* Fixed some bugs with incorrect macro usage (SDL_BYTE_ORDER vs
SDL_BYTEORDER, {MSC,GCC}_VER vs {MSC,GCC}_VERSION, OS_WIN/OS_UNIX in
projects where they're not defined).
* Removed some redundant declarations of g_Console.
* Removed some unnecessary semicolons.
* Removed some unused variables.
* Added throw specification to operator new.
This was SVN commit r4698.
* Skinning is done in a way that works when there's more than one bone
influencing a vertex.
* PMDs now store vertexes in world-space instead of bind-space. (The
loader converts the old-version PMDs so they still work.)
* Moved SkinPoint, SkinNormal into CModelDef so it could use them when
loading the old PMDs.
* Made the FastNormals approach non-optional, so the inverse-transpose
bone matrices could be removed. Changed the explanation of why it's a
valid approach.
* Quaternion: Made GetInverse assume that the quaternions have unit
length (which they do when they're representing 3D rotations).
* lib: Added support for DDS files that aren't a multiple of 4x4 (most
useful for 1x1, 2x2, etc that are still powers of two).
* Actor Viewer: Added white terrain texture to the minimal test mod, so
shadows are visible. Changed default so walk/run animations don't move
the unit along the ground.
* Removed some redundant repetition in doc comments.
* Removed some unnecessary #includes.
This was SVN commit r4696.
Run with "-mod=official" for the default behaviour (same as specifying
nothing), and with "-mod=official -mod=antigravity -mod=starwars" to
load multiple mods (with the later-mentioned ones having a higher
priority than the earlier ones).
Added "_test.minimal" mod which can be used instead of "official" - it
provides just enough for the actor viewer to run, plus one unit skin.
Added test script for the COLLADA converter, which converts the models
and creates some actors in a "_test.collada" mod. Then the actor viewer
can be run with _test.minimal + _test.collada, to see if it's working
correctly.
This was SVN commit r4690.
* Added CmdLineArgs, which does the parsing then lets various pieces of
code check for whatever arguments they want.
* Made Atlas exit out of main() cleanly, instead of calling exit()
itself.
* Disabled the global exception-catching in unit tests, via a
entry_noSEH, so it doesn't make debugging harder.
* Added nice printing of CStr in unit test failure messages, and added
comparison of vector vs constant array.
This was SVN commit r4688.
* Included FFmpeg library for video encoding. (LGPL, dynamically
linked.)
* Added 'record' button to cinematics - plays the selected track at a
fixed framerate, and saves the output to a video file (preferably
MPEG4). Slightly lacking in reliability and features (fixed at 640x480,
no choice of codec, probably crashes horribly if any problems occur
while encoding, etc).
* Moved icon bitmaps out of mods directory. Added 'record' icon.
This was SVN commit r4676.
XMLWriter:
- Added automatic escaping of attribute values, character data and
comments to ensure well-formedness.
- Removed choice of encoding (it's always UTF-8).
- Removed option for DOCTYPE / DTD; changed to standalone="yes".
- Added pretty-print toggle.
- Fixed bug when calling XML_Text multiple times per element.
- Added tests.
MapWriter:
- removed some redundant braces
This was SVN commit r4673.
- Added a direct addToClass/removeFromClass API for use in noise-based
maps.
- Raised the sea level in the game world so water can be deeper, and set
it to 0 in script coordinates.
- Moved some class-related utility functions to rmlibrary.js.
- Modified sample maps in light of these changes.
- Committed noise class which I forgot last time.
This was SVN commit r4659.
another crack at #159; no longer use SYS_DIR_SEP. reason is that the
self-test uses windows AND unix paths, so both must always work on all
platforms.
This was SVN commit r4646.
is defined (defined by the premake scripts)
FileConverter.cpp: Fix wxString-through-valist (for no better reason
than being
annoyed by the warnings...)
This was SVN commit r4643.
graphics: basic terrain passibility
atlas: lots of changes to make atlas compile under linux
unix/X: more clipboard support - copy from 0AD to other programs
unix/debug: use sys_get_executable_name instead of hard-coded paths
... and lots of other misc. changes
This was SVN commit r4640.
fixes#159fixes#160
lib: add moduleInit helpers (centralizes a bit of code and saves typing;
sorry for the recompile)
path_util: allow '\\' as separator (see rationale there)
lockfree.cpp: use moduleInit, no longer rely on type/value of
pthread_key_t (which was a hack)
This was SVN commit r4635.
* vsnprintf2: Made compatible between GCC and MSVC - it now always
null-terminates the buffer, and returns -1 on overflow. Fixes#158.
Added tests.
* MeshManager: Use shared_ptr.expired() instead of checking for
bad_weak_ptr exception.
* Xeromyces: Added tests for GetXMBPath, because it does unusual things
in sscanf which MSVC's /analyze complains about.
* ConfigDB, ScriptGlue: Replaced some asserts with return-on-failure,
to avoid invalid array accesses when continuing after the assert (as
complained about by /analyze).
* CStr: Removed "using namespace std". Added tests for handling of
invalid UTF-8.
This was SVN commit r4625.
fixes#125
I now have Win64, so this problem can be reproduced :D
windows is 'helpful' and transparently redirects accesses to
$winsysdir/drivers. grr. disable that on win64 to solve this problem.
thanks for the report!
This was SVN commit r4590.
fixes#157
bitten again by the complex tree_shutdown code. now correctly pull rug
(memory) out from under the tree *after* it has emptied itself.
also add an 'am i initialized' indicator to VFS to allow multiple init
and also provide means of squelching the root-dir-set-multiple times
thing
This was SVN commit r4588.
- Fixed some crashes that could occur when you end a game with units
mouseover'ed or with the building placer active (it tries to render them
after the game world is gone).
This was SVN commit r4543.
- Added "Screenshot Mode" and "Fog of War" game attributes. (Screenshot
Mode causes units to be initialized to Hold stance instead of Aggress
and also forces LOS to be All Visible. Atlas turn on Screenshot Mode by
default so units don't try to kill each other in there.)
- Modified LOSManager to allow disabling fog of war.
- Removed some debug message spam.
- Enabled line antialiasing for aura rendering and fixed some bugs that
caused strange effects (color was not set properly for the center point,
and when a unit was both mouseover'ed and selected, the aura was drawn
twice).
- Modified Stand stance to allow retaliation on attacks (normally Stand
will attack any enemy in LOS, but this is useful if a neutral unit is in
LOS).
- Modified pathfinder to not take into account terrain slope, which is
an expensive calculation - we'll eventually take into account terrain
type instead.
This was SVN commit r4527.
- Fixed shutdown order so the console is shut down after the simulation
(fixes#152).
- Fixed CPlayer::JSI_GetColour to not create a copy of the colour
object, since that caused problems when the copy went out of scope and
the corresponding JSObject was deleted.
This was SVN commit r4522.
Also removed some debug info and added some checks for passability in
pathfinding to avoid long searches when the source or destination is
impassable.
This was SVN commit r4495.