forked from 0ad/0ad
This was SVN commit r6298.
This commit is contained in:
parent
7c82cba5f7
commit
cf2754a202
@ -22,7 +22,7 @@
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<prop actor="props/units/shields/mace_round_hypaspist.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/spear_reverse.xml" attachpoint="r_hand"/>
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<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
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<prop actor="props/units/heads/hele_su3.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/mace_su1.xml" attachpoint="helmet"/>
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</props>
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</variant>
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</group>
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@ -6,16 +6,16 @@
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<group>
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<variant frequency="100" name="Mesh">
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<animations>
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<animation file="cavalry/uber/elephant_idle_01.dae" name="idle" speed="100"/>
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<animation file="cavalry/uber/elephant_idle_02.dae" name="idle" speed="100"/>
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<animation file="cavalry/uber/elephant_walk_01.dae" name="walk" speed="20"/>
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<animation file="cavalry/uber/elephant_run_01.dae" name="run " speed="20"/>
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<animation file="cavalry/uber/elephant_attack_01.dae" name="melee" speed="100"/>
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<animation file="cavalry/uber/elephant_attack_02.dae" name="melee" speed="100"/>
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<animation file="cavalry/uber/elephant_attack_03.dae" name="melee" speed="100"/>
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<animation file="cavalry/uber/elephant_death_01.psa" name="death" speed="400"/>
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<animation file="quadraped/elephant_idle_01.dae" name="idle" speed="100"/>
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<animation file="quadraped/elephant_idle_02.dae" name="idle" speed="100"/>
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<animation file="quadraped/elephant_walk_01.dae" name="walk" speed="20"/>
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<animation file="quadraped/elephant_run_01.dae" name="run" speed="40"/>
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<animation file="quadraped/elephant_attack_01.dae" name="melee" speed="100"/>
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<animation file="quadraped/elephant_attack_02.dae" name="melee" speed="100"/>
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<animation file="quadraped/elephant_attack_03.dae" name="melee" speed="100"/>
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<animation file="quadraped/elephant_death_01.dae" name="death" speed="300"/>
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</animations>
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<mesh>skeletal/elephant_asian.pmd</mesh>
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<mesh>skeletal/elephant_asian.dae</mesh>
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<props>
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<prop actor="units/carthaginians/hero_hannibal_mahout.xml" attachpoint="rider1"/>
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<prop actor="props/units/turret_hannibal.xml" attachpoint="turret"/>
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@ -7,8 +7,8 @@
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<variant frequency="1" name="Base">
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<animations>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
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<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
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<animation file="quadraped/horse_walk.psa" name="Walk" speed="17"/>
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<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
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<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="20"/>
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<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="20"/>
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<animation file="quadraped/horse_death.psa" name="death" speed="225"/>
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@ -9,8 +9,8 @@
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="100"/>
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<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="100"/>
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<animation file="quadraped/horse_attack_b.psa" name="Idle" speed="100"/>
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<animation file="quadraped/horse_gallop.psa" name="Run" speed="12"/>
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<animation file="quadraped/horse_walk.psa" name="Walk" speed="20"/>
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<animation file="quadraped/horse_walk.psa" name="Walk" speed="17"/>
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<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
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<animation file="quadraped/horse_attack_a.psa" name="melee" speed="100"/>
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<animation file="quadraped/horse_attack_b.psa" name="melee" speed="100"/>
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<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
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@ -1,28 +1,28 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations>
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<animation file="biped/cavalryidle.psa" name="Idle" speed="100"/>
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<animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
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<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
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<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
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<animation event="0.5" file="biped/rider_spear_shield_atk_a.psa" name="melee" speed="200"/>
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<animation file="biped/rider_gallop.psa" name="run" speed="12"/>
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</animations>
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<mesh>skeletal/m_tunic_long.dae</mesh>
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<props>
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<prop actor="props/units/heads/head_philip.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/xiphos_alexander.xml" attachpoint="r_hand"/>
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<prop actor="props/units/heads/mace_philip.xml" attachpoint="helmet"/>
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</props>
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<texture>skeletal/hele_philip_3.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations>
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<animation file="biped/cavalryidle.psa" name="Idle" speed="100"/>
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<animation file="biped/cavalryidle.psa" name="Walk" speed="17"/>
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<animation file="biped/rider_gallop.psa" name="run" speed="8"/>
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<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
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<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
