forked from 0ad/0ad
Art | New model for the Mauryan Palace
This was SVN commit r27682.
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="Mauryan Royal Palace" frequency="1" file="structures/defensive_building.xml">
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<mesh>structural/maur_palace_large.dae</mesh>
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<props>
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<prop actor="props/structures/mauryas/ashoka_pillar.xml" attachpoint="ashokapillar1"/>
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<prop actor="props/structures/mauryas/ashoka_pillar.xml" attachpoint="ashokapillar2"/>
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<prop actor="props/structures/mauryas/stupa_gate.xml" attachpoint="stupagate"/>
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<prop actor="props/flora/shrub_tropic_plant_flower.xml" attachpoint="flower_1"/>
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<prop actor="props/flora/shrub_tropic_plant_flower.xml" attachpoint="flower_2"/>
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<prop actor="props/flora/shrub_tropic_plant_flower.xml" attachpoint="flower_3"/>
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<prop actor="props/flora/shrub_tropic_plant_flower.xml" attachpoint="flower_4"/>
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<prop actor="props/flora/shrub_tropic_plant_flower.xml" attachpoint="flower_5"/>
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<prop actor="props/flora/shrub_tropic_plant_flower.xml" attachpoint="flower_6"/>
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<prop actor="props/flora/shrub_tropic_plant_flower.xml" attachpoint="flower_7"/>
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<prop actor="props/flora/shrub_tropic_plant_flower.xml" attachpoint="flower_8"/>
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<prop actor="props/flora/shrub_tropic_plant_flower.xml" attachpoint="flower_9"/>
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<prop actor="props/flora/shrub_tropic_plant_flower.xml" attachpoint="flower_10"/>
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<prop actor="props/flora/shrub_tropic_plant_flower.xml" attachpoint="flower_11"/>
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<prop actor="props/flora/shrub_tropic_plant_flower.xml" attachpoint="flower_12"/>
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<prop actor="props/flora/shrub_tropic_plant_flower.xml" attachpoint="flower_13"/>
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<prop actor="props/flora/shrub_tropic_plant_flower.xml" attachpoint="flower_14"/>
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</props>
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<textures>
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<texture file="structural/maur_struct.png" name="baseTex"/>
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<texture file="structural/maur_struct_spec.png" name="specTex"/>
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<texture file="structural/maur_struct_norm.png" name="normTex"/>
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<texture file="structural/ao/maur_palace_ao.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant name="ungarrisoned" frequency="1"/>
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<variant name="garrisoned">
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<props>
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<prop actor="props/special/common/garrison_flag_maur.xml" attachpoint="garrisoned"/>
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</props>
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</variant>
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</group>
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<group>
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<variant name="alive" frequency="1"/>
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<variant file="structures/destruction_large.xml"/>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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BIN
binaries/data/mods/public/art/meshes/props/parasol.dae
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/meshes/props/parasol.dae
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/structural/maur_palace_large.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/structural/maur_palace_large.dae
(Stored with Git LFS)
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@ -1,5 +1,12 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_special">
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<BuildRestrictions>
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<Category>Palace</Category>
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<Distance>
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<FromClass>CivicCenter</FromClass>
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<MaxDistance>60</MaxDistance>
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</Distance>
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</BuildRestrictions>
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<Cost>
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<BuildTime>200</BuildTime>
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<Resources>
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@ -8,29 +15,34 @@
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</Resources>
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</Cost>
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<Footprint>
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<Square width="40.0" depth="16.0"/>
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<Height>5.0</Height>
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<Square width="28" depth="28.0"/>
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<Height>10.0</Height>
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</Footprint>
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<Health>
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<Max>2000</Max>
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</Health>
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<Identity>
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<Civ>maur</Civ>
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<GenericName>Palace</GenericName>
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<SpecificName>Harmya</SpecificName>
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<Tooltip>Territory root. Train Maiden Guards and Heroes.</Tooltip>
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<Classes datatype="tokens">ConquestCritical CivSpecific</Classes>
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<VisibleClasses datatype="tokens">Palace</VisibleClasses>
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<Icon>gaia/special_stoa.png</Icon>
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<Classes datatype="tokens">ConquestCritical CivSpecific Harmya</Classes>
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<VisibleClasses datatype="tokens">
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Palace
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</VisibleClasses>
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<Icon>structures/stoa.png</Icon>
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<Tooltip>Train Heroes and their Poison Maiden Guards. Territory root.</Tooltip>
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</Identity>
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<Loot>
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<stone>40</stone>
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<metal>40</metal>
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</Loot>
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<Obstruction>
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<Static width="36.0" depth="12.0"/>
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<Static width="26.0" depth="26.0"/>
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</Obstruction>
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<ProductionQueue/>
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<Researcher>
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<Technologies datatype="tokens">
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unlock_spies
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spy_counter
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</Technologies>
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</Researcher>
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<Sound>
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<SoundGroups>
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<select>interface/select/building/sel_broch.xml</select>
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@ -39,7 +51,7 @@
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</Sound>
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<TerritoryInfluence>
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<Root>true</Root>
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<Radius>48</Radius>
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<Radius>38</Radius>
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<Weight>40000</Weight>
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</TerritoryInfluence>
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<Trainer>
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@ -52,11 +64,8 @@
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units/{civ}/hero_ashoka
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</Entities>
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</Trainer>
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<Vision>
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<Range>40</Range>
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</Vision>
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<VisualActor>
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<Actor>structures/mauryas/misc_structure_01.xml</Actor>
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<FoundationActor>structures/fndn_9x4.xml</FoundationActor>
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<FoundationActor>structures/fndn_8x8.xml</FoundationActor>
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<Actor>structures/mauryas/palace.xml</Actor>
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</VisualActor>
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</Entity>
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