forked from 0ad/0ad
Hotfix 4ffc005a7f
A GUI sprite can have e.g. "color:" and "stretched:", but 'sprite' was moved from after the first call. Refs #6206 Differential Revision: https://code.wildfiregames.com/D4094 This was SVN commit r25698.
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@ -111,7 +111,6 @@ void GUIRenderer::UpdateDrawCallCache(const CGUI& pGUI, DrawCalls& Calls, const
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}
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sprite->AddImage(std::move(image));
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Sprites[SpriteName] = std::move(sprite);
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}
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else if (SpriteName.Find("cropped:") != -1)
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{
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@ -136,7 +135,6 @@ void GUIRenderer::UpdateDrawCallCache(const CGUI& pGUI, DrawCalls& Calls, const
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}
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sprite->AddImage(std::move(image));
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Sprites[SpriteName] = std::move(sprite);
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}
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if (SpriteName.Find("color:") != -1)
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{
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@ -165,17 +163,14 @@ void GUIRenderer::UpdateDrawCallCache(const CGUI& pGUI, DrawCalls& Calls, const
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}
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sprite->AddImage(std::move(image));
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Sprites[SpriteName] = std::move(sprite);
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}
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it = Sprites.find(SpriteName);
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// Otherwise, just complain and give up:
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if (it == Sprites.end())
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if (sprite->m_Images.empty())
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{
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sprite.reset();
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LOGERROR("Trying to use a sprite that doesn't exist (\"%s\").", SpriteName.c_str());
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return;
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}
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else
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it = Sprites.insert_or_assign(SpriteName, std::move(sprite)).first;
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}
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Calls.reserve(it->second->m_Images.size());
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