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<animation event="0.5" file="biped/rider_spear_shield_atk_a.psa" name="melee" speed="200"/>
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</animations>
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<mesh>skeletal/m_tunic_long.dae</mesh>
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<props>
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<prop actor="props/units/heads/head_philip.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/xiphos_alexander.xml" attachpoint="r_hand"/>
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<prop actor="props/units/heads/mace_philip.xml" attachpoint="helmet"/>
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</props>
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<texture>skeletal/hele_philip_3.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -7,8 +7,8 @@
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<variant frequency="1" name="Base">
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<animations>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
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<animation file="quadraped/horse_gallop.psa" name="Run" speed="13"/>
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<animation file="quadraped/horse_walk.psa" name="Walk" speed="28"/>
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<animation file="quadraped/horse_walk.psa" name="Walk" speed="17"/>
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<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
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<animation event="0.5" file="quadraped/horse_attack_a.psa" name="melee" speed="100"/>
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<animation event="0.5" file="quadraped/horse_attack_a.psa" name="melee" speed="100"/>
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<animation file="quadraped/horse_death.psa" name="death" speed="235"/>
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@ -7,8 +7,8 @@
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<variant frequency="100" name="Base">
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<animations>
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<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
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<animation file="biped/cavalryidle.psa" name="Walk" speed="50"/>
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<animation file="biped/rider_gallop.psa" name="Run" speed="13"/>
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<animation file="biped/cavalryidle.psa" name="Walk" speed="17"/>
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<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
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<animation event="" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" load="" name="melee" speed="100"/>
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<animation file="biped/rider_sword_death_a.psa" name="death" speed="225"/>
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</animations>
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BIN
binaries/data/mods/official/art/animation/cavalry/uber/elephant_attack_01.psa
(Stored with Git LFS)
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binaries/data/mods/official/art/animation/cavalry/uber/elephant_attack_01.psa
(Stored with Git LFS)
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binaries/data/mods/official/art/animation/cavalry/uber/elephant_attack_02.psa
(Stored with Git LFS)
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binaries/data/mods/official/art/animation/cavalry/uber/elephant_attack_02.psa
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binaries/data/mods/official/art/animation/cavalry/uber/elephant_attack_03.psa
(Stored with Git LFS)
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binaries/data/mods/official/art/animation/cavalry/uber/elephant_attack_03.psa
(Stored with Git LFS)
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binaries/data/mods/official/art/animation/cavalry/uber/elephant_death_01.psa
(Stored with Git LFS)
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binaries/data/mods/official/art/animation/cavalry/uber/elephant_death_01.psa
(Stored with Git LFS)
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binaries/data/mods/official/art/animation/cavalry/uber/elephant_idle_01.psa
(Stored with Git LFS)
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binaries/data/mods/official/art/animation/cavalry/uber/elephant_idle_01.psa
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binaries/data/mods/official/art/animation/cavalry/uber/elephant_idle_02.psa
(Stored with Git LFS)
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binaries/data/mods/official/art/animation/cavalry/uber/elephant_idle_02.psa
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binaries/data/mods/official/art/animation/cavalry/uber/elephant_run_01.psa
(Stored with Git LFS)
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binaries/data/mods/official/art/animation/cavalry/uber/elephant_run_01.psa
(Stored with Git LFS)
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binaries/data/mods/official/art/animation/cavalry/uber/elephant_walk_01.psa
(Stored with Git LFS)
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binaries/data/mods/official/art/animation/cavalry/uber/elephant_walk_01.psa
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/terrain/types/biome-desert/desert_cliff_1.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/terrain/types/biome-desert/desert_cliff_1.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/terrain/types/biome-desert/desert_cliff_2.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/terrain/types/biome-desert/desert_cliff_2.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/terrain/types/biome-desert/desert_cliff_3.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/terrain/types/biome-desert/desert_cliff_3.dds
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@ -27,6 +27,11 @@
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<Health>
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<Max>140</Max>
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</Health>
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<Stamina>
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<Max>0</Max>
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<BarHeight>0</BarHeight>
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<Bar_Size>0</Bar_Size>
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</Stamina>
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</Traits>
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<Actions>
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<Attack>
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@ -37,9 +42,10 @@
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</Melee>
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</Attack>
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<Move>
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<Speed>4.5</Speed>
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<Speed>6.5</Speed>
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<Run>
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<Speed>8.0</Speed>
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<Range>0</Range>
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<Speed>0</Speed>
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</Run>
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</Move>
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</Actions>
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BIN
binaries/data/mods/official/maps/scenarios/Playtest - 1v1 multiplayer.xml
(Stored with Git LFS)
BIN
binaries/data/mods/official/maps/scenarios/Playtest - 1v1 multiplayer.xml
(Stored with Git LFS)
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