Adding scripting interface files

This was SVN commit r282.
This commit is contained in:
Alan 2004-05-28 13:08:16 +00:00
parent 8de401a3ee
commit d32293272f

View File

@ -1,59 +1,61 @@
dofile("functions.lua")
-- Set up the Project
project.name = "prometheus"
project.bindir = "../../../binaries/system"
project.libdir = "../../../binaries/system"
-- Start the package part
package = newpackage()
package.name = "prometheus"
-- Windowed executable on windows, "exe" on all other platforms
package.kind = "winexe"
package.language = "c++"
-- Package target for debug and release build
-- On Windows, ".exe" is added on the end, on unices the name is used directly
package.config["Debug"].target = "ps_dbg"
package.config["Release"].target = "ps"
-- Files
package.files = {
-- ps/
{ sourcesfromdirs("../../ps") },
-- simulation/
{ sourcesfromdirs("../../simulation") },
-- lib/
{ sourcesfromdirs(
"../../lib",
"../../lib/sysdep",
"../../lib/res") },
-- terrain/
{ sourcesfromdirs(
"../../terrain") },
-- gui/
{ sourcesfromdirs(
"../../gui") },
-- main
{ "../../main.cpp" }
}
package.includepaths = { "../../ps", "../../simulation", "../../lib", "../../terrain", "../.." }
-- Platform Specifics
if (OS == "windows") then
-- Libraries
package.links = {
"opengl32",
"glu32"
}
tinsert(package.files, sourcesfromdirs("../../lib/sysdep/win"))
package.linkoptions = { "/ENTRY:entry" }
package.linkflags = { "static-runtime" }
package.buildflags = { "no-main" }
else -- Non-Windows, = Unix
-- Libraries
package.links = { "GL", "GLU", "X" }
-- Defines
package.defines = { "HAVE_X" }
end
dofile("functions.lua")
-- Set up the Project
project.name = "prometheus"
project.bindir = "../../../binaries/system"
project.libdir = "../../../binaries/system"
-- Start the package part
package = newpackage()
package.name = "prometheus"
-- Windowed executable on windows, "exe" on all other platforms
package.kind = "winexe"
package.language = "c++"
-- Package target for debug and release build
-- On Windows, ".exe" is added on the end, on unices the name is used directly
package.config["Debug"].target = "ps_dbg"
package.config["Release"].target = "ps"
-- Files
package.files = {
-- ps/
{ sourcesfromdirs("../../ps") },
-- simulation/
{ sourcesfromdirs("../../simulation") },
-- lib/
{ sourcesfromdirs(
"../../lib",
"../../lib/sysdep",
"../../lib/res") },
-- terrain/
{ sourcesfromdirs(
"../../terrain") },
-- gui/
{ sourcesfromdirs(
"../../gui") },
-- main
{ "../../main.cpp" },
-- scripting
{ sourcesfromdirs("../../scripting") }
}
package.includepaths = { "../../ps", "../../simulation", "../../lib", "../../terrain", "../.." }
-- Platform Specifics
if (OS == "windows") then
-- Libraries
package.links = {
"opengl32",
"glu32"
}
tinsert(package.files, sourcesfromdirs("../../lib/sysdep/win"))
package.linkoptions = { "/ENTRY:entry" }
package.linkflags = { "static-runtime" }
package.buildflags = { "no-main" }
else -- Non-Windows, = Unix
-- Libraries
package.links = { "GL", "GLU", "X" }
-- Defines
package.defines = { "HAVE_X" }
end