f903b83674
Add renderer.disableCopyShadow for debugging purposes.
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Add renderer.depthTextureBits configuration value.
This was SVN commit r3518.
2006-02-15 23:50:24 +00:00
9f055eddb0
Shadow rendering can use depth textures, as a preparation for
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self-shadowing and shadows on models in general.
Usage of depth textures can be toggled using
?renderer.useDepthTexture = true/false in the JavaScript console.
This was SVN commit r3495.
2006-02-11 18:04:32 +00:00
66c9c1fbf5
Replace old shadow matrix calculation; the sun really is a parallel light
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source now.
This was SVN commit r3488.
2006-02-11 00:26:40 +00:00
90bf4ae0a7
- add CBound::Render()
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- fix CBound::Transform() math
- beginnings of new shadow bound calculations
This was SVN commit r3436.
2006-01-29 17:34:45 +00:00
b889826a3d
Some Linux compile fixes over the place.
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Create TerrainRenderer, ShadowMap and WaterManager classes to divide
CRenderer's functions into more logical units.
This was SVN commit r3332.
2006-01-07 01:04:26 +00:00