-techs are not operational yet
-set the game speed with setSimRate() in the console or in the config
file under hotkey.speed.increase or hotkey.speed.decrease
-made a few other small fixes
This was SVN commit r3950.
* zip.h removed old test symbols
* path_util fixed bug in mixed-separating-slash handling
* renamed ERR_OK to INFO_OK; allows searching for "return ERR_" to yield
all actual errors (instead of having to filter out ERR_OK)
This was SVN commit r3945.
* now splits everything up into independent static libraries.
* fixed a great deal of incorrect #include statements. all headers must
now be specified with their full path relative to source. exception: if
file being included and including file are in the same directory, no
path needed.
use <> when relying on the build system's include path (e.g. for system
headers and external libraries, e.g. boost), otherwise "".
* temporarily renamed maths/Vector2D to Vector2D_Maths to avoid
conflict. these should be merged.
* hacked around VC linker stupidness when building static libs; texture
codecs must now be registered manually.
This was SVN commit r3931.
The pathfinder was pushing locations with negative coordinates (or
coordinates larger than the map size) onto the queue, which led to
memory corruption in CAStarEngine's node array and later a crash in its
destructor.
This was SVN commit r3923.
Actor variation selection (though not saved to maps, so not very
useful).
Added more levels of complexity to the waiting-for-game-to-respond
message pump, to fix reentrancy problems.
Use number keys to assign player to selected unit.
This was SVN commit r3913.
(these are the old self-tests ripped out as well as new ones)
note: have not run yet; several would surely fail if they run (can't
anyway until cxxtest is installed)
This was SVN commit r3912.
ia32: prepend CPUCap enum names and rdtsc with ia32 to avoid conflicts.
move all self tests into separate headers as required for Cxxtest.
adts: remove some dead code.
add CppDoc comments to debug, lib (with heavy cleanup), tex, tex_codec,
snd_mgr
slight improvements to path
tex: refactor; split out tex_decode and encode to allow self-test
This was SVN commit r3911.
Also fixed sectorDivs so it's always initialised, since the complaints
were annoying.
Camera: Added a const.
Super cavalry: Added required(?) aura attributes.
This was SVN commit r3906.
- Underwater tiles will be tested against the frustum with a bounding
box including the water surface, so the water gets drawn even if the
terrain is off-screen.
- Transparent objects (e.g. trees) should now interact with water
properly. I did this by rendering them twice, first before the water, so
it overlaps the underwater pieces, then after, so the above-water pieces
overlap the water (the water now writes Z as well as colour to allow
this). Before, only the first pass was done, so the tops of trees were
covered by water. There might be more efficient ways of doing this - the
best could be for the transparent objects to be drawn with a shader that
always either discards a pixel or writes alpha of 1.0 instead of using
2-pass depth write then colour write.
This was SVN commit r3904.
problem was FILE_CACHED_AT_HIGHER_LEVEL flag preventing a buffer from
being added to cache, which was causing trace_entry_causes_io to leak a
buffer it allocated. documented the entire problem thoroughly.
wdbg_sym: no longer complain if stack trace generation just ended up
returning a warning
This was SVN commit r3886.
^ actually that was last revision, but forgot this there :P
housekeeping/cleanup of smaller issues I noticed while working:
lib: add NO_COPY_CTOR macro
lib_errors: fix descriptions, rename
INFO_ALREADY_PRESENT->INFO_ALREADY_EXISTS
* refactor "is valid VFS dir" to VFS_PATH_IS_DIR macro
* remove some scaffolding
* update docs
* scour all VFS APIs, make sure they receive valid VFS dir paths
second try for Trac notification:
closes#79closes#80
This was SVN commit r3876.
ERR_(FILE|PATH)_NOT_FOUND -> ERR_TNODE_NOT_FOUND, ERR_NOT_(FILE|DIR) ->
ERR_TNODE_WRONG TYPE
path_util:
- path_append: bugfix (no more extraneous /); add support for appending
slash
- path_replace: bugfix (no more warnings for expected error)
- add path_last_component, path_foreach_component
- move some defs to the header that belong there from vfs.h/path.h
file: add dir_create; move PosixFile definition here and provide
accessor for fileio
vfs: no longer automatically append slash; instead, make sure caller
does
vfs_mount:
- mount_realpath: bugfix (strip trailing /), interface improvement
- document write_target; clarify MULTIPLE_MOUNTINGS; add support for
creating real dirs
vfs_tree:
- refactor TDir::add into find, add, find_and_add
- fix TDir and TNode for dir-ends-with-slash requirement
- split up lookup into lookup_cb and path_foreach_component
- add support for inserting dirs with given mount point: tree_add_path
(needed when mounting)
wposix: get rid of weird PATH_MAX = 260 (Win32 weirdness)
TextureManager: remove no longer needed SupportedTextureFormats
GameSetup, Xeromyces: setup XMB location to data/cache/mods/official/xmb
Util: HardcodedErrorString now uses error_description_r
VFSUtil, i18n: fixes for dir slash issue
Closes#79, #80
This was SVN commit r3874.
