* Fixed some bugs with incorrect macro usage (SDL_BYTE_ORDER vs
SDL_BYTEORDER, {MSC,GCC}_VER vs {MSC,GCC}_VERSION, OS_WIN/OS_UNIX in
projects where they're not defined).
* Removed some redundant declarations of g_Console.
* Removed some unnecessary semicolons.
* Removed some unused variables.
* Added throw specification to operator new.
This was SVN commit r4698.
* Added CmdLineArgs, which does the parsing then lets various pieces of
code check for whatever arguments they want.
* Made Atlas exit out of main() cleanly, instead of calling exit()
itself.
* Disabled the global exception-catching in unit tests, via a
entry_noSEH, so it doesn't make debugging harder.
* Added nice printing of CStr in unit test failure messages, and added
comparison of vector vs constant array.
This was SVN commit r4688.
another crack at #159; no longer use SYS_DIR_SEP. reason is that the
self-test uses windows AND unix paths, so both must always work on all
platforms.
This was SVN commit r4646.
graphics: basic terrain passibility
atlas: lots of changes to make atlas compile under linux
unix/X: more clipboard support - copy from 0AD to other programs
unix/debug: use sys_get_executable_name instead of hard-coded paths
... and lots of other misc. changes
This was SVN commit r4640.
* vsnprintf2: Made compatible between GCC and MSVC - it now always
null-terminates the buffer, and returns -1 on overflow. Fixes#158.
Added tests.
* MeshManager: Use shared_ptr.expired() instead of checking for
bad_weak_ptr exception.
* Xeromyces: Added tests for GetXMBPath, because it does unusual things
in sscanf which MSVC's /analyze complains about.
* ConfigDB, ScriptGlue: Replaced some asserts with return-on-failure,
to avoid invalid array accesses when continuing after the assert (as
complained about by /analyze).
* CStr: Removed "using namespace std". Added tests for handling of
invalid UTF-8.
This was SVN commit r4625.
fixes#125
I now have Win64, so this problem can be reproduced :D
windows is 'helpful' and transparently redirects accesses to
$winsysdir/drivers. grr. disable that on win64 to solve this problem.
thanks for the report!
This was SVN commit r4590.
which is just "class C { void C::f(); }" code, which other compilers
seem to have ignored.
Also removed HAVE_PCH from GCC because our build system doesn't have
PCH. Added necessary headers to make it compile again.
This was SVN commit r4437.
Elsewhere:
Disabled stack-trace test because it gives me assertion failures.
Fixed some uses of snprintf (which doesn't always add a \0 to the end of
the string), then got bored so there are still lots of broken ones.
Probably should replace snprintf with something more like snprintf_s
(but non-fatal) or something.
Made CLogger output valid HTML (except for the potentially dodgy
doctype). Removed its memory-logger, since we never use it and MICROLOG
can be used instead for quick execution-tracing.
Added tests to make sure CLogger handles long strings properly (which it
didn't). Made CLogger not a singleton, so it can be tested sensibly.
This was SVN commit r4424.
- error codes now accessed as ERR::NO_MEM, INFO::OK etc.
- no more X-macros => the above are now recognized by visual assist
- error codes are defined by the module originating them (lib_errors has
some generic ones)
=> no full rebuild when adding some
- error descriptions are now in C++ files => can be changed without full
rebuild
added AT_STARTUP in lib.h.
This was SVN commit r4374.
note: previous fix (clamp to 0 in screen_to_client) causes spurious
messages if mouse moves outside of the window (which is bad). "client"
coords are allowed to be negative, but "idealized client coords" (which
are defended by assert >= 0 or is_in_window) aren't.
fixes#146
This was SVN commit r4324.
- Removed a debug assertion that could occur in windowed mode if you
moved your mouse above or to the left of the window (client x and y >=
0); instead, negative client coordinates are now clipped to 0. (The
coordinates can't actually stay negative because we are casting them to
uints, so that would give very large values.)
This was SVN commit r4323.
hopefully found last confusion between screen/client coords (now prefix
the former with screen_*)
SDL passes around client coords in message as Uint16, int in API calls,
Window gives/takes screen space POINT (LONG x,y)
This was SVN commit r4311.
This avoids stuff like
/usr/include/c++/4.0.0/cmath:85: error: template with C linkage
/usr/include/c++/4.0.0/cmath: In function 'float std::abs(float)':
/usr/include/c++/4.0.0/cmath:92: error: declaration of C function 'float
std::abs(float)' conflicts with
/usr/include/c++/4.0.0/cmath:88: error: previous declaration 'double
std::abs(double)' here
This was SVN commit r4291.
