forked from 0ad/0ad
[Art] Some minor actor style fixes (tabs to spaces)
This was SVN commit r27872.
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@ -5,9 +5,9 @@
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<variant frequency="1" name="sword rack">
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<mesh>props/sword_rack.dae</mesh>
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<textures>
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<texture file="structural/rome_struct_2.png" name="baseTex"/>
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<texture file="structural/rome_struct_2_norm.png" name="normTex"/>
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<texture file="structural/rome_struct_2_spec.png" name="specTex"/>
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<texture file="structural/rome_struct_2.png" name="baseTex"/>
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<texture file="structural/rome_struct_2_norm.png" name="normTex"/>
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<texture file="structural/rome_struct_2_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="barrel of swords">
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@ -24,26 +24,26 @@
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<variant frequency="1" name="spears">
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<mesh>props/hele_blacksmith_spears_propsa.dae</mesh>
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<textures>
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<texture file="props/hele_props_a.dds" name="baseTex"/>
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<texture file="props/hele_props_a_norm.png" name="normTex"/>
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<texture file="props/hele_props_a_spec.png" name="specTex"/>
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</textures>
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<texture file="props/hele_props_a.dds" name="baseTex"/>
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<texture file="props/hele_props_a_norm.png" name="normTex"/>
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<texture file="props/hele_props_a_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="swords">
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<mesh>props/hele_blacksmith_swords_propsa.dae</mesh>
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<textures>
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<texture file="props/hele_props_a.dds" name="baseTex"/>
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<texture file="props/hele_props_a_norm.png" name="normTex"/>
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<texture file="props/hele_props_a_spec.png" name="specTex"/>
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</textures>
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<texture file="props/hele_props_a.dds" name="baseTex"/>
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<texture file="props/hele_props_a_norm.png" name="normTex"/>
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<texture file="props/hele_props_a_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="bucket">
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<mesh>props/hele_blacksmith_bucket_propsa.dae</mesh>
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<textures>
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<texture file="props/hele_props_a.dds" name="baseTex"/>
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<texture file="props/hele_props_a.dds" name="baseTex"/>
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<texture file="props/hele_props_a_norm.png" name="normTex"/>
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<texture file="props/hele_props_a_spec.png" name="specTex"/>
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</textures>
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</textures>
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</variant>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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@ -11,29 +11,29 @@
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<prop actor="props/structures/athenians/dock_warship.xml" attachpoint="root"/>
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<prop actor="props/structures/athenians/dock_props.xml" attachpoint="root"/>
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<prop actor="props/structures/athenians/dock_tiles.xml" attachpoint="root"/>
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<prop actor="props/structures/athenians/dock_decor.xml" attachpoint="root"/>
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<prop actor="props/structures/athenians/dock_decor.xml" attachpoint="root"/>
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</props>
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<textures>
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<texture file="structural/hele_struct.dds" name="baseTex"/>
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<texture file="structural/hele_struct_norm.png" name="normTex"/>
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<texture file="structural/hele_struct_spec.png" name="specTex"/>
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<texture file="structural/ao/athen_dock.png" name="aoTex"/>
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<texture file="structural/hele_struct_norm.png" name="normTex"/>
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<texture file="structural/hele_struct_spec.png" name="specTex"/>
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<texture file="structural/ao/athen_dock.png" name="aoTex"/>
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</textures>
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</variant>
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<variant frequency="100" name="scaffold">
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<variant frequency="100" name="scaffold">
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<mesh>structural/athen_dock_struct.dae</mesh>
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<props>
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<prop actor="props/structures/athenians/dock_struct_b.xml" attachpoint="root"/>
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<prop actor="props/structures/athenians/dock_fishing_boat.xml" attachpoint="root"/>
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<prop actor="props/structures/athenians/dock_props.xml" attachpoint="root"/>
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<prop actor="props/structures/athenians/dock_tiles.xml" attachpoint="root"/>
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<prop actor="props/structures/athenians/dock_decor.xml" attachpoint="root"/>
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<prop actor="props/structures/athenians/dock_decor.xml" attachpoint="root"/>
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</props>
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<textures>
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<texture file="structural/hele_struct.dds" name="baseTex"/>
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<texture file="structural/hele_struct_norm.png" name="normTex"/>
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<texture file="structural/hele_struct_spec.png" name="specTex"/>
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<texture file="structural/ao/athen_dock.png" name="aoTex"/>
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<texture file="structural/hele_struct_norm.png" name="normTex"/>
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<texture file="structural/hele_struct_spec.png" name="specTex"/>
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<texture file="structural/ao/athen_dock.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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@ -8,10 +8,10 @@
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<prop actor="props/units/heads/new/head_female_dudette_b.xml" attachpoint="head"/>
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</props>
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<textures>
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<texture file="skeletal/spart/female_gorgo_01.png" name="baseTex"/>
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<texture file="default_norm.png" name="normTex"/>
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<texture file="skeletal/spart/female_gorgo_01_spec.png" name="specTex"/>
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</textures>
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<texture file="skeletal/spart/female_gorgo_01.png" name="baseTex"/>
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<texture file="default_norm.png" name="normTex"/>
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<texture file="skeletal/spart/female_gorgo_01_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<group>
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@ -28,6 +28,7 @@
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<variant frequency="1" name="Idle"/>
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<variant file="biped/attack_melee_female.xml"/>
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<variant file="biped/attack_slaughter.xml"/>
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<variant file="biped/attack_capture.xml"/>
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<variant file="biped/female_death.xml"/>
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<variant file="biped/female_gather_tree.xml"/>
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<variant file="biped/female_gather_grain.xml"/>
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