- Entity templates are now per-player, along with an unowned
"unmodified" version of each template that should be used to find the
original values of the stats. This can be accessed in the scripts as
<template>.unmodified.
- Fixed a pathfinder crash when the last path from the engine had 0
elements (just ignoring this for now).
- Units should no longer become purple when they upgrade in rank.
Refs #3.
This was SVN commit r3863.
- Pulled out the A* implementation to a separate class to support reuse
of code for the high level pathfinder
- Cached the the open/closed status of nodes to improve speed
- Added a maximum node limit before the search is cut off
(DEFAULT_SEARCH_LIMIT in AStarEngine.cpp for now)
- Allied unit collisions are now ignored
This was SVN commit r3861.
-added NOTIFY_ORDER_CHANGE, which is used for flank penalty instead of
idle.
-entity speed is now actions.move.speed_curr for the current speed, but
the original speed is still actions.move.speed. Changes take place in
entityEventMovemen.
This was SVN commit r3840.
file_cache: avoid caching 0-length files (prevents div by 0)
adts: bit more defensiveness against size=0
trace: now use "dividers" in the trace file instead of relying on
monotony property of the get_time source. this avoids incorrectly
splitting the trace into runs when time is actually not monotonous
(which would cause lots of warnings), e.g. due to debugger.
in the process, changed interface to return (most-recent first) runs,
instead of only the raw unsorted entries.
This was SVN commit r3832.
- file: make DirIterator opaque struct with type field, as with
File/FileIo in recent commit. unifies all dir enum interfaces.
- add dir open/nextent/close functions to FileProvider_VTbl
- allocators: change signature of SingleAllocator to that of the
templated type (avoids need for cast)
(affects archive, compression, zip)
- file_util: move dirent filter logic here so it can be used by file.cpp
also, not only vfs.
This was SVN commit r3822.
also remove some stupid "returns ERR_OK or negative error code"
comments, which is now guaranteed by LibError return type anyway.
This was SVN commit r3807.
terrain: fix unused a90 etc. warnings by commenting them out
renamed ERR_TEX_CODEC_CANNOT_HANDLE to INFO_.. (to prevent the kind of
mistake that philip just fixed)
This was SVN commit r3805.
tex: Reverted recent WARN_RETURN(ERR_TEX_CODEC_CANNOT_HANDLE) changes,
since (I think) it shouldn't warn about that being returned (because it
intentionally happens frequently).
XMLWriter: Trivial inconsequential optimisations (avoiding temporary
strings).
This was SVN commit r3801.
- validators now WARN_RETURN as well (rationale documented in
lib_errors.h)
- got rid of some CHECK_ERR (try to avoid multiple errors for the same
underlying problem)
- H_DEREF now first checks if handle is invalid already and returns that
if so; avoids the need for a RETURN_ERR before it.
This was SVN commit r3799.
- replace all hardcoded strrchr functions (used to get extension / file
name only) with path helper functions (found a few bugs in the process)
- split VFS-independent path helper functions into lib/path_util (allows
including by other files without pulling in entire VFS)
- renamed pp_* functions path_package_*
- split remaining path helper functions into lib/res/file/path
- vfs: split should-reload logic out of vfs_reload_changed_files
- lib: add comments to rand/xrand
This was SVN commit r3796.
*added CTerrain::getSlopeAngle[Face]() which returns the angle in
radians of the slope of the terrain. getSlopeAngleFace should be used
for entities because it takes into account which way the entity is
facing, which allows for negative angles.
*the max and min graphical rotation for the slope is under traits.pitch.
This is used so that you can have certain units such as infantry that
don't rotate very far go down steep slopes but not rotate too much.
*JS documentation in docs/JSReg.rtf -- I put in most of the relevant
global functions; still needs entity functions.
