forked from 0ad/0ad
This was SVN commit r4904.
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@ -8,7 +8,7 @@
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<animations>
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<animation file="biped/inf_hoplite_idle_a.psa" name="Idle" speed="200"/>
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<animation file="biped/inf_hoplite_walk.psa" name="Walk" speed="20"/>
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<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="Melee" speed="120"/>
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<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="Melee" speed="135"/>
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<animation file="biped/inf_hoplite_shield_run_a.psa" name="Run" speed="17"/>
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<animation file="infantry/general/chop.psa" name="gather_wood" speed="200"/>
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<animation file="biped/hoe.psa" name="gather_grain" speed="400"/>
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@ -30,10 +30,10 @@
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<group>
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<variant frequency="2" name="horse-color-white">
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<colour>242 242 242</colour>
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<colour>255 255 255</colour>
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</variant>
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<variant frequency="2" name="horse-color-beige">
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<colour>164 145 87</colour>
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<colour>130 115 68</colour>
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</variant>
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<variant frequency="1" name="horse-color-gray">
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<colour>116 116 116</colour>
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@ -8,12 +8,12 @@
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<animations>
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<animation file="biped/cavalryidle.psa" name="Idle" speed="100"/>
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<animation file="biped/cavalryidle.psa" name="Walk" speed="100"/>
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<animation file="biped/rider_gallop.psa" name="run" speed="200"/>
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<animation file="biped/rider_gallop.psa" name="run" speed="18"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
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<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
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<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
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<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
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<animation event="0.5" file="biped/rider_sword_shield_atk_a.psa" name="melee" speed="100"/>
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<animation event="0.5" file="biped/rider_sword_shield_atk_a.psa" name="melee" speed="90"/>
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<animation event="0.5" file="biped/rider_spear_shield_atk_a.psa" name="melee" speed="100"/>
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</animations>
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<mesh>skeletal/m_tunic_a.pmd</mesh>
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@ -14,15 +14,17 @@
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<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
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<animation event="0.5" file="infantry/javelin/attack/ijv_off_01.psa" name="Attack" speed="100"/>
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</animations>
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<mesh>skeletal/m_tunic_b.pmd</mesh>
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<mesh>skeletal/m_tunic_a.pmd</mesh>
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<props>
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<prop actor="props/temp/rome_sign_infantry_javelinist_a.xml" attachpoint="head_extra"/>
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<prop actor="props/temp/placeholder_helmet_a.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/placeholder_head_rome.xml" attachpoint="head"/>
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<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/pillum.xml" attachpoint="r_hand"/>
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<prop actor="props/units/heads/rome_monte_a.xml" attachpoint="helmet"/>
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<prop actor="props/units/shields/rome_scutum_a.xml" attachpoint="shield"/>
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</props>
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<texture>skeletal/plac_rome_a.dds</texture>
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<texture>skeletal/rome_isw_e.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -16,13 +16,15 @@
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</animations>
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<mesh>skeletal/m_tunic_b.pmd</mesh>
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<props>
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<prop actor="props/temp/rome_sign_infantry_javelinist_e.xml" attachpoint="head_extra"/>
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<prop actor="props/temp/placeholder_helmet_e.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/placeholder_head_rome.xml" attachpoint="head"/>
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<prop actor="props/units/heads/rome_head_veteran.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/pillum.xml" attachpoint="r_hand"/>
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<prop actor="props/units/heads/rome_monte_e.xml" attachpoint="helmet"/>
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<prop actor="props/units/shields/rome_scutum_e.xml" attachpoint="shield"/>
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</props>
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<texture>skeletal/plac_rome_e.dds</texture>
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<texture>skeletal/rome_ijv_e.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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BIN
binaries/data/mods/official/art/textures/skins/skeletal/rome_ijv_e.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/skeletal/rome_ijv_e.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
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