This was SVN commit r4607.

This commit is contained in:
Michael D. Hafer 2006-11-02 01:48:22 +00:00
parent 8577b96960
commit e733d6106f
20 changed files with 359 additions and 260 deletions

View File

@ -25,13 +25,13 @@
</group>
<group>
<variant frequency="1" name="carob-leaves-a">
<variant frequency="1" name="leaf-texture-a">
<texture>gaia/tree_carob_a.dds</texture>
</variant>
<variant frequency="1" name="carob-leaves-b">
<variant frequency="1" name="leaf-texture-b">
<texture>gaia/tree_carob_b.dds</texture>
</variant>
<variant frequency="1" name="carob-leaves-c">
<variant frequency="1" name="leaf-texture-c">
<texture>gaia/tree_carob_c.dds</texture>
</variant>
</group>

View File

@ -0,0 +1,38 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="foliage-mesh-a">
<mesh>gaia/tree_carob_top_a.pmd</mesh>
</variant>
<variant frequency="1" name="foliage-mesh-b">
<mesh>gaia/tree_carob_top_b.pmd</mesh>
</variant>
<variant frequency="1" name="foliage-mesh-c">
<mesh>gaia/tree_carob_top_c.pmd</mesh>
</variant>
<variant frequency="1" name="foliage-mesh-d">
<mesh>gaia/tree_carob_top_d.pmd</mesh>
</variant>
<variant frequency="1" name="foliage-mesh-e">
<mesh>gaia/tree_carob_top_e.pmd</mesh>
</variant>
<variant frequency="1" name="foliage-mesh-f">
<mesh>gaia/tree_carob_top_f.pmd</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="foliage-texture-apple">
<texture>gaia/orchard_apple_a.dds</texture>
</variant>
<variant frequency="1" name="foliage-texture-pear">
<texture>gaia/orchard_pear_a.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

View File

@ -0,0 +1,56 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="trunk-mesh-a">
<mesh>gaia/tree_carob_a.pmd</mesh>
<props>
<prop actor="flora/trees/orchard_top.xml" attachpoint="tree"/>
</props>
</variant>
<variant frequency="1" name="trunk-mesh-b">
<mesh>gaia/tree_carob_b.pmd</mesh>
<props>
<prop actor="flora/trees/orchard_top.xml" attachpoint="tree"/>
</props>
</variant>
<variant frequency="1" name="trunk-mesh-c">
<mesh>gaia/tree_carob_c.pmd</mesh>
<props>
<prop actor="flora/trees/orchard_top.xml" attachpoint="tree"/>
</props>
</variant>
<variant frequency="1" name="trunk-mesh-d">
<mesh>gaia/tree_carob_d.pmd</mesh>
<props>
<prop actor="flora/trees/orchard_top.xml" attachpoint="tree"/>
</props>
</variant>
<variant frequency="1" name="trunk-mesh-e">
<mesh>gaia/tree_carob_e.pmd</mesh>
<props>
<prop actor="flora/trees/orchard_top.xml" attachpoint="tree"/>
</props>
</variant>
<variant frequency="1" name="trunk-mesh-f">
<mesh>gaia/tree_carob_f.pmd</mesh>
<props>
<prop actor="flora/trees/orchard_top.xml" attachpoint="tree"/>
</props>
</variant>
</group>
<group>
<variant name="trunk-texture-a">
<texture>gaia/trunk_deciduous_a.dds</texture>
</variant>
<variant name="trunk-texture-b">
<texture>gaia/trunk_deciduous_b.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

View File

@ -10,16 +10,16 @@
</group>
<group>
<variant>
<variant name="spear-a">
<mesh>props/weap_spear_a.pmd</mesh>
</variant>
<variant>
<variant name="spear-b">
<mesh>props/weap_spear_b.pmd</mesh>
</variant>
<variant>
<variant name="spear-d">
<mesh>props/weap_spear_d.pmd</mesh>
</variant>
<variant>
<variant name="spear-e">
<mesh>props/weap_spear_e.pmd</mesh>
</variant>
</group>

View File

@ -53,8 +53,8 @@
</variant>
<variant name="gather_wood">
<props>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop actor="" attachpoint="l_hand"/>
<prop actor="props/units/tools/axe.xml" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_grain">

