forked from 0ad/0ad
Fix improper disabling of waves.
This was SVN commit r14515.
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15ec863aec
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aa0d485d72
@ -660,7 +660,7 @@ bool TerrainRenderer::RenderFancyWater(const CShaderDefines& context, ShadowMap*
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defines.Add(str_USE_REAL_DEPTH, str_1);
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if (WaterMgr->m_WaterFoam)
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defines.Add(str_USE_FOAM, str_1);
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if (WaterMgr->m_WaterCoastalWaves && !g_AtlasGameLoop->running)
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if (WaterMgr->m_WaterCoastalWaves && false)
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defines.Add(str_USE_WAVES, str_1);
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if (WaterMgr->m_WaterRefraction)
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defines.Add(str_USE_REFRACTION, str_1);
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