1034a980fe
Added code for placement of socketted buildings.
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This was SVN commit r4073.
2006-07-09 23:12:37 +00:00
kevmo
68644fb42b
# Updated pathfinding to improve speed and ignore allied unit collisions
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- Pulled out the A* implementation to a separate class to support reuse
of code for the high level pathfinder
- Cached the the open/closed status of nodes to improve speed
- Added a maximum node limit before the search is cut off
(DEFAULT_SEARCH_LIMIT in AStarEngine.cpp for now)
- Allied unit collisions are now ignored
This was SVN commit r3861.
2006-05-13 18:50:58 +00:00
3d26549032
Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
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This was SVN commit r3802.
2006-04-23 23:14:18 +00:00
45255d3f37
Added a "collision patch" system that groups entities into a grid on top of the map to make aura checking and collision detection faster.
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This was SVN commit r3253.
2005-12-16 05:35:26 +00:00
MarkT
86dc351205
Projectile code and updates to some actors that can use it (celt_ijv and hele_iar)
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This was SVN commit r2266.
2005-05-10 07:13:25 +00:00
MarkT
befae8627d
Changed hotkey handling for groups and bookmarks; small pathfinding fixes.
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This was SVN commit r809.
2004-07-23 10:56:52 +00:00
MarkT
194fdf9b4b
Unit selection and ordering, setTimeout, scheduler, fixed timestep code, various fixes and reinforcement of the JS<->Native code.
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This was SVN commit r783.
2004-07-20 19:30:35 +00:00
MarkT
d32be2011f
Pathfinding tweaks; coldet fixes.
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This was SVN commit r379.
2004-06-03 02:20:48 +00:00
df501b11ac
- Minor GCC compat changes
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- return( [CLASS]() ); generates a parse error (GCC Bug)
This was SVN commit r357.
2004-06-02 16:11:32 +00:00
MarkT
ac082709cd
Added some pathfinding code. (SparsePath)
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This was SVN commit r284.
2004-05-29 03:32:33 +00:00
MarkT
0b8ff2d0da
Entity code reorganization.
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This was SVN commit r278.
2004-05-28 02:57:50 +00:00