View File

@ -1,97 +1,98 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/inf_hoplite_idle_a.psa" name="Idle" speed="200"/>
<animation file="biped/inf_hoplite_walk.psa" name="Walk" speed="20"/>
<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="Melee" speed="300"/>
<animation file="biped/inf_hoplite_shield_run_a.psa" name="Run" speed="15"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="400"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="70"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="250"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_05.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
</animations>
<mesh>skeletal/m_tunic_a.pmd</mesh>
<props>
<prop actor="props/units/heads/hele_hoplite_a.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/head_hele_h.xml" attachpoint="head"/>
<prop actor="props/units/shields/hele_round_a.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear_reverse.xml" attachpoint="r_hand"/>
</props>
</variant>
</group>
<group>
<variant name="texture-a">
<texture>skeletal/hele_isp_a.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Melee">
<props>
<prop actor="props/units/weapons/spear_reverse.xml" attachpoint="r_hand"/>
<prop actor="props/units/shields/hele_round_b.xml" attachpoint="shield"/>
</props>
</variant>
<variant name="gather_wood">
<props>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="gather_grain">
<props>
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="gather_fruit">
<props>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="gather_stone">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="gather_ore">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="Build">
<props>
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="shield"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="biped/inf_hoplite_idle_a.psa" name="Idle" speed="200"/>
<animation file="biped/inf_hoplite_walk.psa" name="Walk" speed="20"/>
<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="Melee" speed="100"/>
<animation file="biped/inf_hoplite_shield_run_a.psa" name="Run" speed="17"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="200"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="400"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="250"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="250"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="250"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_05.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
</animations>
<mesh>skeletal/m_tunic_a.pmd</mesh>
<props>
<prop actor="props/units/heads/hele_hoplite_a.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/head_hele_h.xml" attachpoint="head"/>
<prop actor="props/units/shields/hele_round_a.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear_reverse.xml" attachpoint="r_hand"/>
</props>
</variant>
</group>
<group>
<variant name="texture-a">
<texture>skeletal/hele_isp_a.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Melee">
<props>
<prop actor="props/units/weapons/spear_reverse.xml" attachpoint="r_hand"/>
<prop actor="props/units/shields/hele_round_b.xml" attachpoint="shield"/>
</props>
</variant>
<variant name="gather_wood">
<props>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="gather_grain">
<props>
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="gather_fruit">
<props>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="gather_stone">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="gather_metal">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="Build">
<props>
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="shield"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -4,17 +4,18 @@
<castshadow/>
<group>
<variant frequency="100" name="Base">
<variant frequency="1" name="Base">
<animations>
<animation file="biped/inf_hoplite_idle_a.psa" name="Idle" speed="200"/>
<animation file="biped/inf_hoplite_walk.psa" name="Walk" speed="20"/>
<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="Melee" speed="100"/>
<animation file="biped/inf_hoplite_shield_run_a.psa" name="Run" speed="15"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="35"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/inf_hoplite_shield_run_a.psa" name="Run" speed="17"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="200"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="400"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="250"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="250"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="250"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
@ -41,7 +42,7 @@
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant frequency="1" name="Idle"/>
<variant name="Melee">
<props>
<prop actor="props/units/weapons/spear_reverse.xml" attachpoint="r_hand"/>
@ -76,7 +77,7 @@
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="gather_ore">
<variant name="gather_metal">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>

View File

@ -1,103 +1,104 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/inf_hoplite_idle_a.psa" name="Idle" speed="200"/>
<animation file="biped/inf_hoplite_walk.psa" name="Walk" speed="20"/>
<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="Melee" speed="100"/>
<animation file="biped/inf_hoplite_shield_run_a.psa" name="Run" speed="15"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="35"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_05.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
</animations>
<mesh>skeletal/m_tunic_a.pmd</mesh>
<props>
<prop actor="props/units/heads/hele_hoplite_e.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/head_hele_h.xml" attachpoint="head"/>
<prop actor="props/units/shields/hele_round_e.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear_reverse.xml" attachpoint="r_hand"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="armour-var-a">
<texture>skeletal/hele_isp_e_a.dds</texture>
</variant>
<variant frequency="1" name="armour-var-b">
<texture>skeletal/hele_isp_e_b.dds</texture>
</variant>
<variant frequency="1" name="armour-var-c">
<texture>skeletal/hele_isp_e_c.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant name="Melee">
<props>
<prop actor="props/units/weapons/spear_reverse.xml" attachpoint="r_hand"/>
<prop actor="props/units/shields/hele_round_b.xml" attachpoint="shield"/>
</props>
</variant>
<variant name="gather_wood">
<props>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="gather_grain">
<props>
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="gather_fruit">
<props>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="gather_stone">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="gather_ore">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="Build">
<props>
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="shield"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="biped/inf_hoplite_idle_a.psa" name="Idle" speed="200"/>
<animation file="biped/inf_hoplite_walk.psa" name="Walk" speed="20"/>
<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="Melee" speed="100"/>
<animation file="biped/inf_hoplite_shield_run_a.psa" name="Run" speed="17"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="200"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="400"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="250"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="250"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="250"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_05.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
</animations>
<mesh>skeletal/m_tunic_a.pmd</mesh>
<props>
<prop actor="props/units/heads/hele_hoplite_e.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/head_hele_h.xml" attachpoint="head"/>
<prop actor="props/units/shields/hele_round_e.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear_reverse.xml" attachpoint="r_hand"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="armour-var-a">
<texture>skeletal/hele_isp_e_a.dds</texture>
</variant>
<variant frequency="1" name="armour-var-b">
<texture>skeletal/hele_isp_e_b.dds</texture>
</variant>
<variant frequency="1" name="armour-var-c">
<texture>skeletal/hele_isp_e_c.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant name="Melee">
<props>
<prop actor="props/units/weapons/spear_reverse.xml" attachpoint="r_hand"/>
<prop actor="props/units/shields/hele_round_b.xml" attachpoint="shield"/>
</props>
</variant>
<variant name="gather_wood">
<props>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="gather_grain">
<props>
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="gather_fruit">
<props>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="gather_stone">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="gather_metal">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="Build">
<props>
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="shield"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -4,21 +4,21 @@
<castshadow/>
<group>
<variant frequency="100" name="Base">
<variant frequency="1" name="Base">
<animations>
<animation file="infantry/spear/idle/isp_01.psa" name="Idle" speed="200"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
<animation file="biped/inf_phalanx_c.psa" name="Idle" speed="200"/>
<animation file="biped/inf_phalanx_walk_a.psa" name="Walk" speed="20"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="100"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Attack" speed="100"/>
<animation event="0.5" file="biped/inf_phalanx_atk_a.psa" name="melee" speed="400"/>
</animations>
<mesh>skeletal/m_tunic_a.pmd</mesh>
<props>
<prop actor="props/units/heads/head_philip.xml" attachpoint="head"/>
<prop actor="props/units/weapons/spear_long.xml" attachpoint="r_hand"/>
<prop actor="props/units/shields/hele_round_demetrius.xml" attachpoint="shield"/>
</props>
<texture>skeletal/hele_philip.dds</texture>
<texture>skeletal/hele_philip_2.dds</texture>
</variant>
</group>

