[Art] Some minor actor style fixes (tabs to spaces)

This was SVN commit r27872.
This commit is contained in:
wowgetoffyourcellphone 2023-10-05 01:23:39 +00:00
parent 681e3cfaab
commit bef7f787a0
3 changed files with 27 additions and 26 deletions

View File

@ -5,9 +5,9 @@
<variant frequency="1" name="sword rack">
<mesh>props/sword_rack.dae</mesh>
<textures>
<texture file="structural/rome_struct_2.png" name="baseTex"/>
<texture file="structural/rome_struct_2_norm.png" name="normTex"/>
<texture file="structural/rome_struct_2_spec.png" name="specTex"/>
<texture file="structural/rome_struct_2.png" name="baseTex"/>
<texture file="structural/rome_struct_2_norm.png" name="normTex"/>
<texture file="structural/rome_struct_2_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="barrel of swords">
@ -24,26 +24,26 @@
<variant frequency="1" name="spears">
<mesh>props/hele_blacksmith_spears_propsa.dae</mesh>
<textures>
<texture file="props/hele_props_a.dds" name="baseTex"/>
<texture file="props/hele_props_a_norm.png" name="normTex"/>
<texture file="props/hele_props_a_spec.png" name="specTex"/>
</textures>
<texture file="props/hele_props_a.dds" name="baseTex"/>
<texture file="props/hele_props_a_norm.png" name="normTex"/>
<texture file="props/hele_props_a_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="swords">
<mesh>props/hele_blacksmith_swords_propsa.dae</mesh>
<textures>
<texture file="props/hele_props_a.dds" name="baseTex"/>
<texture file="props/hele_props_a_norm.png" name="normTex"/>
<texture file="props/hele_props_a_spec.png" name="specTex"/>
</textures>
<texture file="props/hele_props_a.dds" name="baseTex"/>
<texture file="props/hele_props_a_norm.png" name="normTex"/>
<texture file="props/hele_props_a_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="bucket">
<mesh>props/hele_blacksmith_bucket_propsa.dae</mesh>
<textures>
<texture file="props/hele_props_a.dds" name="baseTex"/>
<texture file="props/hele_props_a.dds" name="baseTex"/>
<texture file="props/hele_props_a_norm.png" name="normTex"/>
<texture file="props/hele_props_a_spec.png" name="specTex"/>
</textures>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>

View File

@ -11,29 +11,29 @@
<prop actor="props/structures/athenians/dock_warship.xml" attachpoint="root"/>
<prop actor="props/structures/athenians/dock_props.xml" attachpoint="root"/>
<prop actor="props/structures/athenians/dock_tiles.xml" attachpoint="root"/>
<prop actor="props/structures/athenians/dock_decor.xml" attachpoint="root"/>
<prop actor="props/structures/athenians/dock_decor.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/hele_struct.dds" name="baseTex"/>
<texture file="structural/hele_struct_norm.png" name="normTex"/>
<texture file="structural/hele_struct_spec.png" name="specTex"/>
<texture file="structural/ao/athen_dock.png" name="aoTex"/>
<texture file="structural/hele_struct_norm.png" name="normTex"/>
<texture file="structural/hele_struct_spec.png" name="specTex"/>
<texture file="structural/ao/athen_dock.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="100" name="scaffold">
<variant frequency="100" name="scaffold">
<mesh>structural/athen_dock_struct.dae</mesh>
<props>
<prop actor="props/structures/athenians/dock_struct_b.xml" attachpoint="root"/>
<prop actor="props/structures/athenians/dock_fishing_boat.xml" attachpoint="root"/>
<prop actor="props/structures/athenians/dock_props.xml" attachpoint="root"/>
<prop actor="props/structures/athenians/dock_tiles.xml" attachpoint="root"/>
<prop actor="props/structures/athenians/dock_decor.xml" attachpoint="root"/>
<prop actor="props/structures/athenians/dock_decor.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/hele_struct.dds" name="baseTex"/>
<texture file="structural/hele_struct_norm.png" name="normTex"/>
<texture file="structural/hele_struct_spec.png" name="specTex"/>
<texture file="structural/ao/athen_dock.png" name="aoTex"/>
<texture file="structural/hele_struct_norm.png" name="normTex"/>
<texture file="structural/hele_struct_spec.png" name="specTex"/>
<texture file="structural/ao/athen_dock.png" name="aoTex"/>
</textures>
</variant>
</group>

View File

@ -8,10 +8,10 @@
<prop actor="props/units/heads/new/head_female_dudette_b.xml" attachpoint="head"/>
</props>
<textures>
<texture file="skeletal/spart/female_gorgo_01.png" name="baseTex"/>
<texture file="default_norm.png" name="normTex"/>
<texture file="skeletal/spart/female_gorgo_01_spec.png" name="specTex"/>
</textures>
<texture file="skeletal/spart/female_gorgo_01.png" name="baseTex"/>
<texture file="default_norm.png" name="normTex"/>
<texture file="skeletal/spart/female_gorgo_01_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
@ -28,6 +28,7 @@
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_melee_female.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/female_death.xml"/>
<variant file="biped/female_gather_tree.xml"/>
<variant file="biped/female_gather_grain.xml"/>