Commit Graph

15 Commits

Author SHA1 Message Date
64a610baab Add some code for rough testing of state hashing performance.
Simplify the code needed for tests based on real maps.

This was SVN commit r7574.
2010-05-25 17:28:26 +00:00
56bb858802 # Delete a lot of obsolete simulation code.
This was SVN commit r7555.
2010-05-20 18:09:23 +00:00
c684c211a2 # Basic experimental multiplayer integration with new simulation system.
Add new turn manager that should be more correct and potentially more
efficient.
Remove evil CNetServer/CNetClient multiple inheritance of CTurnManager.
Add multiplayer autostart.
Various minor cleanups.

This was SVN commit r7551.
2010-05-20 00:59:01 +00:00
93c30810c8 Fix tests. Tidy up some old files.
This was SVN commit r7507.
2010-05-07 16:32:33 +00:00
40f2cfd809 Skip component script tests when the mods/public/ directory is unavailable (see #490).
Report errors ealier when test data directories are missing.

This was SVN commit r7506.
2010-05-07 15:59:23 +00:00
f33706bf8b Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
This was SVN commit r7497.
2010-05-02 20:32:37 +00:00
d485ecafdc Optimise pathfinder tile storage a bit (improves speed by maybe 10%).
Increase the maximum search tile limit (reduces worst-case speed by
lots).

This was SVN commit r7495.
2010-05-02 20:14:09 +00:00
cfae58928f # New unit movement system, which does a far better job of approaching targets and avoiding obstacles.
Add short-range vertex-based pathfinder.
Integrate new pathfinder into unit motion code.
Change obstruction system to get rid of circles, and differentiate
structures from units.
Make PositionChanged messages synchronous.
Try to prevent some accidental float->int conversions.

This was SVN commit r7484.
2010-04-29 23:36:05 +00:00
3117f52d7c # Automatic runtime validation of entity template files.
Fixes #413.

This was SVN commit r7455.
2010-04-14 17:22:32 +00:00
0d6882dad2 # Fix the actor viewer in Atlas.
Delete the old standalone actor viewer.
Import some terrain textures that are useful for tools.
Fixes #483.

This was SVN commit r7428.
2010-04-03 11:07:42 +00:00
23a702c335 # OS X build fixes.
spidermonkey-tip script fix.
GCC 4.2 compatibility.
Remove redundant code in extern_libs.lua

This was SVN commit r7371.
2010-03-20 16:26:25 +00:00
dc0cd4bedd Move test cache output into a better place
This was SVN commit r7332.
2010-02-28 21:22:52 +00:00
02ffe82ab7 Optimised pathfinder, particularly to avoid slow MSVC debug STL.
Added rough pathfinder test system.
MapReader: support loading maps into a minimal non-graphical environment
(for tests).

This was SVN commit r7317.
2010-02-08 22:05:05 +00:00
4fed9b8242 # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
Merge from 22b478ffed8d.
Pure scripted interface definitions.
Entity creation from scripts.
Improved messaging system.
Messages on entity deletion.
Basic player entities.
Player ownership.
Bug fixes.

This was SVN commit r7281.
2010-01-22 20:03:14 +00:00
7c2e9027c2 # Rewrite of the game's simulation system
Giant merge from
http://svn.wildfiregames.com/hg-source/file/5fb522019d5e
Infrastructure is largely complete, gameplay is largely missing
Disabled by default; use command-line flag "-sim2"
(Second attempt at commit...)

This was SVN commit r7259.
2010-01-09 19:20:14 +00:00