View File

@ -8,13 +8,7 @@
<animations>
<animation file="biped/inf_hoplite_idle_a.psa" name="Idle" speed="200"/>
<animation file="biped/inf_hoplite_walk.psa" name="Walk" speed="20"/>
<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="Attack" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_01.psa" name="Attack" speed="100"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="35"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="melee" speed="100"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>

View File

@ -4,15 +4,15 @@
<castshadow/>
<group>
<variant frequency="100" name="Base">
<variant frequency="1" name="Base">
<animations>
<animation file="infantry/spear/idle/isp_01.psa" name="Idle" speed="200"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Melee" speed="100"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Melee" speed="100"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Melee" speed="400"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Melee" speed="400"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="8"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="18"/>
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="18"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
@ -33,13 +33,13 @@
</group>
<group>
<variant name="Body-Chiton-01">
<variant frequency="1" name="Body-Chiton-01">
<texture>skeletal/hele_su1_01.dds</texture>
</variant>
<variant name="Body-Chiton-02">
<variant frequency="1" name="Body-Chiton-02">
<texture>skeletal/hele_su1_02.dds</texture>
</variant>
<variant name="Body-Chiton-03">
<variant frequency="1" name="Body-Chiton-03">
<texture>skeletal/hele_su1_03.dds</texture>
</variant>
</group>

View File

@ -7,8 +7,8 @@
<variant frequency="100" name="Base">
<animations>
<animation file="infantry/spear/idle/isp_01.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="28"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="112"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="8"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>

View File

@ -7,8 +7,8 @@
<variant frequency="100" name="Base">
<animations>
<animation file="infantry/spear/idle/isp_01.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="28"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="112"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="8"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>

View File

@ -8,13 +8,13 @@
<animations>
<animation file="biped/inf_spear_shield_atk_a.psa" name="Idle" speed="200"/>
<animation file="biped/inf_spear_shield_atk_b.psa" name="Idle" speed="200"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="28"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="112"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="8"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="Attack" speed="100"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="melee" speed="400"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -4,7 +4,7 @@
<castshadow/>
<group>
<variant frequency="100" name="Base">
<variant frequency="1" name="Base">
<animations>
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="28"/>
@ -27,6 +27,11 @@
<prop actor="props/units/shields/rome_scutum_b.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="texture-1">
<texture>skeletal/rome_isw_b.dds</texture>
</variant>
</group>

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@ -40,7 +40,7 @@
<Hack>0.5</Hack>
<Pierce>0.5</Pierce>
<Range>2.0</Range>
<Speed>1500</Speed>
<Speed>2500</Speed>
</Charge>
</Actions>

View File

@ -54,14 +54,14 @@
<Gather>
<Resource>
<Food>
<Fruit>5</Fruit>
<Grain>5</Grain>
<Fish>5</Fish>
<Milk>5</Milk>
<Fruit>20</Fruit>
<Grain>20</Grain>
<Fish>20</Fish>
<Milk>20</Milk>
</Food>
<Wood>5</Wood>
<Metal>5</Metal>
<Stone>5</Stone>
<Wood>15</Wood>
<Metal>15</Metal>
<Stone>15</Stone>
</Resource>
<Range>2.0</Range>
<Speed>3000</Speed>

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