="shield"/>
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<prop attachpoint="r_hand"/>
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<prop attachpoint="l_hand"/>
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<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
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</props>
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</variant>
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<variant name="gather_rock">
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<props>
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<prop attachpoint="shield"/>
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<prop attachpoint="r_hand"/>
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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</props>
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</variant>
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<variant name="gather_ore">
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<props>
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<prop attachpoint="shield"/>
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<prop attachpoint="r_hand"/>
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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</props>
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</variant>
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<variant name="Build">
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<props>
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<prop attachpoint="shield"/>
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<prop attachpoint="l_hand"/>
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<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations>
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<animation file="infantry/spear/idle/isp_01.psa" name="Idle" speed="200"/>
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<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
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<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Melee" speed="100"/>
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<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Melee" speed="100"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
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<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
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<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
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<animation file="infantry/general/chop.psa" name="gather_tree" speed="200"/>
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<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
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<animation file="infantry/general/forage.psa" name="gather_fruit" speed="110"/>
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<animation file="infantry/sword/attack/isw_s_def_06.psa" name="gather_meat" speed="325"/>
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<animation file="infantry/general/mine.psa" name="gather_rock" speed="200"/>
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<animation file="infantry/general/mine.psa" name="gather_ore" speed="200"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="220"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
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<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
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<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
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<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
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<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
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</animations>
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<mesh>skeletal/m_pants_celt.dae</mesh>
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<props>
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<prop actor="props/units/heads/head_lime.xml" attachpoint="head"/>
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<prop actor="props/units/shields/celt_scutum_a.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Clothes-1">
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<texture>skeletal/celt_isw_a_01.dds</texture>
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</variant>
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<variant frequency="1" name="Clothes-2">
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<texture>skeletal/celt_isw_a_02.dds</texture>
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</variant>
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<variant frequency="1" name="Clothes-3">
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<texture>skeletal/celt_isw_a_03.dds</texture>
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</variant>
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<variant frequency="1" name="Clothes-4">
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<texture>skeletal/celt_isw_a_04.dds</texture>
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</variant>
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<variant frequency="1" name="Clothes-5">
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<texture>skeletal/celt_isw_a_05.dds</texture>
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</variant>
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<variant frequency="1" name="Clothes-6">
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<texture>skeletal/celt_isw_a_06.dds</texture>
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</variant>
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<variant frequency="1" name="Clothes-7">
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<texture>skeletal/celt_isw_a_07.dds</texture>
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</variant>
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<variant frequency="3" name="Clothes-8">
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<texture>skeletal/celt_isw_a_08.dds</texture>
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</variant>
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<variant frequency="1" name="Clothes-9">
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<texture>skeletal/celt_isw_a_09.dds</texture>
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</variant>
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<variant frequency="1" name="Clothes-10">
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<texture>skeletal/celt_isw_a_10.dds</texture>
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</variant>
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<variant frequency="1" name="Clothes-11">
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<texture>skeletal/celt_isw_a_11.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="Melee">
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<props>
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<prop actor="" attachpoint="l_hand"/>
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<prop actor="props/units/shields/celt_scutum_a.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
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</props>
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</variant>
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<variant name="gather_tree">
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<props>
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<prop attachpoint="shield"/>
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<prop attachpoint="r_hand"/>
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<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
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</props>
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</variant>
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<variant name="gather_grain">
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<props>
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<prop attachpoint="shield"/>
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<prop attachpoint="r_hand"/>
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<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
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</props>
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</variant>
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<variant name="gather_fruit">
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<props>
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<prop attachpoint="shield"/>
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<prop attachpoint="r_hand"/>
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<prop attachpoint="l_hand"/>
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<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
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</props>
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</variant>
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<variant name="gather_rock">
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<props>
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<prop attachpoint="shield"/>
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<prop attachpoint="r_hand"/>
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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</props>
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</variant>
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<variant name="gather_ore">
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<props>
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<prop attachpoint="shield"/>
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<prop attachpoint="r_hand"/>
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||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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</props>
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</variant>
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<variant name="Build">
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||||
<props>
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<prop attachpoint="shield"/>
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||||
<prop attachpoint="l_hand"/>
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||||
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
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</props>
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||||
</variant>
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||||
</group>
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||||
<material>player_trans.xml</material>
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||||
</actor>
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||||
|
BIN
binaries/data/mods/public/maps/scenarios/Gold_Rush.pmp
(Stored with Git LFS)
BIN
binaries/data/mods/public/maps/scenarios/Gold_Rush.pmp
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/maps/scenarios/Gold_Rush.xml
(Stored with Git LFS)
BIN
binaries/data/mods/public/maps/scenarios/Gold_Rush.xml
(Stored with Git LFS)
Binary file not shown.
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