This was SVN commit r8339.

This commit is contained in:
Michael D. Hafer 2010-10-12 06:11:19 +00:00
parent be6aab1f93
commit 9e71973135
6 changed files with 165 additions and 147 deletions

View File

@ -0,0 +1,32 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="shape-a">
<mesh>gaia/stone_granite_me_a.pmd</mesh>
</variant>
<variant name="b">
<mesh>gaia/stone_granite_me_b.pmd</mesh>
</variant>
<variant name="c">
<mesh>gaia/stone_granite_me_c.pmd</mesh>
</variant>
<variant name="d">
<mesh>gaia/stone_granite_me_d.pmd</mesh>
</variant>
<variant name="e">
<mesh>gaia/stone_granite_me_e.pmd</mesh>
</variant>
<variant name="f">
<mesh>gaia/stone_granite_me_f.pmd</mesh>
</variant>
<variant name="shape-g">
<mesh>gaia/stone_granite_me_g.pmd</mesh>
</variant>
</group>
<group>
<variant name="stone color a">
<texture>gaia/stone_desert_small_a.dds</texture>
</variant>
</group>
</actor>

View File

@ -1,8 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
@ -13,7 +11,7 @@
<animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="100"/>
<animation file="biped/inf_sword_ready_c.dae" name="Idle" speed="100"/>
<animation file="biped/inf_sword_ready_d.dae" name="Idle" speed="100"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="120"/>
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="6"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_em_04.psa" name="Attack" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="Attack" speed="100"/>
@ -32,7 +30,5 @@
<texture>skeletal/celt_brennus.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,13 +1,11 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="100"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Attack" speed="100"/>
@ -25,7 +23,5 @@
<texture>skeletal/celt_britomartus.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,8 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
@ -35,7 +33,6 @@
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Clothes-1">
<texture>skeletal/celt_isw_a_01.dds</texture>
@ -71,7 +68,6 @@
<texture>skeletal/celt_isw_a_11.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Melee">
@ -125,7 +121,5 @@
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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