Added get/setTerrain and get/setHeight functions to the RMS API which allow control of each individual tile, and base height argument to init().

This was SVN commit r2300.
This commit is contained in:
Matei 2005-05-13 00:39:13 +00:00
parent c8dc599ab8
commit b772559fbe
8 changed files with 238 additions and 56 deletions

View File

@ -1,13 +1,3 @@
?new Projectile( "props/weapon/weap_arrow_front.xml", Vector3D( this.position.x, this.position.y + 10.5, this.position.z ), target, 12 );
?new Projectile( "props/weapon/weap_arrow_front.xml", Vector3D( this.position.x, this.position.y + 10.5, this.position.z ), target, 12 );
?new Projectile( "props/weapon/weap_arrow_front.xml", Vector3D( this.position.x, this.position.y + 10.5, this.position.z ), target, 12 );
?new Projectile( "props/weapon/weap_arrow_front.xml", Vector3D( this.position.x, this.position.y + 10.5, this.position.z ), target, 12 );
?new Projectile( "props/weapon/weap_arrow_front.xml", Vector3D( this.position.x, this.position.y + 10.5, this.position.z ), target, 12 );
?new Projectile( "props/weapon/weap_arrow_front.xml", Vector3D( this.position.x, this.position.y + 10.5, this.position.z ), target, 12 );
?new Projectile( "props/weapon/weap_arrow_front.xml", Vector3D( this.position.x, this.position.y + 10.5, this.position.z ), target, 12 );
?new Projectile( "props/weapon/weap_arrow_front.xml", Vector3D( this.position.x, this.position.y + 10.5, this.position.z ), target, 12 );
?new Projectile( "props/weapon/weap_arrow_front.xml", Vector3D( this.position.x, this.position.y + 10.5, this.position.z ), target, 12, this );
?new Projectile( "props/weapon/weap_arrow_front.xml", Vector3D( this.position.x, this.position.y + 10, this.position.z ), target, 12, this );
?new Projectile( "props/weapon/weap_arrow_front.xml", Vector3D( this.position.x, this.position.y + 5, this.position.z ), target, 12, this ); ?new Projectile( "props/weapon/weap_arrow_front.xml", Vector3D( this.position.x, this.position.y + 5, this.position.z ), target, 12, this );
?new Projectile( "props/weapon/weap_arrow_front.xml", Vector3D( this.position.x, this.position.y + 2.5, this.position.z ), target, 12, this ); ?new Projectile( "props/weapon/weap_arrow_front.xml", Vector3D( this.position.x, this.position.y + 2.5, this.position.z ), target, 12, this );
?new Projectile( "props/weapon/weap_arrow_front.xml", Vector3D( this.position.x, this.position.y + 2.5, this.position.z ), target, 12, this ); ?new Projectile( "props/weapon/weap_arrow_front.xml", Vector3D( this.position.x, this.position.y + 2.5, this.position.z ), target, 12, this );
@ -48,3 +38,13 @@
?entities.subset( function() { return( this.traits.health.cur < this.traits.health.max ); } ); ?entities.subset( function() { return( this.traits.health.cur < this.traits.health.max ); } );
?entities.subset( function() { return( this.traits.health.curr < this.traits.health.max ); } ); ?entities.subset( function() { return( this.traits.health.curr < this.traits.health.max ); } );
?selection = entities.subset( function() { return( this.traits.health.curr < this.traits.health.max ); } ); ?selection = entities.subset( function() { return( this.traits.health.curr < this.traits.health.max ); } );
?1+1
?new Entity("wrld_flora_oak", new Vector3D(1, 1, 1))
?new Entity("wrld_flora_oak", new Vector3D(1, 3, 1))
?new Entity("wrld_flora_oak", new Vector3D(1, 30, 1))
?new Entity("wrld_flora_oak", new Vector3D(3, 0, 1))
?new Entity("wrld_flora_oak", new Vector3D(8, 0, 1))
?new Entity("wrld_flora_oak", new Vector3D(8, 0, 8))
quit
quit()
exit

