Sets Distanceless flag on most selection sound groups.

Adds new sound groups for gates.

This was SVN commit r13451.
This commit is contained in:
historic_bruno 2013-06-04 03:17:46 +00:00
parent 43d2c8be8c
commit b2f6a1260e
33 changed files with 78 additions and 2 deletions

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@ -1,5 +1,6 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Distanceless>1</Distanceless>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>

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@ -1,5 +1,6 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Distanceless>1</Distanceless>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>

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@ -0,0 +1,23 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>70</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0.8</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>1</Threshold>
<Decay>3</Decay>
<Replacement>stonegate_close_21.ogg</Replacement>
<Path>audio/actor/gate</Path>
<Sound>stonegate_close_21.ogg</Sound>
<Sound>stonegate_close_22.ogg</Sound>
</SoundGroup>

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@ -0,0 +1,23 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>70</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0.8</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>1</Threshold>
<Decay>3</Decay>
<Replacement>stonegate_open_21.ogg</Replacement>
<Path>audio/actor/gate</Path>
<Sound>stonegate_open_21.ogg</Sound>
<Sound>stonegate_open_22.ogg</Sound>
</SoundGroup>

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@ -1,5 +1,6 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Distanceless>1</Distanceless>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>

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@ -1,5 +1,6 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Distanceless>1</Distanceless>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>

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@ -1,5 +1,6 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Distanceless>1</Distanceless>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>70</Priority>

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@ -1,5 +1,6 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Distanceless>1</Distanceless>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>70</Priority>

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@ -1,5 +1,6 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Distanceless>1</Distanceless>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>70</Priority>

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@ -1,5 +1,6 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Distanceless>1</Distanceless>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>70</Priority>

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@ -1,5 +1,6 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Distanceless>1</Distanceless>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>70</Priority>

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@ -1,5 +1,6 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Distanceless>1</Distanceless>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>70</Priority>

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@ -1,5 +1,6 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Distanceless>1</Distanceless>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>70</Priority>

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@ -1,5 +1,6 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Distanceless>1</Distanceless>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>70</Priority>

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@ -1,5 +1,6 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Distanceless>1</Distanceless>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>70</Priority>

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@ -1,5 +1,6 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Distanceless>1</Distanceless>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>70</Priority>

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@ -1,5 +1,6 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Distanceless>1</Distanceless>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>70</Priority>

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@ -1,5 +1,6 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Distanceless>1</Distanceless>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>70</Priority>

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@ -1,5 +1,6 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Distanceless>1</Distanceless>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>70</Priority>

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@ -1,5 +1,6 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Distanceless>1</Distanceless>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>70</Priority>

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@ -1,5 +1,6 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Distanceless>1</Distanceless>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>70</Priority>

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@ -1,5 +1,6 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Distanceless>1</Distanceless>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>70</Priority>

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@ -1,5 +1,6 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Distanceless>1</Distanceless>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>70</Priority>

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@ -1,5 +1,6 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Distanceless>1</Distanceless>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>70</Priority>

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@ -1,5 +1,6 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Distanceless>1</Distanceless>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>70</Priority>

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@ -1,5 +1,6 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Distanceless>1</Distanceless>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>70</Priority>

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@ -1,5 +1,6 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Distanceless>1</Distanceless>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>70</Priority>

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@ -1,5 +1,6 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Distanceless>1</Distanceless>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>70</Priority>

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@ -1,5 +1,6 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Distanceless>1</Distanceless>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>60</Priority>

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@ -1,5 +1,6 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Distanceless>1</Distanceless>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>60</Priority>

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@ -1,5 +1,6 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Distanceless>1</Distanceless>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>60</Priority>

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@ -1,5 +1,6 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Distanceless>1</Distanceless>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>60</Priority>

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@ -50,8 +50,8 @@
<select>interface/select/building/sel_gate.xml</select>
<constructed>interface/complete/building/complete_gate.xml</constructed>
<death>attack/destruction/building_collapse_large.xml</death>
<gate_closing>interface/select/building/sel_gate.xml</gate_closing>
<gate_opening>interface/select/building/sel_gate.xml</gate_opening>
<gate_closing>actor/gate/stonegate_close.xml</gate_closing>
<gate_opening>actor/gate/stonegate_open.xml</gate_opening>
<gate_locked>interface/select/building/sel_gate.xml</gate_locked>
<gate_unlocked>interface/select/building/sel_gate.xml</gate_unlocked>
</SoundGroups>