ia32, sysdep: add rint()
minimap: saw TODO on GetMapSpaceCoords and sped it up by 15% using rintf
and precalculating scaleX
timer: add indication of how often something was billed (helps measure
stuff called an indeterminate number of times)
This was SVN commit r2973.
-move tex_codec stuff out of tex.cpp and into tex_codec.cpp
-tex_codec: use linked list of codecs instead of array (simplifies code
and removes limit)
-ogl_tex: add override mechanism for s3tc/automipmapgen extension detect
-tired of keeping of debug_warn text in sync with function name; now use
__func__ everywhere (and emulate that with __FUNCTION__ on MSC)
-add ONCE_NOT (opposite of ONCE)
-fix 3!! stupid bugs in ia32_control87, its caller and the header that
were canceling each other out. float exceptions now enabled except for
"inexact result" (too common). (update: nicolai had already fixed 2 of
these)
This was SVN commit r2964.
- enable floating point exceptions (helps catch bugs)
file.cpp: improved error checking in dir_open/dir_next_ent code
vfs.h: expand docs; add note on patching + SCM
main: use spf (1/fps) to derive TimeSinceLastFrame (makes for smoother
updates)
timer: rename SUM_TIMER to TIMER_ACCRUE. interface change allows
unlimited number of timers (instead of static limit as before).
documented everything
This was SVN commit r2958.
GUI/input code: moved g_active, g_keys etc. into ps/Globals; it has its
own input handler as well
all users of fopen(): add file_make_full_native_path to get correct path
even though current dir = system/
This was SVN commit r2954.
TextureEntry: add SUM_TIMER around base color calculation
Zip: add SUM_TIMER around inflate/memcpy
main: re-removed g_MaxZoomHeight - this doesn't belong in the message
loop. it resides in GameView.cpp
This was SVN commit r2945.
config: proper detect for clock_gettime
file: file_rel_chdir -> file_set_root_dir; it no longer changes current
directory; instead, root dir is prepended to all paths (not that bad
perf-wise)
netlog: avoid a CRT assert if log file open failed. now that current dir
is no longer being set, we need to think about what will happen to the
logs - they either need to use file_make_full_native_path, or use the
entire file.cpp interface instead of fopen etc.
This was SVN commit r2936.
ogl_tex: bind() implementation much simplified; also fix bug that set
TMU correctly when disabling texturing
wsdl: fix stdout.txt redirect; now works regardless of current
directory. also no longer disable file buffering except when in full
debug mode (because it's so slow). also add minimize button to caption
bar in windowed mode.
This was SVN commit r2919.
dyn_array.h -> allocators.h
ogl_tex: reenable performance warning
tex: comments
h_mgr: debug_printf if long filename is passed in (so we notice)
wsdl: squelch DestroyWindow warning. will look into the cause.
sysdep: slightly simplify "restrict" determination
This was SVN commit r2916.
file: add timer
h_mgr bugfix: h_force_free wasn't clearing refcnt
mem: add note on shutdown order
snd: bugfixes: VSrc_validate was overzealous (al_src == 0 is allowed);
sd->is_valid wasn't being set -> leaked AL buffers.
wsdl: remove overzealous ReleaseDC check (false alarm)
gamesetup: clarify (resource) shutdown order
This was SVN commit r2913.
- add automatically called validate function
- make sure dtors correctly handle partial reload failures
all file code: IO routines renamed to io_* from *_io
h_mgr: add suballocator for filenames; some reorganization+cleanup;
better example code and added some notes to docs
snd: reorg to move resource methods next to struct
This was SVN commit r2907.
dyn_array: add pool allocator - see comments.
file(+gamesetup): add suballocator for aiocb (requires shutdown); revise
validator; rename file_*_io to file_io_*
This was SVN commit r2906.
fix 2 bugs in tex / ogl_tex reported by philip (related to caching) -
thanks!
tex: documented header and improved implementation. add tex_transform_to
for convenience. change tex_write to require going through tex_wrap.
This was SVN commit r2837.
fix UNREACHABLE def on unix;
string_s: use HAVE_STRING_S;
wdbg_sym: fix option set code; explain why search path isn't needed
WriteScreenshot: make sure there's enough mem; use Handle to free mem
(more efficient+less error prone)
This was SVN commit r2779.
lib: add bits() function (actually moved it from zip.cpp)
ia32: start moving code out to external asm file (will use NASM in
pre-build step; avoids needing MSC and GCC-specific inline code). move
memcpy test code out to other file
This was SVN commit r2706.
file: expose block size constant; always round user transfers up
tex: transform() now receives what to change, not what to achieve.
tex*: encoding works with DynArray+VFS backend
GameSetup: free g_BuildingPlacer to avoid mem leak.
fixed some warnings+bugs.
This was SVN commit r2679.
- mem.h: export mem_assign (needed to wrap a mem buffer)
- use stricmp in some file extension comparisons
- wposix: properly sets last-error code when opendir fails
- also: misc comments
This was SVN commit r2650.
- wposix.cpp: initial support for MEM_RESERVE and MEM_COMMIT semantics
in mmap
- cstr: removed no longer necessary serialization header
- xmlutils: wrap new() calls in nommgr/mmgr; allows tracking other
allocs in this file.
- add u64_from_u32
- various minor comments/improvements.
This was SVN commit r2604.