Changed player-id code a bit so the entity and actor and unit should
stay in sync more often. (The entity/actor/unit mixing still looks a bit
dodgy and unreliable, though.)
Simplified console help code.
Allowed init/shutdown to be done with the simulation/world/etc parts
disabled (so the actor viewer can load faster).
This was SVN commit r4289.
Atlas: Added ActorViewer. Moved GL canvas into separate class for shared
use. Disabled message-handling callback while blocked on the game, and
stopped creating dialog boxes inside the game thread in order to avoid
deadlocks (hopefully). Support multiple Views (for independent sets of
camera/update/render code). Recalculate territory boundaries when
necessary. Changed default list of animations to match those currently
used by actors.
# Tidied up more code.
Moved some more #includes out of .h files, to minimise unnecessary
compilation.
MathUtil: Deleted unused/unuseful macros (M_PI (use PI instead), M_PI_2
(use PI/2), MAX3, ABS (use abs)).
ObjectManager: Removed some ScEd-specific things.
Unit: Moved creation out of UnitManager, so units can be created without
adding to the manager. Changed CStr8 to the more conventional CStr.
app_hooks: Removed warning for setting multiple times.
win: Restored SEH catcher.
GameSetup, GameView: Removed RenderNoCull, because it doesn't seem to do
what it says it does ("force renderer to load everything") since we're
loading-on-demand most stuff and it doesn't seem especially useful since
we'd prefer to minimise loading times (but feel free to correct me if
I'm wrong). (And because it crashes when things need to be initialised
in a different order, so it's easier to remove than to understand and
fix it.)
PatchRData, Renderer: Work sensibly when there's no game (hence no LOS
manager, water, etc).
LOSManager: Use entity position instead of actor position when possible.
TerritoryManager: Allow delayed recalculations (so Atlas can issue lots
of move+recalculate commands per frame).
Cinematic: Non-pointer wxTimer, so it doesn't leak and doesn't have to
be deleted manually.
This was SVN commit r4261.
Premake: Changed to use PCH when compiling tests.
CxxTest: Got rid of /Wp64 warnings. Changed TS_ASSERT_STR_EQUALS to
print both strings on failure.
win_internal: Added the bits that CxxTest::Win32Gui needs (because
Win32Gui is now compiled with PCH and uses our sysdep headers).
Disabled test_cache_policies, because it took long enough for me to read
its name.
This was SVN commit r4237.
LightEnv - has byte order marks
Texture - conv from int to GLint wasn't allowed
JSConversion - to use isfinite you need the std:: namespace
(this is temporary... atm I don't know why you can't call isfinite)
ScriptableComplex - when implementing methods it did not like default
values (they were removed from the cpp file)
timer.h - simple change
This was SVN commit r4231.
- u_anim_name disambiguation
- fix implementation of finite (use our fpclassify instead of compiler's
routine)
- ä -> ae
- workaround for MAP_ANONYMOUS
- fix GLint in ogl.cpp
- add include for SIZE_MAX in string_s
- avoid PIC clobbered error and speed up rdtsc a bit
- add include for stat
This was SVN commit r4170.
replaced all (*) CStr / CStrW by-value params with const reference. hoo
boy.
please always perform this optimization (actually standard idiom) when
writing the code - it takes little work, tells the next guy that the
string won't be modified, and makes a large performance difference.
(* where possible.. a few require other changes and will follow later)
This was SVN commit r4151.
entitymanager: remove duplication, move refcnt && !destroyed check into
helper function in preparation for caching result of that calculation
scriptglue: improved timer calibration
This was SVN commit r4113.
big thanks to philip for seeing the problem! :D
cause: not popping FPU stack. didn't happen on my athlonXP presumably
due to different FPU usage (possibly in drivers): pushing 8 values could
clear the stack and mask overflow. the cause was not due to compiler
(and FLD/FSTP param passing) because Philip uses VC2005 as well, but saw
the crash (on P4 CPU)
fixes#130
This was SVN commit r4072.
* debug_write_crashlog and debug_dump_stack are now responsible for
detecting reentrancy (reported via new ERR_REENTERED error code).
* export debug_error_message_build to allow unit test of stack dumper
* split+clean up debug_display_error to allow this.
