This was SVN commit r10237.

This commit is contained in:
ShieldBearer 2011-09-09 09:55:22 +00:00
parent 5233e4c0a7
commit a4bf03996b
2 changed files with 63 additions and 60 deletions

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@ -1,60 +1,60 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_special">
<BuildRestrictions>
<Territory>own ally neutral</Territory>
<PlacementType>shore</PlacementType>
<Category>Dock</Category>
</BuildRestrictions>
<Identity>
<Civ>cart</Civ>
<GenericName>Naval Shipyard</GenericName>
<SpecificName>/Naval Shipyard/</SpecificName>
<History>The structure is based upon the centre island of the inner harbour constructed to house the war fleet of the Carthaginian navy at Carthage.</History>
<Tooltip>Construct and repair mighty warships.</Tooltip>
<Icon>structures/shipyard.png</Icon>
</Identity>
<Cost>
<PopulationBonus>10</PopulationBonus>
<BuildTime>500</BuildTime>
<Resources>
<wood>400</wood>
<stone>400</stone>
</Resources>
</Cost>
<Footprint>
<Square width="42.0" depth="58.0"/>
<Height>8.0</Height>
</Footprint>
<Health>
<Max>5000</Max>
</Health>
<Obstruction>
<Static width="42.0" depth="58.0"/>
</Obstruction>
<Position>
<Floating>true</Floating>
</Position>
<Sound>
<SoundGroups>
<select>interface/select/building/sel_dock.xml</select>
<constructed>interface/complete/building/complete_dock.xml</constructed>
<death>attack/destruction/building_collapse_large.xml</death>
</SoundGroups>
</Sound>
<TerritoryDecay disable=""/>
<TerritoryInfluence disable=""/>
<TrainingQueue>
<Entities datatype="tokens">
units/cart_ship_bireme
units/cart_ship_trireme
units/cart_ship_quinquereme
</Entities>
</TrainingQueue>
<Vision>
<Range>100</Range>
</Vision>
<VisualActor>
<Actor>structures/carthaginians/super_dock.xml</Actor>
<FoundationActor>structures/fndn_dock_super.xml</FoundationActor>
</VisualActor>
</Entity>
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_special">
<BuildRestrictions>
<Territory>own ally neutral</Territory>
<PlacementType>shore</PlacementType>
<Category>Dock</Category>
</BuildRestrictions>
<Identity>
<Civ>cart</Civ>
<GenericName>Naval Shipyard</GenericName>
<SpecificName>/Naval Shipyard/</SpecificName>
<History>The structure is based upon the centre island of the inner harbour constructed to house the war fleet of the Carthaginian navy at Carthage.</History>
<Tooltip>Construct and repair mighty warships.</Tooltip>
<Icon>structures/uber_dock.png</Icon>
</Identity>
<Cost>
<PopulationBonus>10</PopulationBonus>
<BuildTime>500</BuildTime>
<Resources>
<wood>400</wood>
<stone>400</stone>
</Resources>
</Cost>
<Footprint>
<Square width="42.0" depth="58.0"/>
<Height>8.0</Height>
</Footprint>
<Health>
<Max>5000</Max>
</Health>
<Obstruction>
<Static width="42.0" depth="58.0"/>
</Obstruction>
<Position>
<Floating>true</Floating>
</Position>
<Sound>
<SoundGroups>
<select>interface/select/building/sel_dock.xml</select>
<constructed>interface/complete/building/complete_dock.xml</constructed>
<death>attack/destruction/building_collapse_large.xml</death>
</SoundGroups>
</Sound>
<TerritoryDecay disable=""/>
<TerritoryInfluence disable=""/>
<TrainingQueue>
<Entities datatype="tokens">
units/cart_ship_bireme
units/cart_ship_trireme
units/cart_ship_quinquereme
</Entities>
</TrainingQueue>
<Vision>
<Range>100</Range>
</Vision>
<VisualActor>
<Actor>structures/carthaginians/super_dock.xml</Actor>
<FoundationActor>structures/fndn_dock_super.xml</FoundationActor>
</VisualActor>
</Entity>