forked from 0ad/0ad
Stars for public heroes *(to be replaced with something better in the future).
This was SVN commit r9648.
This commit is contained in:
parent
05898c75d1
commit
bd80c1ea42
@ -14,9 +14,18 @@
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||||
<prop actor="units/celts/boudicca_chariot_h2.xml" attachpoint="horseleft"/>
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<prop actor="units/celts/boudicca_r2.xml" attachpoint="rider"/>
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<prop actor="units/celts/super_unit_4_d.xml" attachpoint="driver"/>
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<prop actor="props/units/hero_star.xml" attachpoint="root"/>
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</props>
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<texture>structural/celt_chariot_b.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="Death">
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<props>
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<prop attachpoint="root"/>
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -26,9 +26,18 @@
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<prop actor="props/units/weapons/csword.xml" attachpoint="r_hand"/>
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<prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
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<prop actor="props/units/heads/head_celt_brennus.xml" attachpoint="head"/>
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<prop actor="props/units/hero_star.xml" attachpoint="root"/>
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</props>
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<texture>skeletal/celt_brennus.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="Death">
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<props>
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<prop attachpoint="root"/>
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -19,9 +19,18 @@
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<prop actor="props/units/weapons/spear_gold.xml" attachpoint="r_hand"/>
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<prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
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<prop actor="props/units/heads/celt_helmet_brito.xml" attachpoint="helmet"/>
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<prop actor="props/units/hero_star.xml" attachpoint="root"/>
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</props>
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<texture>skeletal/celt_britomartus.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="Death">
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<props>
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<prop attachpoint="root"/>
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -12,7 +12,7 @@
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<animation event="0.5" file="infantry/sword/attack/isw_s_em_04.psa" name="Attack" speed="100"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="Attack" speed="100"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="Attack" speed="100"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
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<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
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<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
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@ -25,9 +25,18 @@
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<prop actor="props/units/shields/celt_caradoc.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/csword.xml" attachpoint="r_hand"/>
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<prop actor="props/units/heads/celt_helmet_caradoc.xml" attachpoint="helmet"/>
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<prop actor="props/units/hero_star.xml" attachpoint="root"/>
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</props>
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<texture>skeletal/celt_caradoc.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="Death">
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<props>
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<prop attachpoint="root"/>
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -15,12 +15,17 @@
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<mesh>skeletal/horse.pmd</mesh>
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<props>
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<prop actor="units/celts/cynvelin_r.xml" attachpoint="rider"/>
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<prop actor="props/units/hero_star.xml" attachpoint="root"/>
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</props>
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<texture>skeletal/horse_celt_cynelvin.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="horse-texture">
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<texture>skeletal/horse_celt_cynelvin.dds</texture>
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<variant frequency="100" name="Idle"/>
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<variant name="Death">
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<props>
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<prop attachpoint="root"/>
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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@ -15,6 +15,7 @@
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<mesh>skeletal/horse.pmd</mesh>
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<props>
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<prop actor="units/celts/vercingetorix_r.xml" attachpoint="rider"/>
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<prop actor="props/units/hero_star.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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@ -23,5 +24,13 @@
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<texture>skeletal/horse_celt_verc.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="Death">
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<props>
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<prop attachpoint="root"/>
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -1,8 +1,6 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Base">
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<animations>
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@ -17,16 +15,22 @@
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<mesh>skeletal/horse.pmd</mesh>
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<props>
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<prop actor="units/hellenes/alexander_r.xml" attachpoint="rider"/>
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<prop actor="props/units/hero_star.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="horse-texture">
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<texture>skeletal/horse_hele_alex.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="Death">
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<props>
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<prop attachpoint="root"/>
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -1,15 +1,13 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations>
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<animation file="biped/not used/inf_phalanx_b.psa" name="Idle" speed="100"/>
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<animation file="biped/inf_phalanx_walk_a.psa" name="Walk" speed="130"/>
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<animation event="0.5" file="biped/inf_phalanx_atk_a.psa" name="Attack" speed="200"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
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<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
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<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
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@ -22,11 +20,18 @@
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<prop actor="props/units/weapons/spear_long.xml" attachpoint="r_hand"/>
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<prop actor="props/units/heads/hele_demetrius.xml" attachpoint="helmet"/>
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<prop actor="props/units/shields/hele_round_demetrius.xml" attachpoint="shield"/>
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<prop actor="props/units/hero_star.xml" attachpoint="root"/>
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</props>
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<texture>skeletal/hele_demetrius.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="Death">
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<props>
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<prop attachpoint="root"/>
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -4,8 +4,12 @@
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<group>
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<variant frequency="1" name="Base">
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<animations>
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<animation file="biped/inf_hoplite_idle_a.psa" name="Idle" speed="200"/>
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<animation file="biped/inf_hoplite_walk.psa" name="Walk" speed="120"/>
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<animation file="biped/inf_hoplite_shield_run_a.psa" name="Run" speed="12"/>
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<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="Melee" speed="220"/>
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<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
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<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
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<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
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@ -18,42 +22,17 @@
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<prop actor="props/units/heads/head_hele_h.xml" attachpoint="head"/>
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<prop actor="props/units/shields/hele_round_leonidas.xml" attachpoint="shield"/>
