Removed unused file

This was SVN commit r12658.
This commit is contained in:
Yves 2012-09-09 19:41:32 +00:00
parent 0784d75dfe
commit fef2bdf39b

View File

@ -1,129 +0,0 @@
/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/*
A GUI ScrollBar Style
--Overview--
A GUI scroll-bar style tells scroll-bars how they should look,
width, sprites used, etc.
--Usage--
Declare them in XML files, and reference them when declaring objects.
--More info--
Check GUI.h
*/
#ifndef INCLUDED_CGUISCROLLBARSTYLE
#define INCLUDED_CGUISCROLLBARSTYLE
//--------------------------------------------------------
// Includes / Compiler directives
//--------------------------------------------------------
#include "GUI.h"
//--------------------------------------------------------
// Declarations
//--------------------------------------------------------
/**
* The GUI Scroll-bar style.
*
* A scroll-bar style can choose whether to support horizontal, vertical
* or both.
*
* @see CGUIScrollBar
*/
struct CGUIScrollBarStyle
{
//--------------------------------------------------------
/** @name General Settings */
//--------------------------------------------------------
//@{
/**
* Width of bar, also both sides of the edge buttons.
*/
float m_Width;
/**
* Scrollable with the wheel.
*/
bool m_ScrollWheel;
/**
* How much (in percent, 0.1f = 10%) to scroll each time
* the wheel is admitted, or the buttons are pressed.
*/
float m_ScrollSpeed;
/**
* Whether or not the edge buttons should appear or not. Sometimes
* you actually don't want them, like perhaps in a combo box.
*/
bool m_ScrollButtons;
/**
* Sometimes there is *a lot* to scroll, but to prevent the scroll "bar"
* from being almost invisible (or ugly), you can set a minimum in pixel
* size.
*/
float m_MinimumBarSize;
//@}
//--------------------------------------------------------
/** @name Horizontal Sprites */
//--------------------------------------------------------
//@{
CGUISpriteInstance m_SpriteButtonTop;
CGUISpriteInstance m_SpriteButtonTopPressed;
CGUISpriteInstance m_SpriteButtonTopDisabled;
CGUISpriteInstance m_SpriteButtonBottom;
CGUISpriteInstance m_SpriteButtonBottomPressed;
CGUISpriteInstance m_SpriteButtonBottomDisabled;
CGUISpriteInstance m_SpriteScrollBackHorizontal;
CGUISpriteInstance m_SpriteScrollBarHorizontal;
//@}
//--------------------------------------------------------
/** @name Vertical Sprites */
//--------------------------------------------------------
//@{
CGUISpriteInstance m_SpriteButtonLeft;
CGUISpriteInstance m_SpriteButtonLeftPressed;
CGUISpriteInstance m_SpriteButtonLeftDisabled;
CGUISpriteInstance m_SpriteButtonRight;
CGUISpriteInstance m_SpriteButtonRightPressed;
CGUISpriteInstance m_SpriteButtonRightDisabled;
CGUISpriteInstance m_SpriteScrollBackVertical;
CGUISpriteInstance m_SpriteScrollBarVertical;
//@}
};
#endif