View File

@ -4,11 +4,11 @@
using namespace std; using namespace std;
Map::Map(int size, string baseTerrain) { Map::Map(int size, const string& baseTerrain, float baseHeight) {
if(size<0 || size>1024) { if(size<0 || size>1024) {
JS_ReportError(cx, "init: map size out of range"); JS_ReportError(cx, "init: map size out of range");
} }
if(size%16 != 0) { else if(size%16 != 0) {
JS_ReportError(cx, "init: map size must be divisble by 16"); JS_ReportError(cx, "init: map size must be divisble by 16");
} }
@ -16,13 +16,21 @@ Map::Map(int size, string baseTerrain) {
int baseId = getId(baseTerrain); int baseId = getId(baseTerrain);
terrain = new TerrainId*[size]; terrain = new int*[size];
for(int i=0; i<size; i++) { for(int i=0; i<size; i++) {
terrain[i] = new TerrainId[size]; terrain[i] = new int[size];
for(int j=0; j<size; j++) { for(int j=0; j<size; j++) {
terrain[i][j] = baseId; terrain[i][j] = baseId;
} }
} }
height = new float*[size+1];
for(int i=0; i<size+1; i++) {
height[i] = new float[size+1];
for(int j=0; j<size+1; j++) {
height[i][j] = baseHeight;
}
}
} }
Map::~Map() { Map::~Map() {
@ -30,9 +38,14 @@ Map::~Map() {
delete[] terrain[i]; delete[] terrain[i];
} }
delete[] terrain; delete[] terrain;
for(int i=0; i<size+1; i++) {
delete[] height[i];
}
delete[] height;
} }
TerrainId Map::getId(string terrain) { int Map::getId(string terrain) {
if(nameToId.find(terrain) != nameToId.end()) { if(nameToId.find(terrain) != nameToId.end()) {
return nameToId[terrain]; return nameToId[terrain];
} }
@ -42,4 +55,32 @@ TerrainId Map::getId(string terrain) {
idToName[newId] = terrain; idToName[newId] = terrain;
return newId; return newId;
} }
}
bool Map::validT(int x, int y) {
return x>=0 && y>=0 && x<size && y<size;
}
bool Map::validH(int x, int y) {
return x>=0 && y>=0 && x<size+1 && y<size+1;
}
string Map::getTerrain(int x, int y) {
if(!validT(x,y)) JS_ReportError(cx, "getTerrain: invalid tile position");
else return idToName[terrain[x][y]];
}
void Map::setTerrain(int x, int y, const string& t) {
if(!validT(x,y)) JS_ReportError(cx, "setTerrain: invalid tile position");
else terrain[x][y] = getId(t);
}
float Map::getHeight(int x, int y) {
if(!validH(x,y)) JS_ReportError(cx, "getHeight: invalid point position");
else return height[x][y];
}
void Map::setHeight(int x, int y, float h) {
if(!validH(x,y)) JS_ReportError(cx, "setHeight: invalid point position");
else height[x][y] = h;
} }

View File

@ -1,19 +1,27 @@
#ifndef __MAP_H__ #ifndef __MAP_H__
#define __MAP_H__ #define __MAP_H__
typedef int TerrainId;
class Map { class Map {
public: public:
int size; int size;
TerrainId** terrain; int** terrain;
float** height;
std::map<std::string, int> nameToId; std::map<std::string, int> nameToId;
std::map<int, std::string> idToName; std::map<int, std::string> idToName;
Map(int size, std::string baseTerrain); Map(int size, const std::string& baseTerrain, float baseHeight);
~Map(); ~Map();
TerrainId getId(std::string terrain); int getId(std::string terrain);
bool validT(int x, int y);
bool validH(int x, int y);
std::string getTerrain(int x, int y);
void setTerrain(int x, int y, const std::string& terrain);
float getHeight(int x, int y);
void setHeight(int x, int y, float height);
}; };
#endif #endif

