Fix improper disabling of waves.

This was SVN commit r14515.
This commit is contained in:
wraitii 2014-01-05 16:41:50 +00:00
parent 15ec863aec
commit aa0d485d72

View File

@ -660,7 +660,7 @@ bool TerrainRenderer::RenderFancyWater(const CShaderDefines& context, ShadowMap*
defines.Add(str_USE_REAL_DEPTH, str_1);
if (WaterMgr->m_WaterFoam)
defines.Add(str_USE_FOAM, str_1);
if (WaterMgr->m_WaterCoastalWaves && !g_AtlasGameLoop->running)
if (WaterMgr->m_WaterCoastalWaves && false)
defines.Add(str_USE_WAVES, str_1);
if (WaterMgr->m_WaterRefraction)
defines.Add(str_USE_REFRACTION, str_1);