forked from 0ad/0ad
This was SVN commit r8290.
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@ -1,24 +1,29 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_defense_scout_tower">
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<Identity>
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<Civ>hele</Civ>
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<SpecificName>Pyrgion</SpecificName>
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<History>Towers were an important part of city fortifications. The defending troops shot arrows at the enemy and poured boiling oil over the assailants.</History>
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</Identity>
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<Cost>
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<BuildTime>53</BuildTime>
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</Cost>
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<Health>
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<Max>1320</Max>
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</Health>
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<Footprint>
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<Square width="7.5" depth="7.5"/>
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<Height>15.0</Height>
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</Footprint>
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<Obstruction>
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<Static width="7.0" depth="7.0"/>
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</Obstruction>
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<VisualActor>
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<Actor>structures/hellenes/scout_tower.xml</Actor>
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</VisualActor>
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</Entity>
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_defense_scout_tower">
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<Identity>
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<Civ>hele</Civ>
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<SpecificName>Pyrgion</SpecificName>
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<History>Towers were an important part of city fortifications. The defending troops shot arrows at the enemy and poured boiling oil over the assailants.</History>
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</Identity>
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<Cost>
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<BuildTime>53</BuildTime>
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</Cost>
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<Health>
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<Max>1320</Max>
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</Health>
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<Footprint>
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<Square width="7.5" depth="7.5"/>
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<Height>15.0</Height>
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</Footprint>
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<Obstruction>
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<Static width="7.0" depth="7.0"/>
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</Obstruction>
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<VisualActor>
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<Actor>structures/hellenes/scout_tower.xml</Actor>
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</VisualActor>
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<StatusBars>
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<BarWidth>6.0</BarWidth>
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<BarHeight>0.6</BarHeight>
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<HeightOffset>22.0</HeightOffset>
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</StatusBars>
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</Entity>
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