View File

@ -64,17 +64,7 @@ struct PMP {
u32 version = 4; u32 version = 4;
fwrite(&version, sizeof(u32), 1, f); fwrite(&version, sizeof(u32), 1, f);
// data size // data size (write 0 for now, calculate it at the end)
/*int numTextureChars = 0;
for(int i=0; i<numTerrains; i++) {
numTextureChars += (m->idToName[i]+".dds").length();
}
u32 dataSize = sizeof(u32) // size in patches
+ (size+1)*(size+1)*sizeof(u16) // heightmap
+ sizeof(u32) // num textures
+ m->idToName.size()*sizeof(u32) // texture string lengths
+ numTextureChars*sizeof(char) // texture string chars
+ size*size*sizeof(Tile); // tiles*/
int temp = 0; int temp = 0;
fwrite(&temp, sizeof(u32), 1, f); fwrite(&temp, sizeof(u32), 1, f);
@ -84,7 +74,18 @@ struct PMP {
// heightmap // heightmap
u16* heightmap = new u16[(size+1)*(size+1)]; u16* heightmap = new u16[(size+1)*(size+1)];
memset(heightmap, 0, (size+1)*(size+1)*sizeof(u16)); for(int x=0; x<size+1; x++) {
for(int y=0; y<size+1; y++) {
int intHeight = (int) (m->height[x][y] * 256.0f / 0.35f);
if(intHeight > 0xFFFF) {
intHeight = 0xFFFF;
}
else if(intHeight < 0) {
intHeight = 0;
}
heightmap[y*(size+1)+x] = intHeight;
}
}
fwrite(heightmap, sizeof(u16), (size+1)*(size+1), f); fwrite(heightmap, sizeof(u16), (size+1)*(size+1), f);
// num terrain textures // num terrain textures
@ -98,19 +99,21 @@ struct PMP {
fwrite(fname.c_str(), sizeof(char), fname.length(), f); fwrite(fname.c_str(), sizeof(char), fname.length(), f);
} }
// terrains // terrain; note that this is an array of 16x16 patches for some reason
Tile* tiles = new Tile[size*size]; Tile* tiles = new Tile[size*size];
for(int i=0; i<size; i++) { for(int x=0; x<size; x++) {
for(int j=0; j<size; j++) { for(int y=0; y<size; y++) {
Tile& t = tiles[i*size+j]; int patchX = x/16, patchY = y/16;
t.texture1 = m->terrain[i][j]; int offX = x%16, offY = y%16;
Tile& t = tiles[ (patchY*size/16 + patchX)*16*16 + (offY*16 + offX) ];
t.texture1 = m->terrain[x][y];
t.texture2 = 0xFFFF; t.texture2 = 0xFFFF;
t.priority = 0; t.priority = 0;
} }
} }
fwrite(tiles, sizeof(Tile), size*size, f); fwrite(tiles, sizeof(Tile), size*size, f);
// data size // data size (file size - 12)
fseek(f, 0, SEEK_END); fseek(f, 0, SEEK_END);
int fsize = ftell(f); int fsize = ftell(f);
u32 dataSize = fsize-12; u32 dataSize = fsize-12;
@ -118,7 +121,7 @@ struct PMP {
fwrite(&dataSize, sizeof(u32), 1, f); fwrite(&dataSize, sizeof(u32), 1, f);
} }
void OutputMap(Map* m, string outputName) { void OutputMap(Map* m, const string& outputName) {
string xmlName = outputName + ".xml"; string xmlName = outputName + ".xml";
FILE* xmlFile = fopen(xmlName.c_str(), "w"); FILE* xmlFile = fopen(xmlName.c_str(), "w");
if(!xmlFile) { if(!xmlFile) {

View File

@ -3,6 +3,6 @@
#include "map.h" #include "map.h"
void OutputMap(Map* map, std::string path); void OutputMap(Map* map, const std::string& path);
#endif #endif

