29dd635d3b
Fix decals and LOS texture in Actor Viewer, by slightly reducing use of globals.
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Fix particles in Actor Viewer.
Expand terrain in Actor Viewer.
Change background to black so it blends with the LOS texture more
nicely.
This was SVN commit r9172.
2011-04-05 20:32:03 +00:00
823e63a93b
# Initial version of new particle system.
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This was SVN commit r9151.
2011-04-03 19:15:15 +00:00
d24c93237c
# Initial version of terrain decal textures.
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Rejig CModel to support non-mesh-based props.
Avoid redundant recomputation for non-moving CRenderableObjects.
This was SVN commit r9055.
2011-03-13 19:22:05 +00:00
7ea522a484
# Add on-screen health bars
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This was SVN commit r8241.
2010-10-02 12:41:29 +00:00
1ebebc4338
Avoid -Wnon-virtual-dtor warnings
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This was SVN commit r7416.
2010-03-31 08:36:46 +00:00
7c2e9027c2
# Rewrite of the game's simulation system
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Giant merge from
http://svn.wildfiregames.com/hg-source/file/5fb522019d5e
Infrastructure is largely complete, gameplay is largely missing
Disabled by default; use command-line flag "-sim2"
(Second attempt at commit...)
This was SVN commit r7259.
2010-01-09 19:20:14 +00:00
c9fa7f13d9
Add GPL header
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This was SVN commit r6830.
2009-04-18 17:00:33 +00:00
1e3cd00c72
Set svn:eol-style=native
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This was SVN commit r6816.
2009-04-11 17:00:39 +00:00
b755ddefda
remove all author/modified by tags.
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make include guards consistent.
This was SVN commit r5040.
2007-05-07 16:33:24 +00:00
c14765989e
# Introduce a Scene abstraction that allows the renderer to query visibility from multiple virtual camera positions.
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This is the first step towards fixing #142
This was SVN commit r4385.
2006-09-24 11:25:11 +00:00