* error_description_r now returns buf for convenience
* ia32: fix typo causing disassembly to fail
* wdbg_sym: bugfix causing incorrect debug_walk_stack return value.
prevent recursive locking, provide locked version of
debug_resolve_symbol. add skip_this_frame for convenience.
refs #130
This was SVN commit r4067.
ia32: fix overly zealous error return in ia32_get_call_target
sysdep: more correct definition of fpclassify() (takes into account
argument size)
This was SVN commit r4055.
split ia32_asm code up into memcpy, color
premake: add (windows-only so far) support for NASM include paths -
required when using %include. see rationale in vs.c
refs #124
This was SVN commit r4039.
reinstate and fix archive_builder and compression tests.
file: add dir_delete
wdbg_sym: stack trace check is now silent.
Win32Gui: fix indentation
closes#117
This was SVN commit r4022.
premake: document extra_params
ogl: remove EXT_ symbols, use glext instead
adts: move cache into separate file (also remove old cache impl)
move SDL files in sysdep/win to libraries/SDL
ScopeTimerAccrue: change #ifdef spaghetti into templated policy class
app_hooks, define VOID_FUNC to FUNC(.., (void) )
look at stalk walk code; any reason not to work on Win64?
replace ERR_TEX_CODEC_CANNOT_HANDLE with INFO_* - not an error. also
ERR_SYM_SUPPRESS_OUTPUT ERR_SYM_SINGLE_SYMBOL_LIMIT
wdbg_sym: only import RtlCaptureContext once (not every walk_stack)
add sys_last_error (!GetLastError on win32); converts to text in
display_error, also show sys_last_error and errno
app_hooks: move i18n impl out (belongs in pyrogenesis)
fixes to string_s test.
refs #124
This was SVN commit r4020.
* app_hooks: add display_error; can be used by atlas to override our
dialog box
* lots of small fixes (mostly pertaining to headers)
* debug: clean up display_error, protect from reentrancy, fix a few edge
cases (e.g. error message from dtor -> exit pressed -> suppress all
subsequent errors)
* delay_load: add warning: NLSO ctors are unreliable since we're
compiling into static lib
This was SVN commit r4009.
- CStr : early out if empty, don't deref iterator (crashes in VC8)
- init VFS In archive_builder test
- wpthread: avoid race condition when creating threads. cleanup; replace
debug_warn with error codes
- Util: file_buf_free wasn't specifying FB_FROM_HEAP ->
http://www.wildfiregames.com/forum/index.php?showtopic=10085
This was SVN commit r4006.
fix warnings in self tests
make win_pre_main_init manually callable and remove the main() hook (see
rationale at decl of win_pre_main_init)
This was SVN commit r3981.
refs #117
stub_impl_hack: defines a function otherwise provided by main.cpp
remove old self_test.h contents (e.g. TEST); superceded by cxxtestgen
TS_ASSERT etc.
only include self_test from a test (otherwise, cxxtest include dir won't
be set)
cxxtest won't run tests named only "test"; add more descriptive name
FIXES uncovered by self tests
lib: infinite loop in log2
lockfree: incorrect params
This was SVN commit r3979.
* zip.h removed old test symbols
* path_util fixed bug in mixed-separating-slash handling
* renamed ERR_OK to INFO_OK; allows searching for "return ERR_" to yield
all actual errors (instead of having to filter out ERR_OK)
This was SVN commit r3945.
* now splits everything up into independent static libraries.
* fixed a great deal of incorrect #include statements. all headers must
now be specified with their full path relative to source. exception: if
file being included and including file are in the same directory, no
path needed.
use <> when relying on the build system's include path (e.g. for system
headers and external libraries, e.g. boost), otherwise "".
* temporarily renamed maths/Vector2D to Vector2D_Maths to avoid
conflict. these should be merged.
* hacked around VC linker stupidness when building static libs; texture
codecs must now be registered manually.
This was SVN commit r3931.
(these are the old self-tests ripped out as well as new ones)
note: have not run yet; several would surely fail if they run (can't
anyway until cxxtest is installed)
This was SVN commit r3912.
ia32: prepend CPUCap enum names and rdtsc with ia32 to avoid conflicts.
move all self tests into separate headers as required for Cxxtest.
adts: remove some dead code.
add CppDoc comments to debug, lib (with heavy cleanup), tex, tex_codec,
snd_mgr
slight improvements to path
tex: refactor; split out tex_decode and encode to allow self-test
This was SVN commit r3911.
problem was FILE_CACHED_AT_HIGHER_LEVEL flag preventing a buffer from
being added to cache, which was causing trace_entry_causes_io to leak a
buffer it allocated. documented the entire problem thoroughly.
wdbg_sym: no longer complain if stack trace generation just ended up
returning a warning
This was SVN commit r3886.