View File

@ -11,12 +11,7 @@ JSObject *global = 0;
Map* theMap = 0; Map* theMap = 0;
JSFunctionSpec globalFunctions[] = { // JS support functions
/* name native args */
{"print", print, 1},
{"init", init, 3},
{0}
};
void ErrorReporter(JSContext *cx, const char *message, JSErrorReport *report) { void ErrorReporter(JSContext *cx, const char *message, JSErrorReport *report) {
cerr << "Error at " << report->filename << ":" << report->lineno << ":\n\t" cerr << "Error at " << report->filename << ":" << report->lineno << ":\n\t"
@ -24,6 +19,17 @@ void ErrorReporter(JSContext *cx, const char *message, JSErrorReport *report) {
Shutdown(1); Shutdown(1);
} }
JSFunctionSpec globalFunctions[] = {
// {name, native, args}
{"init", init, 3},
{"print", print, 1},
{"getTerrain", getTerrain, 2},
{"setTerrain", setTerrain, 3},
{"getHeight", getHeight, 2},
{"setHeight", setHeight, 3},
{0}
};
void InitJS() { void InitJS() {
rt = JS_NewRuntime(8L * 1024L * 1024L); rt = JS_NewRuntime(8L * 1024L * 1024L);
cx = JS_NewContext(rt, 8192); cx = JS_NewContext(rt, 8192);
@ -53,11 +59,18 @@ char* ValToString(jsval val) {
return JS_GetStringBytes(JS_ValueToString(cx, val)); return JS_GetStringBytes(JS_ValueToString(cx, val));
} }
jsval NewJSString(const string& str) {
char* buf = (char*) JS_malloc(cx, str.length());
memcpy(buf, str.c_str(), str.length());
return STRING_TO_JSVAL(JS_NewString(cx, buf, str.length()));
}
// JS API implementation
JSBool print(JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval) JSBool print(JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval)
{ {
if(argc != 1) { if(argc != 1) {
JS_ReportError(cx, "print: expected 1 argument but got %d", argc); JS_ReportError(cx, "print: expected 1 argument but got %d", argc);
return JS_FALSE;
} }
cout << JS_GetStringBytes(JS_ValueToString(cx, argv[0])); cout << JS_GetStringBytes(JS_ValueToString(cx, argv[0]));
@ -66,8 +79,8 @@ JSBool print(JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval)
JSBool init(JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval) JSBool init(JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval)
{ {
if(argc != 2) { if(argc != 3) {
JS_ReportError(cx, "init: expected 2 arguments but got %d", argc); JS_ReportError(cx, "init: expected 3 arguments but got %d", argc);
} }
if(!JSVAL_IS_INT(argv[0])) { if(!JSVAL_IS_INT(argv[0])) {
JS_ReportError(cx, "init: first argument must be an integer"); JS_ReportError(cx, "init: first argument must be an integer");
@ -75,17 +88,118 @@ JSBool init(JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval)
if(!JSVAL_IS_STRING(argv[1])) { if(!JSVAL_IS_STRING(argv[1])) {
JS_ReportError(cx, "init: second argument must be a string"); JS_ReportError(cx, "init: second argument must be a string");
} }
if(!JSVAL_IS_NUMBER(argv[2])) {
JS_ReportError(cx, "init: third argument must be a number");
}
if(theMap != 0) { if(theMap != 0) {
JS_ReportError(cx, "init: cannot be called twice"); JS_ReportError(cx, "init: cannot be called twice");
} }
int size = JSVAL_TO_INT(argv[0]); int size = JSVAL_TO_INT(argv[0]);
char* baseTerrain = JS_GetStringBytes(JSVAL_TO_STRING(argv[1])); char* baseTerrain = JS_GetStringBytes(JSVAL_TO_STRING(argv[1]));
jsdouble baseHeight;
JS_ValueToNumber(cx, argv[2], &baseHeight);
theMap = new Map(size, baseTerrain); theMap = new Map(size, baseTerrain, (float) baseHeight);
return JS_TRUE; return JS_TRUE;
} }
JSBool getTerrain(JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval)
{
if(argc != 2) {
JS_ReportError(cx, "getTerrain: expected 2 arguments but got %d", argc);
}
if(theMap == 0) {
JS_ReportError(cx, "getTerrain: cannot be called before init()");
}
if(!JSVAL_IS_INT(argv[0])) {
JS_ReportError(cx, "getTerrain: first argument must be an integer");
}
if(!JSVAL_IS_INT(argv[1])) {
JS_ReportError(cx, "getTerrain: second argument must be an integer");
}
int x = JSVAL_TO_INT(argv[0]);
int y = JSVAL_TO_INT(argv[1]);
string terrain = theMap->getTerrain(x, y);
*rval = NewJSString(terrain);
