353032070c
Replace "_" with " " in displayed map names.
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Hide "_default" map from display.
Default to techdemo-mp map for multiplayer games.
Fix script error when selecting "Unassigned" in single-player setup
screen.
This was SVN commit r7872.
2010-08-08 15:25:16 +00:00
814a8722da
Don't load the Atlas DLL on startup, to improve performance.
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This was SVN commit r7871.
2010-08-08 15:23:39 +00:00
4e58318ffc
Fix "pre-alpha" reference.
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This was SVN commit r7870.
2010-08-08 15:23:03 +00:00
95edc4ea4b
Fix player assignments in Mountain Pass map.
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This was SVN commit r7868.
2010-08-08 15:21:16 +00:00
9765202d16
Move 512x512_desert to non-public, since it has broken textures and isn't useful
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This was SVN commit r7867.
2010-08-08 14:00:15 +00:00
eef74bb784
Right-clicking with buildings selected should always set the rally point, even when clicking on another unit
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This was SVN commit r7866.
2010-08-07 21:27:09 +00:00
0adb57ef98
#Fixed healer duplicate in Greek temple UI queue.
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This was SVN commit r7865.
2010-08-07 20:14:21 +00:00
d2e6233c44
Fixed HP display issues in GUI
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This was SVN commit r7864.
2010-08-07 00:21:17 +00:00
ea8e5a7598
Make animals spend more time eating, to save pathfinding costs
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This was SVN commit r7862.
2010-08-06 22:13:57 +00:00
3a0123b7b4
add .config version redirects for AtlasUI_dbg and test_dbg.exe for VC2008
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This was SVN commit r7859.
2010-08-06 13:01:38 +00:00
9d18f59940
Fix tests
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This was SVN commit r7858.
2010-08-06 12:34:42 +00:00
4f2d9ee128
Fixed bandboxed entity preference code from relying on parsing template names
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New rules for preferences:
units
defensive
others
This was SVN commit r7857.
2010-08-06 00:29:58 +00:00
40e268e06a
# Add terrain smoothing tool to Atlas, based on patch from DigitalSeraphim.
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Fixes #516 .
This was SVN commit r7854.
2010-08-05 20:43:31 +00:00
07615310f2
# Add rally points for newly-trained units, based on patch from evans.
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Fixes #521 .
This was SVN commit r7849.
2010-08-05 10:20:47 +00:00
c39c4ac8d3
Ignore recently-deceased units more gracefully in makePrimarySelection
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This was SVN commit r7848.
2010-08-05 10:07:00 +00:00
82b6449f8b
This was SVN commit r7847.
2010-08-05 06:47:14 +00:00
b0141436a5
This was SVN commit r7846.
2010-08-05 05:40:47 +00:00
65bcedb9fc
Load map descriptions from their XML file.
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Add basic hold-fire stance, and use it for some test maps.
Add JSON data container to map XML files, to simplify the interaction
between scripts and maps.
Fix fixed-point printing so it roundtrips safely through map files.
Fix camera startup positions in old-format maps.
This was SVN commit r7844.
2010-08-04 21:15:41 +00:00
a5171d9145
Just display the delete button until the other commands are implemented
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This was SVN commit r7843.
2010-08-03 01:54:16 +00:00
76e6b6dbe3
Made bandboxed selections more intelligent by preferring entities in this order:
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1) units and animals
2) towers
3) buildings that are the same type as the first building
4) non-building entities
This was SVN commit r7840.
2010-08-01 21:50:03 +00:00
41ad5bd965
# Add corpse decay and building collapse.
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Make 'delete' command kill the unit instead of destroying it.
Make projectiles vanish after a timeout.
Fix projectile landing positions with low framerates.
This was SVN commit r7837.
2010-08-01 17:38:01 +00:00
67e3a95d74
Added Delete Hotkey
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Misc minor changes
This was SVN commit r7835.
2010-08-01 16:25:24 +00:00
aa2d305b6e
Added working delete button
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This was SVN commit r7832.
2010-08-01 05:09:30 +00:00
dd2fcad2a2
Fixed fractional resources showing up in the GUI
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This was SVN commit r7831.
2010-08-01 00:33:20 +00:00
cad0baed3c
Adjusted gather speeds
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Rocks have more resources (500 -> 1000)
This was SVN commit r7830.
2010-08-01 00:06:40 +00:00
be59106400
Cleaned up code (slight redesign)
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Added more wood to trees
Standard trees 100 -> 300
Special trees 300 -> 500
This was SVN commit r7829.
2010-07-31 21:46:25 +00:00
4883ddabc3
# Automatically gather from new resource after exhausting current one.
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Fix error when gather target dies before the order is processed.
