forked from 0ad/0ad
Fix / finish previous commit.
This was SVN commit r17747.
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ca9d06d6ad
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@ -61,7 +61,7 @@ static std::string Hexify(const std::string& s)
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CNetTurnManager::CNetTurnManager(CSimulation2& simulation, u32 defaultTurnLength, int clientId, IReplayLogger& replay) :
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m_Simulation2(simulation), m_CurrentTurn(0), m_ReadyTurn(1), m_TurnLength(defaultTurnLength), m_DeltaSimTime(0),
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m_PlayerId(-1), m_ClientId(clientId), m_HasSyncError(false), m_Replay(replay),
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m_TimeWarpNumTurns(0), m_FinalTurn(0)
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m_TimeWarpNumTurns(0), m_FinalTurn(std::numeric_limits<u32>::max())
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{
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// When we are on turn n, we schedule new commands for n+2.
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// We know that all other clients have finished scheduling commands for n (else we couldn't have got here).
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@ -105,7 +105,6 @@ bool CNetTurnManager::WillUpdate(float simFrameLength)
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bool CNetTurnManager::Update(float simFrameLength, size_t maxTurns)
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{
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if (m_CurrentTurn > m_FinalTurn)
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return false;
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