return JS_TRUE;
}
JSBool setTerrain(JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval)
{
if(argc != 3) {
JS_ReportError(cx, "setTerrain: expected 3 arguments but got %d", argc);
}
if(theMap == 0) {
JS_ReportError(cx, "setTerrain: cannot be called before init()");
}
if(!JSVAL_IS_INT(argv[0])) {
JS_ReportError(cx, "setTerrain: first argument must be an integer");
}
if(!JSVAL_IS_INT(argv[1])) {
JS_ReportError(cx, "setTerrain: second argument must be an integer");
}
if(!JSVAL_IS_STRING(argv[2])) {
JS_ReportError(cx, "setTerrain: third argument must be a string");
}
int x = JSVAL_TO_INT(argv[0]);
int y = JSVAL_TO_INT(argv[1]);
char* terrain = JS_GetStringBytes(JSVAL_TO_STRING(argv[2]));
theMap->setTerrain(x, y, terrain);
return JS_TRUE;
}
JSBool getHeight(JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval)
{
if(argc != 2) {
JS_ReportError(cx, "getHeight: expected 2 arguments but got %d", argc);
}
if(theMap == 0) {
JS_ReportError(cx, "getHeight: cannot be called before init()");
}
if(!JSVAL_IS_INT(argv[0])) {
JS_ReportError(cx, "getHeight: first argument must be an integer");
}
if(!JSVAL_IS_INT(argv[1])) {
JS_ReportError(cx, "getHeight: second argument must be an integer");
}
int x = JSVAL_TO_INT(argv[0]);
int y = JSVAL_TO_INT(argv[1]);
jsdouble height = theMap->getHeight(x, y);
JS_NewDoubleValue(cx, height, rval);
return JS_TRUE;
}
JSBool setHeight(JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval)
{
if(argc != 3) {
JS_ReportError(cx, "setHeight: expected 3 arguments but got %d", argc);
}
if(theMap == 0) {
JS_ReportError(cx, "setHeight: cannot be called before init()");
}
if(!JSVAL_IS_INT(argv[0])) {
JS_ReportError(cx, "setHeight: first argument must be an integer");
}
if(!JSVAL_IS_INT(argv[1])) {
JS_ReportError(cx, "setHeight: second argument must be an integer");
}
if(!JSVAL_IS_NUMBER(argv[2])) {
JS_ReportError(cx, "setHeight: third argument must be a number");
}
int x = JSVAL_TO_INT(argv[0]);
int y = JSVAL_TO_INT(argv[1]);
jsdouble height;
JS_ValueToNumber(cx, argv[2], &height);
theMap->setHeight(x, y, (float) height);
return JS_TRUE;
}
// Program entry point
int main(int argc, char* argv[]) int main(int argc, char* argv[])
{ {
InitJS(); InitJS();
@ -107,8 +221,8 @@ int main(int argc, char* argv[])
} }
jsval rval; jsval rval;
JS_EvaluateScript(cx, global, script.c_str(), script.length(), JSBool ok = JS_EvaluateScript(cx, global, script.c_str(), script.length(), argv[1], 1, &rval);
argv[1], 1, &rval); if(!ok) Shutdown(1);
if(!theMap) { if(!theMap) {
cerr << "Error:\n\tScript never called init!" << endl; cerr << "Error:\n\tScript never called init!" << endl;
@ -120,4 +234,3 @@ int main(int argc, char* argv[])
Shutdown(0); Shutdown(0);
} }

View File

@ -5,11 +5,17 @@ extern JSRuntime *rt;
extern JSContext *cx; extern JSContext *cx;
extern JSObject *global; extern JSObject *global;
// Utility functions
void Shutdown(int status); void Shutdown(int status);
char* ValToString(jsval val); char* ValToString(jsval val);
jsval NewJSString(const std::string& str);
JSBool print(JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval); // JS API implementation
JSBool init(JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval); JSBool init(JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval);
JSBool print(JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval);
JSBool getTerrain(JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval);
JSBool setTerrain(JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval);
JSBool getHeight(JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval);
JSBool setHeight(JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval);
#endif #endif

View File

@ -1,3 +1,14 @@
print("Hello world!\n"); print("Hello world!\n");
init(128, "grass1_a"); init(32, "grass1_a", 1.5);
print(getHeight(0,0) + "\n");
for(x=0; x<3; x++) {
for(y=0; y<20; y++) {
setTerrain(x, y, "dirta");
setHeight(x, y, 4.5);
}
}
print(getHeight(0,0) + "\n");