This was SVN commit r7827.
2010-07-31 21:21:42 +00:00
ba591b6d9f
Redesigned the selection GUI
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No more groups of any kind
Max selection size increased to 32
Single click - deselects all others
Single click with shift key - deselects all that are not the same type
(only for one rank)
This was SVN commit r7826.
2010-07-30 22:19:43 +00:00
f625285386
Multiply more vision ranges by 4
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This was SVN commit r7820.
2010-07-29 20:50:30 +00:00
22591ae210
Add combat test maps.
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This was SVN commit r7818.
2010-07-29 20:40:04 +00:00
0cd0a1f584
# Add auto-attacking of nearby enemies.
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Add general range-detection code.
Avoid unnecessarily computing 3D entity positions.
This was SVN commit r7817.
2010-07-29 20:39:23 +00:00
913404e4b2
Multiply vision ranges by 4 (convert from tiles to metres)
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This was SVN commit r7816.
2010-07-29 20:26:26 +00:00
365c005394
Code cleanup
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This was SVN commit r7815.
2010-07-29 18:22:58 +00:00
ff7ea96189
Code cleanup
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This was SVN commit r7811.
2010-07-26 03:31:54 +00:00
e416fe18cd
Code cleanup and explicit number conversion
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This was SVN commit r7802.
2010-07-24 22:09:59 +00:00
bc704b288a
Made Animal AI default to "PASSIVE" if its type was not found
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Added rudimentary fishing for units and merchant ships
Adjusted resource gather rates
Improved Mountain Pass map
This was SVN commit r7799.
2010-07-24 20:26:25 +00:00
ddb48c4631
Updated actor viewer animation names to match changes in actor files (animations for renamed resources)
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This was SVN commit r7794.
2010-07-24 12:39:10 +00:00
f8275d2ed7
Added "PASSIVE" state to the Animal AI
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This was SVN commit r7790.
2010-07-23 15:25:28 +00:00
2f54e77e29
Updated gather treasure cursor
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(created by Mario Machado aka mfmachado)
This was SVN commit r7789.
2010-07-22 22:18:49 +00:00
f81e6a2bbd
removed the fence around the walrus (very unnecessary, and quite silly, as well as not having any effect, not sure what to say about the walrus though =) ) as the fence as discovered by Brian wasn't part of the public SVN
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This was SVN commit r7782.
2010-07-21 22:20:53 +00:00
9a6c020fce
Allowed selections with only one group to also show the unit stats area
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Split unit cycle back to 2 functions
This was SVN commit r7781.
2010-07-21 21:02:21 +00:00
ef0a80623c
Fixed the resource type (wood -> wood.tree)
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This was SVN commit r7780.
2010-07-21 20:41:35 +00:00
41e1652e10
Using .png for session cursors
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Added .png version of cursors
Added gather treasure cursor
This was SVN commit r7779.
2010-07-21 20:35:26 +00:00
6af3f28ad4
Converted resources:
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wood -> wood.tree
stone -> stone.rock
metal -> metal.ore
Added resource: metal.treasure
Renamed cursors and added placeholder treasure cursor
Fixed basic templates and Hellene actors to work with new resources
(need to fix Celt actors)
Fixed some warnings in the session scripts.
Added entity "Golden Fleece" placeholder
This was SVN commit r7778.
2010-07-21 18:51:27 +00:00
602c92beae
GUI support for queued orders
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This was SVN commit r7776.
2010-07-21 17:13:04 +00:00
4e5c5e2d8f
# Rewrite unit AI code.
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Use HFSM for unit AI.
Support queuing orders.
Automatically attack back when attacked.
Automatically gather from farms after building them.
This was SVN commit r7775.
2010-07-21 16:09:58 +00:00
8a1aa101c1
Slow down animals, so they don't pathfind quite so much.
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Make farms a better size.
This was SVN commit r7774.
2010-07-21 16:05:48 +00:00
bd2fd6c713
Extend animal AI to all animals.
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This was SVN commit r7771.
2010-07-20 08:45:09 +00:00
9674c3c0fe
Remove ScriptingHost initialisation code (share with ScriptInterface instead).
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Fix GUI scripts to avoid strict warnings.
Rejig GUI/SpiderMonkey interface to use less custom code, and to work
with JSOPTION_VAROBJFIX.
Add event name to GUI event handler function names (visible in the
profiler).
This was SVN commit r7769.
2010-07-19 23:01:58 +00:00
544afca570
Delete some old unused GUI scripts
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This was SVN commit r7767.
2010-07-19 22:55:30 +00:00