This was SVN commit r3794.
- move AllocatorChecker to allocators.h since usefulness is not limited
to CacheAllocator
- file: add note on casting File.opaque
- vfs_redirector: was missing u32 (fails on VC8)
- zip: fix u32_from_larger (was using incorrect type)
This was SVN commit r3786.
Used new library include paths.
Renamed ia32.asm to ia32_asm.asm, so we don't need Premake modifications
to avoid object-file conflicts with ia32.cpp.
This was SVN commit r3784.
1) unify open/io interfaces: no longer distinguish between FileIo /
AFileIo. instead, one FileIo struct is always used; the
provider-specific data is embedded within it. this avoids the need for a
"base class", which is hard to access (f.fc.flags is ugly)
2) rename x_* redirector to xfile_* and move out of vfs_mount into
separate file
3) xfile is now implemented via "virtual functions" (avoids a lot of
boilerplate code)
4) xfile was too closely tied to vfs_mount (used internal fields);
fixed.
remaining lib/res files: made all flag parameters uint (not int) for
consistency
This was SVN commit r3776.
# Removed more ancient unused code
# Partial VC2005 compatibility for Atlas editor / AoE3Ed
# Terrain overlay rendering system; used to implemented Atlas brush
display
# Renamed 'right' to 'left'
This was SVN commit r3771.
- color: the sse codepath is now detected and activated from within
color.cpp, which avoids making ia32 dependent on the color header. it's
called from gamesetup!InitRenderer.
- move VFSUtil::EnumDirEnts to vfs.cpp!vfs_dir_enum - allows it to be
used from within lib/ without dependency on ps (annoying for other
projects)
This was SVN commit r3764.
Forced variant names to lowercase. Allowed empty prop model names to
remove inherited props. Removed a little code duplication.
Entity: Changed confusing (and probably incorrect) loop/STL logic, to
use slightly more confusing syntax instead.
This was SVN commit r3761.
Fixed includes to header files that were renamed, added defines for
ia32_fminf and ia32_fmaxf in sysdep.h, and added declarations for the
same in ia32.h
This was SVN commit r3752.
snd_mgr: replace al_check("funcname") with AL_CHECK macro; allow
disabling WIN_LOADLIBRARY_HACK.
wcpu: move sys_on_each_cpu here from wsysdep
split up wdetect into wgfx, wsnd, wdll_ver
This was SVN commit r3748.
PathfindSparse replaced with an A* implementation. Low-level
pathfinding done on the tiles of the map, high level pathfinding is
currently a placeholder, and only gives the final waypoint.
This was SVN commit r3747.
- split up detect.cpp into snd, cpu, gfx (headers were already split)
- rename detect functions for more clarity (e.g. get_cur_vmode ->
gfx_get_video_mode)
- rename lib/res/sound/snd to snd_mgr to avoid conflict with
sysdep/snd.cpp
- waio: set errno in aio_rw (addresses bug #73)
This was SVN commit r3745.
adts: use SAFE_FREE
config: add CONFIG_FINAL; use it in
compression,vfs_optimizer,scriptablecomplex
lib: add discussion of unreachable code avoidance; revise UNREACHABLE
and add NODEFAULT
ogl_tex, tex_dds: remove some unnecessary UNREACHABLE
sysdep: move compiler-specific implementation of UNREACHABLE here.
use NODEFAULT in snd, wdbg, wposix, wsdl
This was SVN commit r3739.
* mapreader: increases progress bar update interval (was calling back
10x for 1%, which is an excessive slowdown)
* lib_errors: add ERR_MEM_OVERWRITTEN
* mmgr: replace debug_assert(0) with more specific errors
This was SVN commit r3737.
-Changes to notifications. They take different parameters now-see
template_entity_script.js. You can choose to destroy the notifiers
yourself in the script (useful for idle)
-Added "idle" event with registerIdle and registerDamage to assist with
the angle penalty.
-Bar border stuff
-Angle penalty is set up but untested-it just needs to use
this.getAttackDirections() to find the number of directions the entity
is being attacked from. The penalty is specified in template_unit
There is a problem when the game exits-it attempts to destroy the
notifiers in entity.cpp's constructor, where it calls
DestroyAllNotifiers(). The problem is that the notifiers don't exist
any longer because they've been destroyed. I would fix it but I'm
leaving for vacation (Jason told me it was OK to comitt). Hope it isn't
too much of a problem.
This was SVN commit r3732.