forked from 0ad/0ad
#New Greek shields patterns.
This was SVN commit r9747.
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@ -10,21 +10,24 @@
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</variant>
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</group>
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<group>
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<variant frequency="1" name="shield-c">
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<variant frequency="1" name="shield-c-dolphin">
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<texture>props/shield/hele_round_c.dds</texture>
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</variant>
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<variant frequency="1" name="shield-d">
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<variant frequency="1" name="shield-d-dog">
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<texture>props/shield/hele_round_d.dds</texture>
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</variant>
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<variant frequency="1" name="shield-g">
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<variant frequency="1" name="shield-g-trident">
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<texture>props/shield/hele_round_g.dds</texture>
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</variant>
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<variant frequency="1" name="shield-i">
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<variant frequency="1" name="shield-i-lion">
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<texture>props/shield/hele_round_i.dds</texture>
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</variant>
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<variant frequency="1" name="shield-t">
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<variant frequency="1" name="shield-t-bird">
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<texture>props/shield/hele_round_t.dds</texture>
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</variant>
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<variant frequency="1" name="shield-ag-jar">
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<texture>props/shield/hele_round_ag.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -10,24 +10,24 @@
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</variant>
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</group>
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<group>
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<variant frequency="1" name="shield-u">
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<texture>props/shield/hele_round_u.dds</texture>
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</variant>
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<variant frequency="1" name="shield-a">
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<variant frequency="1" name="shield-a-snake">
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<texture>props/shield/hele_round_a.dds</texture>
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</variant>
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<variant frequency="1" name="shield-p">
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<texture>props/shield/hele_round_p.dds</texture>
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</variant>
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<variant frequency="1" name="shield-j">
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<variant frequency="1" name="shield-j-tripod">
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<texture>props/shield/hele_round_j.dds</texture>
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</variant>
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<variant frequency="1" name="shield-x">
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<texture>props/shield/hele_round_x.dds</texture>
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<variant frequency="1" name="shield-p-eye">
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<texture>props/shield/hele_round_p.dds</texture>
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</variant>
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<variant frequency="1" name="shield-r">
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<variant frequency="1" name="shield-r-raven">
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<texture>props/shield/hele_round_r.dds</texture>
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</variant>
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<variant frequency="1" name="shield-u-trident">
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<texture>props/shield/hele_round_u.dds</texture>
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</variant>
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<variant frequency="1" name="shield-x-herakles club">
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<texture>props/shield/hele_round_x.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -11,30 +11,42 @@
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</variant>
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</group>
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<group>
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<variant frequency="1" name="shield-e">
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<variant frequency="1" name="shield-e-ship">
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<texture>props/shield/hele_round_e.dds</texture>
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</variant>
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<variant frequency="1" name="shield-f">
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<variant frequency="1" name="shield-f-gorgon">
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<texture>props/shield/hele_round_f.dds</texture>
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</variant>
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<variant frequency="1" name="shield-k">
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<variant frequency="1" name="shield-k-alpha">
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<texture>props/shield/hele_round_k.dds</texture>
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</variant>
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<variant frequency="1" name="shield-m">
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<variant frequency="1" name="shield-m-triskeles">
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<texture>props/shield/hele_round_m.dds</texture>
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</variant>
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<variant frequency="1" name="shield-s">
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<variant frequency="1" name="shield-s-rays">
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<texture>props/shield/hele_round_s.dds</texture>
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</variant>
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<variant frequency="1" name="shield-y">
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<variant frequency="1" name="shield-w2-fancy laurel">
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<texture>props/shield/hele_round_w_2.dds</texture>
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</variant>
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<variant frequency="1" name="shield-y-pegasus">
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<texture>props/shield/hele_round_y.dds</texture>
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</variant>
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<variant frequency="1" name="shield-ab">
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<variant frequency="1" name="shield-ab-fancy snake">
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<texture>props/shield/hele_round_ab.dds</texture>
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</variant>
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<variant frequency="1" name="shield-ac">
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<variant frequency="1" name="shield-ac-fancy eye">
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<texture>props/shield/hele_round_ac.dds</texture>
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</variant>
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<variant frequency="1" name="shield-ad-octopus">
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<texture>props/shield/hele_round_ad.dds</texture>
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</variant>
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<variant frequency="1" name="shield-ae-helmet">
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<texture>props/shield/hele_round_ae.dds</texture>
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</variant>
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<variant frequency="1" name="shield-af-winged creatures">
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<texture>props/shield/hele_round_af.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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binaries/data/mods/public/art/textures/skins/props/shield/hele_round_aa.dds
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binaries/data/mods/public/art/textures/skins/props/shield/hele_round_aa.dds
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binaries/data/mods/public/art/textures/skins/props/shield/hele_round_ab.dds
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binaries/data/mods/public/art/textures/skins/props/shield/hele_round_ab.dds
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binaries/data/mods/public/art/textures/skins/props/shield/hele_round_ad.dds
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binaries/data/mods/public/art/textures/skins/props/shield/hele_round_ad.dds
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binaries/data/mods/public/art/textures/skins/props/shield/hele_round_ae.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/shield/hele_round_ae.dds
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binaries/data/mods/public/art/textures/skins/props/shield/hele_round_af.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/shield/hele_round_af.dds
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binaries/data/mods/public/art/textures/skins/props/shield/hele_round_ag.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/shield/hele_round_ag.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/shield/hele_round_u.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/shield/hele_round_u.dds
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binaries/data/mods/public/art/textures/skins/props/shield/hele_round_y.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/shield/hele_round_y.dds
(Stored with Git LFS)
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