Fixes missing newlines in debug_printf, patch by elexis, fixes #3056

This was SVN commit r16534.
This commit is contained in:
historic_bruno 2015-04-12 19:38:31 +00:00
parent d139a75de3
commit b6bcfdbb2e
4 changed files with 10 additions and 12 deletions

View File

@ -1,4 +1,4 @@
/* Copyright (C) 2009 Wildfire Games.
/* Copyright (C) 2015 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
@ -52,7 +52,7 @@ CCinemaPath::CCinemaPath(const CCinemaData& data, const TNSpline& spline)
DistModePtr = &CCinemaPath::EaseOutIn;
break;
default:
debug_printf("Cinematic mode not found for %d ", data.m_Mode);
debug_printf("Cinematic mode not found for %d\n", data.m_Mode);
break;
}
@ -74,7 +74,7 @@ CCinemaPath::CCinemaPath(const CCinemaData& data, const TNSpline& spline)
DistStylePtr = &CCinemaPath::EaseSine;
break;
default:
debug_printf("Cinematic mode not found for %d !", data.m_Style);
debug_printf("Cinematic mode not found for %d\n", data.m_Style);
break;
}
//UpdateDuration();

View File

@ -1,4 +1,4 @@
/* Copyright (c) 2010 Wildfire Games
/* Copyright (c) 2015 Wildfire Games
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
@ -153,7 +153,7 @@ Status CreateDirectories(const OsPath& path, mode_t mode)
errno = 0;
if(wmkdir(path, mode) != 0)
{
debug_printf("CreateDirectories: failed to mkdir %s (mode %d)", path.string8().c_str(), mode);
debug_printf("CreateDirectories: failed to mkdir %s (mode %d)\n", path.string8().c_str(), mode);
WARN_RETURN(StatusFromErrno());
}

View File

@ -180,7 +180,7 @@ void CReplayPlayer::Replay(bool serializationtest, bool ooslog)
else if (type == "turn")
{
*m_Stream >> turn >> turnLength;
debug_printf("Turn %u (%u)... ", turn, turnLength);
debug_printf("Turn %u (%u)...\n", turn, turnLength);
}
else if (type == "cmd")
{
@ -210,9 +210,9 @@ void CReplayPlayer::Replay(bool serializationtest, bool ooslog)
ENSURE(ok);
std::string hexHash = Hexify(hash);
if (hexHash == replayHash)
debug_printf("hash ok (%s)", hexHash.c_str());
debug_printf("hash ok (%s)\n", hexHash.c_str());
else
debug_printf("HASH MISMATCH (%s != %s)", hexHash.c_str(), replayHash.c_str());
debug_printf("HASH MISMATCH (%s != %s)\n", hexHash.c_str(), replayHash.c_str());
}
}
else if (type == "end")
@ -230,9 +230,7 @@ void CReplayPlayer::Replay(bool serializationtest, bool ooslog)
// std::string hash;
// bool ok = game.GetSimulation2()->ComputeStateHash(hash, true);
// ENSURE(ok);
// debug_printf("%s", Hexify(hash).c_str());
debug_printf("\n");
// debug_printf("%s\n", Hexify(hash).c_str());
g_Profiler.Frame();

View File

@ -286,7 +286,7 @@ u8* CVertexBuffer::Bind()
// Unmap might fail on e.g. resolution switches, so just try again
// and hope it will eventually succeed
debug_printf("glUnmapBuffer failed, trying again...");
debug_printf("glUnmapBuffer failed, trying again...\n");
}
// Anything we just uploaded is clean; anything else is dirty