bed9363bfe
lib/input.h was old+bad code. fixed in_add_handler return type to enum; renamed EV_PASS to IN_PASS; no longer include sdl.h from other code (instead rely on input.h)
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This was SVN commit r2975.
2005-10-20 17:44:56 +00:00
9dc8a71b15
Added health properties to BaseEntity so they work properly for Entity as well (on units that don't directly specify them).
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This was SVN commit r2677.
2005-09-06 19:30:41 +00:00
6f10e8c09c
Updated building placement cursor to make the object glow read and not be placeable if trying to place in an invalid area.
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Also a small fix: made the selection bandbox not appear when the view is
being rotated using left+right drag (it doesn't make sense to show it
then).
This was SVN commit r2674.
2005-09-06 08:25:41 +00:00
11de356225
Improved building placer to show the actor that will be placed instead of the original white lines.
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This was SVN commit r2671.
2005-09-05 23:44:21 +00:00
65e90614f2
Added hitpoint bars above selected and mouseovered units.
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This was SVN commit r2669.
2005-09-05 21:45:26 +00:00
1af9aa074e
Added initial version of building placement cursor, which can be shown with the startPlacing(templateName) JS function.
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Also activated depth test for selection outlines so they don't overlap
units.
This was SVN commit r2667.
2005-09-05 19:48:28 +00:00
d0f7cb015c
- Linux/GCC (as usual :P)
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- Ported lockless code to gcc inline assembly
- A few new net messages (gather, attack, add waypoint)
- Support for new messages in network->entity order converter
- Implemented rudimentary JS interface for Interaction
- issueCommand JS API, connected to the network
- Removed Interaction stuff now replaced by JS
- And something in there should probably break VS builds :P
This was SVN commit r2316.
2005-05-18 05:32:09 +00:00
MarkT
bb7a22f32a
First draft of a GPG3-style profiler (including tracing into scripts, after a fashion)
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This was SVN commit r2090.
2005-03-30 16:14:19 +00:00
faff797cd6
include SDL or lib/input.h where needed (since lib.h no longer pulls it in)
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input.h now includes SDL (no more macro hackery to avoid the dependency)
This was SVN commit r1837.
2005-01-27 15:31:06 +00:00
MarkT
793794649f
Combat code, some scripting, broken network, and fixed some bugs.
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This was SVN commit r1301.
2004-11-11 07:09:32 +00:00
MarkT
2ab625720b
Fairly major XML/entprop changes; some more minor stuff that fell out as a consequence.
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This was SVN commit r1220.
2004-10-07 19:23:35 +00:00
MarkT
2b396ccb57
Minor improvements to some simulation code.
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This was SVN commit r887.
2004-08-02 23:14:54 +00:00
09f47d6820
Core Classes Reorganization:
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- g_Terrain and g_Camera totally eradicated as globals, is now m_Terrain
of CWorld and m_Camera of CGameView
- terrainMain.cpp is almost completely empty with functionality moved
into the relevant core classes
- Miscellaneous global functions moved into Core Classes (mostly
GameView)
This was SVN commit r865.
2004-07-31 15:57:18 +00:00
MarkT
6d8b9e33ef
Minor additions: Added hotkeys to GUI buttons, camera bookmarking (not sure if this system will stay), shoring up some JS error checking, moved a bunch of constants into the config file and added a new rotation mode.
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This was SVN commit r804.
2004-07-22 16:18:12 +00:00
MarkT
f02eab8aba
Added configurable hotkey-cooker
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This was SVN commit r795.
2004-07-21 16:34:07 +00:00
MarkT
194fdf9b4b
Unit selection and ordering, setTimeout, scheduler, fixed timestep code, various fixes and reinforcement of the JS<->Native code.
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This was SVN commit r783.
2004-07-20 19:30:35 +00:00