Fix garrison flags on Briton structures + clean up the Briton structure actors

This was SVN commit r18292.
This commit is contained in:
sanderd17 2016-06-02 19:44:16 +00:00
parent d4fa905cb1
commit b0b0495fc9
7 changed files with 31 additions and 19 deletions

View File

@ -21,12 +21,15 @@
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="ungarrisoned" frequency="1"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_celt.xml" attachpoint="garrisoned"/>
</props>
</variant>
</group>
<group>
<variant name="alive" frequency="1"/>
<variant name="death">
<props>
<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>

View File

@ -25,12 +25,15 @@
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="ungarrisoned" frequency="1"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_celt.xml" attachpoint="garrisoned"/>
</props>
</variant>
</group>
<group>
<variant name="alive" frequency="1"/>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>

View File

@ -31,12 +31,15 @@
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="ungarrisoned" frequency="1"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_celt.xml" attachpoint="garrisoned"/>
</props>
</variant>
</group>
<group>
<variant name="alive" frequency="1"/>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>

View File

@ -26,12 +26,15 @@
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="ungarrisoned" frequency="1"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_celt.xml" attachpoint="garrisoned"/>
</props>
</variant>
</group>
<group>
<variant name="alive" frequency="1"/>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>

View File

@ -1,6 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="base" frequency="1">
<textures>
<texture file="structural/celt_struct_1.dds" name="baseTex"/>
<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="brit house a">
<mesh>structural/brit_house_a.dae</mesh>
@ -9,9 +18,6 @@
<prop actor="props/structures/britons/house_a_props_new.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/celt_struct_1.dds" name="baseTex"/>
<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
<texture file="structural/ao/brit_house_a.png" name="aoTex"/>
</textures>
</variant>
@ -22,9 +28,6 @@
<prop actor="props/structures/britons/house_b_props_1.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/celt_struct_1.dds" name="baseTex"/>
<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
<texture file="structural/ao/brit_house_b.png" name="aoTex"/>
</textures>
</variant>
@ -35,9 +38,6 @@
<prop actor="props/structures/britons/house_c_props_1.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/celt_struct_1.dds" name="baseTex"/>
<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
<texture file="structural/ao/brit_house_c.png" name="aoTex"/>
</textures>
</variant>
@ -48,15 +48,12 @@
<prop actor="props/structures/britons/house_d_props_1.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/celt_struct_1.dds" name="baseTex"/>
<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
<texture file="structural/ao/brit_house_d.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="alive" frequency="1"/>
<variant name="death">
<props>
<prop actor="particle/destruction_smoke_small.xml" attachpoint="dust"/>

View File

@ -20,7 +20,7 @@
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="alive" frequency="1"/>
<variant name="death">
<props>
<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>

View File

@ -22,12 +22,15 @@
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="alive" frequency="1"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_celt.xml" attachpoint="garrisoned"/>
</props>
</variant>
</group>
<group>
<variant name="alive" frequency="1"/>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>