forked from 0ad/0ad
Entities faces toward themself. fixed.
This was SVN commit r9632.
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@ -1906,7 +1906,7 @@ UnitAI.prototype.FaceTowardsTarget = function(target)
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{
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var cmpUnitMotion = Engine.QueryInterface(this.entity, IID_UnitMotion);
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if (cmpUnitMotion)
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cmpUnitMotion.FaceTowardsPoint(pos.x, pos.z);
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cmpUnitMotion.FaceTowardsPoint(targetpos.x, targetpos.z);
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}
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}
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