3dc4d7d184
Removed the gaia_ designation from gaia entities, at Jason's request.
...
This was SVN commit r3254.
2005-12-16 05:37:27 +00:00
b14dc940ef
New entities and associated changes to scripts.
...
This was SVN commit r3248.
2005-12-15 21:55:18 +00:00
00a15f0ccb
Here are the celt ships!
...
This was SVN commit r3244.
2005-12-14 09:23:15 +00:00
8d3df809bb
fixed some broken animations with the greek javelinists (though I still can't get either the elite javelinists for the celts or greeks to work properly)
...
This was SVN commit r3234.
2005-12-12 07:47:11 +00:00
48ef5c0a32
Greek Ships!
...
This was SVN commit r3189.
2005-12-03 00:50:19 +00:00
e0aa4feb99
Fixed a few issues in Cantabrian Highlands.
...
This was SVN commit r3181.
2005-11-27 01:27:44 +00:00
b4e50e24ba
This was SVN commit r3180.
2005-11-27 01:17:09 +00:00
e92c36bc36
Added new cantabrian_generated.
...
This was SVN commit r3178.
2005-11-27 01:10:10 +00:00
c38352703e
Greek horse cavalry stuff
...
This was SVN commit r3132.
2005-11-13 11:38:29 +00:00
32ee913936
Gallic Fortress
...
This was SVN commit r3077.
2005-11-02 02:04:10 +00:00
ab0afbb299
Celt special building
...
This was SVN commit r3076.
2005-11-01 10:33:09 +00:00
abee717a26
Few more updates for the celt buildings
...
This was SVN commit r3045.
2005-10-29 09:26:17 +00:00
ae87ca51aa
Celtic Fortress, and scale fix for the Celtic tower (to match the other towers in height)
...
This was SVN commit r3031.
2005-10-26 09:55:49 +00:00
724d072b1f
This was SVN commit r3020.
2005-10-25 05:36:26 +00:00
11d6b08360
GUI updates converting from .png to .dds
...
This was SVN commit r3010.
2005-10-25 01:29:42 +00:00
b950a98ffb
pond-battle2.pmp and pond-battle2.xml are an update for the possible gamedev submission. This is for CheeZy to add his magic.
...
This was SVN commit r2927.
2005-10-13 07:44:42 +00:00
906d0f31fa
update with Ken's map and fixes for some bad unit meshes
...
This was SVN commit r2911.
2005-10-12 07:56:17 +00:00
7e7e0cd052
Demo map for Ken featuring all the completed art work so far of structures/units
...
This was SVN commit r2901.
2005-10-12 00:37:05 +00:00
8d37fba12f
This was SVN commit r2899.
2005-10-11 05:22:18 +00:00
868649d491
This was SVN commit r2890.
2005-10-10 08:17:17 +00:00
f2862de50e
few xml error fixes
...
This was SVN commit r2882.
2005-10-09 11:17:40 +00:00
539460abd8
This was SVN commit r2852.
2005-10-05 08:35:14 +00:00
72d71ae3a9
renamed some shoreline textures, painted the terrain on the 0ad map, and fixed a bad link in the roman barracks entity
...
This was SVN commit r2847.
2005-10-05 05:03:21 +00:00
0bda64f8e4
renamed 'real world' to 0ad and while I'm at it, I figure I may as well, add more maps - so here are a few countries/regions to play with.
...
This was SVN commit r2778.
2005-09-27 09:59:16 +00:00
a4ab2be574
This is real world satelite data. Not to be confused with MTV real world ;)
...
This was SVN commit r2777.
2005-09-27 09:27:00 +00:00
5f81e5d336
World map draft 1
...
This was SVN commit r2774.
2005-09-27 05:20:02 +00:00
75b291931d
Actor reorganisation
...
This was SVN commit r2763.
2005-09-23 03:54:51 +00:00
bc3949db1a
Added a fairly primitive water plane. This includes several things:
...
- Hotkeys Q, A, Z to toggle, raise and lower the water plane
respectively.
- A unit trait, named anchor, that says whether it attaches to the
terrain or the water.
- Small changes to rendering code.
This was SVN commit r2744.
2005-09-18 03:16:12 +00:00
6f90dec78f
Added Neareastern Badlands map.
...
This was SVN commit r2733.
2005-09-15 02:57:09 +00:00
2766242181
This was SVN commit r2713.
2005-09-13 22:58:54 +00:00
5c4069f5e1
This was SVN commit r2689.
2005-09-08 01:34:24 +00:00
55107c69fe
This was SVN commit r2683.
2005-09-07 02:17:29 +00:00
a1f13c5976
Updated Greek buildings - and some tweaked maps
...
This was SVN commit r2633.
2005-08-26 04:55:34 +00:00
7a9f59c192
Improved navigation of file list by backing up particularly old and deprecated maps, and alphabetically sorted the map list.
...
This was SVN commit r2616.
2005-08-14 01:08:09 +00:00
24da4d7c7d
This was SVN commit r2481.
2005-07-12 00:36:41 +00:00
1aae709ab4
This was SVN commit r2380.
2005-06-08 00:49:54 +00:00
cfb4ac8d27
This was SVN commit r2365.
2005-06-01 20:00:54 +00:00
ccd79ecd85
This was SVN commit r2322.
2005-05-19 02:36:13 +00:00
2d8f298e00
updating the map again to get rid of that ugly grass, and also to put the buildings on flat terrain... it was buggin me!
...
This was SVN commit r2268.
2005-05-10 11:39:05 +00:00
MarkT
86dc351205
Projectile code and updates to some actors that can use it (celt_ijv and hele_iar)
...
This was SVN commit r2266.
2005-05-10 07:13:25 +00:00
d22d837060
fix trees
...
Pine1 -> flora/wrld_flora_pine.xml
This was SVN commit r2238.
2005-05-04 20:58:01 +00:00
9cf5ed151d
Replaced all Celtic swordsmen with spearmen, since celt_isw_* no longer exists
...
This was SVN commit r2188.
2005-04-28 20:36:31 +00:00
498d58ee61
This was SVN commit r2156.
2005-04-21 01:40:13 +00:00
7f40968760
Updated some stuff. Basic texture for the swordsman, elite javalinist. Got some ideas for making the spearman a bit different than the swordsman. Fixed some entities that I think I broke a few weeks ago by pointing to the wrong actors.
...
This was SVN commit r2153.
2005-04-20 11:37:37 +00:00
6231cc1ac5
This was SVN commit r2145.
2005-04-17 10:57:48 +00:00
a10ac6b379
Created entities for oak trees and berry bushes.
...
This was SVN commit r2141.
2005-04-16 15:13:57 +00:00
a3cb8a322c
Little more experimenting with unit training.
...
This was SVN commit r2140.
2005-04-16 05:45:28 +00:00
61429c62df
This was SVN commit r2117.
2005-04-07 13:09:43 +00:00
69bf368d27
Uploading Michael's new map, and some hotkey redefinitions (F10 is used for the menu in Age games).
...
This was SVN commit r2104.
2005-03-31 22:04:44 +00:00
9ce31a5c5c
This was SVN commit r2089.
2005-03-30 12:42:29 +00:00