forked from 0ad/0ad
Petra: fix a bug in attackPlan spotted by leper
This was SVN commit r17891.
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@ -540,7 +540,8 @@ m.AttackPlan.prototype.trainMoreUnits = function(gameState)
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// find the actual queue we want
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let queue = this.queue;
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if (firstOrder[3].classes.indexOf("Siege") !== -1 ||
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(gameState.civ() == "maur" && firstOrder[3].classes.indexOf("Elephant") !== -1 && firstOrder[3].classes.indexOf("Champion")))
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(gameState.civ() == "maur" && firstOrder[3].classes.indexOf("Elephant") !== -1 &&
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firstOrder[3].classes.indexOf("Champion") !== -1))
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queue = this.queueSiege;
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else if (firstOrder[3].classes.indexOf("Hero") !== -1)
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queue = this.queueSiege;
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