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<prop actor="props/units/cape_m_long.xml" attachpoint="shoulders"/>
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<prop actor="props/units/hero_star.xml" attachpoint="root"/>
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<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="r_hand"/>
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</props>
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<texture>skeletal/hele_leonidas.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Idle">
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<animations>
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<animation file="biped/inf_hoplite_idle_a.psa" name="idle" speed="200"/>
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</animations>
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<variant frequency="100" name="Idle"/>
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<variant name="Death">
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<props>
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<prop actor="props/units/shields/hele_round_leonidas.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="r_hand"/>
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</props>
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</variant>
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<variant name="Melee">
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<animations>
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<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="melee" speed="220"/>
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</animations>
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<props>
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<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="r_hand"/>
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</props>
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</variant>
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<variant name="Run">
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<animations>
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<animation file="biped/inf_hoplite_shield_run_a.psa" name="run" speed="12"/>
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</animations>
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<props>
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<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="r_hand"/>
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</props>
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</variant>
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<variant name="walk">
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<animations>
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<animation file="biped/inf_hoplite_walk.psa" name="walk" speed="120"/>
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</animations>
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<props>
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<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="r_hand"/>
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<prop attachpoint="root"/>
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</props>
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</variant>
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</group>
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@ -1,8 +1,6 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Base">
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<animations>
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@ -20,16 +18,22 @@
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<mesh>skeletal/horse.pmd</mesh>
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<props>
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<prop actor="units/hellenes/philip_r.xml" attachpoint="rider"/>
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<prop actor="props/units/hero_star.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="horse-texture">
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<texture>skeletal/horse_hele_philip.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="Death">
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<props>
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<prop attachpoint="root"/>
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -23,6 +23,7 @@
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<prop actor="props/units/heads/hele_xenophon.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/head_hele_a.xml" attachpoint="head"/>
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<prop actor="props/units/shields/hele_round_xenophon.xml" attachpoint="shield"/>
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<prop actor="props/units/hero_star.xml" attachpoint="root"/>
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</props>
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<texture>skeletal/hele_xenophon.dds</texture>
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</variant>
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@ -50,6 +51,11 @@
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<prop attachpoint="r_hand"/>
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</props>
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</variant>
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<variant name="Death">
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<props>
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<prop attachpoint="root"/>
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -1,8 +1,6 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations>
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@ -37,11 +35,18 @@
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<prop actor="props/units/heads/head_iber_su1.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
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<prop actor="props/units/weapons/gladus.xml" attachpoint="l_hand"/>
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<prop actor="props/units/hero_star.xml" attachpoint="root"/>
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</props>
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<texture>skeletal/iber_hero_caros.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="Death">
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<props>
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<prop attachpoint="root"/>
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -1,8 +1,6 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Base">
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<animations>
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@ -16,16 +14,15 @@
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<mesh>skeletal/horse.pmd</mesh>
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<props>
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<prop actor="units/iberians/hero_indibil_r.xml" attachpoint="rider"/>
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<prop actor="props/units/hero_star.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="horse-texture-1">
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<texture>skeletal/horse_iber_indibil.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="horse-color-black">
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<colour>41 41 41</colour>
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@ -43,5 +40,12 @@
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<colour>255 255 255</colour>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="Death">
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||||
<props>
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<prop attachpoint="root"/>
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</props>
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</variant>
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</group>
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</actor>
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@ -25,9 +25,18 @@
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<prop actor="props/units/heads/head_iber_su1.xml" attachpoint="head"/>
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<prop actor="props/units/shields/iber_scutum_hero.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
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<prop actor="props/units/hero_star.xml" attachpoint="root"/>
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</props>
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<texture>skeletal/iber_hero_indibil.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="Death">
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<props>
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<prop attachpoint="root"/>
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -26,6 +26,7 @@
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<prop actor="props/units/weapons/verutum.xml" attachpoint="l_hand"/>
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<prop actor="props/units/shields/iber_round_variato.xml" attachpoint="shield"/>
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<prop actor="props/units/cape_iber_variato.xml" attachpoint="shoulders"/>
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<prop actor="props/units/hero_star.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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@ -35,5 +36,13 @@
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<texture>skeletal/iber_hero_variato_pants.dds</texture>
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</variant>
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||||
</group>
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||||
<group>
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||||
<variant frequency="100" name="Idle"/>
|
||||
<variant name="Death">
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||||
<props>
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||||
<prop attachpoint="root"/>
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||||
</props>
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||||
</variant>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
|
Loading…
Reference in New Issue
Block a user